// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_RING_EMITTER_H_INCLUDED__ #define __I_PARTICLE_RING_EMITTER_H_INCLUDED__ #include "IParticleEmitter.h" namespace irr { namespace scene { //! A particle emitter which emits particles along a ring shaped area. class IParticleRingEmitter : public IParticleEmitter { public: //! Set the center of the ring virtual void setCenter( const core::vector3df& center ) = 0; //! Set the radius of the ring virtual void setRadius( f32 radius ) = 0; //! Set the thickness of the ring virtual void setRingThickness( f32 ringThickness ) = 0; //! Get the center of the ring virtual const core::vector3df& getCenter() const = 0; //! Get the radius of the ring virtual f32 getRadius() const = 0; //! Get the thickness of the ring virtual f32 getRingThickness() const = 0; //! Get emitter type virtual E_PARTICLE_EMITTER_TYPE getType() const { return EPET_RING; } }; } // end namespace scene } // end namespace irr #endif
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