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./aip/1.8aipmod/include/IParticleGravityAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__

#include "IParticleAffector.h"

namespace irr
{
namespace scene
{

//! A particle affector which applies gravity to particles.

class IParticleGravityAffector : public IParticleAffector
{
public:

	//! Set the time in milliseconds when the gravity force is totally lost

	/** At that point the particle does not move any more. */
	virtual void setTimeForceLost( f32 timeForceLost ) = 0;

	//! Set the direction and force of gravity in all 3 dimensions.

	virtual void setGravity( const core::vector3df& gravity ) = 0;

	//! Get the time in milliseconds when the gravity force is totally lost

	virtual f32 getTimeForceLost() const = 0;

	//! Get the direction and force of gravity.

	virtual const core::vector3df& getGravity() const = 0;

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_GRAVITY; }
};

} // end namespace scene

} // end namespace irr



#endif // __I_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__


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