// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ #define __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__ #include "IParticleAffector.h" namespace irr { namespace scene { //! A particle affector which attracts or detracts particles. class IParticleAttractionAffector : public IParticleAffector { public: //! Set the point that particles will attract to virtual void setPoint( const core::vector3df& point ) = 0; //! Set whether or not the particles are attracting or detracting virtual void setAttract( bool attract ) = 0; //! Set whether or not this will affect particles in the X direction virtual void setAffectX( bool affect ) = 0; //! Set whether or not this will affect particles in the Y direction virtual void setAffectY( bool affect ) = 0; //! Set whether or not this will affect particles in the Z direction virtual void setAffectZ( bool affect ) = 0; //! Get the point that particles are attracted to virtual const core::vector3df& getPoint() const = 0; //! Get whether or not the particles are attracting or detracting virtual bool getAttract() const = 0; //! Get whether or not the particles X position are affected virtual bool getAffectX() const = 0; //! Get whether or not the particles Y position are affected virtual bool getAffectY() const = 0; //! Get whether or not the particles Z position are affected virtual bool getAffectZ() const = 0; //! Get emitter type virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ATTRACT; } }; } // end namespace scene } // end namespace irr #endif // __I_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
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