// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_AFFECTOR_H_INCLUDED__ #define __I_PARTICLE_AFFECTOR_H_INCLUDED__ #include "IAttributeExchangingObject.h" #include "SParticle.h" namespace irr { namespace scene { //! Types of built in particle affectors enum E_PARTICLE_AFFECTOR_TYPE { EPAT_NONE = 0, EPAT_ATTRACT, EPAT_FADE_OUT, EPAT_GRAVITY, EPAT_ROTATE, EPAT_SCALE, EPAT_COUNT }; //! Names for built in particle affectors const c8* const ParticleAffectorTypeNames[] = { "None", "Attract", "FadeOut", "Gravity", "Rotate", "Scale", 0 }; //! A particle affector modifies particles. class IParticleAffector : public virtual io::IAttributeExchangingObject { public: //! constructor IParticleAffector() : Enabled(true) {} //! Affects an array of particles. /** \param now Current time. (Same as ITimer::getTime() would return) \param particlearray Array of particles. \param count Amount of particles in array. */ virtual void affect(u32 now, SParticle* particlearray, u32 count) = 0; //! Sets whether or not the affector is currently enabled. virtual void setEnabled(bool enabled) { Enabled = enabled; } //! Gets whether or not the affector is currently enabled. virtual bool getEnabled() const { return Enabled; } //! Get emitter type virtual E_PARTICLE_AFFECTOR_TYPE getType() const = 0; protected: bool Enabled; }; } // end namespace scene } // end namespace irr #endif
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