// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ #define __I_SHADOW_VOLUME_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { class IMesh; //! Scene node for rendering a shadow volume into a stencil buffer. class IShadowVolumeSceneNode : public ISceneNode { public: //! constructor IShadowVolumeSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id) : ISceneNode(parent, mgr, id) {} //! Sets the mesh from which the shadow volume should be generated. /** To optimize shadow rendering, use a simpler mesh for shadows. */ virtual void setShadowMesh(const IMesh* mesh) = 0; //! Updates the shadow volumes for current light positions. virtual void updateShadowVolumes() = 0; }; } // end namespace scene } // end namespace irr #endif
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