// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__ #define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__ #include "ITriangleSelector.h" namespace irr { namespace scene { //! Interface for making multiple triangle selectors work as one big selector. /** This is nothing more than a collection of one or more triangle selectors providing together the interface of one triangle selector. In this way, collision tests can be done with different triangle soups in one pass. */ class IMetaTriangleSelector : public ITriangleSelector { public: //! Adds a triangle selector to the collection of triangle selectors. /** \param toAdd: Pointer to an triangle selector to add to the list. */ virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0; //! Removes a specific triangle selector from the collection. /** \param toRemove: Pointer to an triangle selector which is in the list but will be removed. \return True if successful, false if not. */ virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0; //! Removes all triangle selectors from the collection. virtual void removeAllTriangleSelectors() = 0; }; } // end namespace scene } // end namespace irr #endif
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