Retour
Version Originale

./aip/1.8aipmod/include/IParticleRotationAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__

#include "IParticleAffector.h"

namespace irr
{
namespace scene
{

//! A particle affector which rotates the particle system.

class IParticleRotationAffector : public IParticleAffector
{
public:

	//! Set the point that particles will rotate around

	virtual void setPivotPoint( const core::vector3df& point ) = 0;

	//! Set the speed in degrees per second in all 3 dimensions

	virtual void setSpeed( const core::vector3df& speed ) = 0;

	//! Get the point that particles are attracted to

	virtual const core::vector3df& getPivotPoint() const = 0;

	//! Get the speed in degrees per second in all 3 dimensions

	virtual const core::vector3df& getSpeed() const = 0;

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
};

} // end namespace scene

} // end namespace irr



#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
48 invités en ligne
Aucun membre connecté
RSS Feed