// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_TIMER_H_INCLUDED__ #define __I_TIMER_H_INCLUDED__ #include "IReferenceCounted.h" namespace irr { //! Interface for getting and manipulating the virtual time class ITimer : public virtual IReferenceCounted { public: //! destructor virtual ~ITimer() {} //! Returns current real time in milliseconds of the system. /** This value does not start with 0 when the application starts. For example in one implementation the value returned could be the amount of milliseconds which have elapsed since the system was started. */ virtual u32 getRealTime() const = 0; enum EWeekday { EWD_SUNDAY=0, EWD_MONDAY, EWD_TUESDAY, EWD_WEDNESDAY, EWD_THURSDAY, EWD_FRIDAY, EWD_SATURDAY }; struct RealTimeDate { // Hour of the day, from 0 to 23 u32 Hour; // Minute of the hour, from 0 to 59 u32 Minute; // Second of the minute, due to extra seconds from 0 to 61 u32 Second; // Year of the gregorian calender s32 Year; // Month of the year, from 1 to 12 u32 Month; // Day of the month, from 1 to 31 u32 Day; // Weekday for the current day EWeekday Weekday; // Day of the year, from 1 to 366 u32 Yearday; // Whether daylight saving is on bool IsDST; }; virtual RealTimeDate getRealTimeAndDate() const = 0; //! Returns current virtual time in milliseconds. /** This value starts with 0 and can be manipulated using setTime(), stopTimer(), startTimer(), etc. This value depends on the set speed of the timer if the timer is stopped, etc. If you need the system time, use getRealTime() */ virtual u32 getTime() const = 0; //! sets current virtual time virtual void setTime(u32 time) = 0; //! Stops the virtual timer. /** The timer is reference counted, which means everything which calls stop() will also have to call start(), otherwise the timer may not start/stop correctly again. */ virtual void stop() = 0; //! Starts the virtual timer. /** The timer is reference counted, which means everything which calls stop() will also have to call start(), otherwise the timer may not start/stop correctly again. */ virtual void start() = 0; //! Sets the speed of the timer /** The speed is the factor with which the time is running faster or slower then the real system time. */ virtual void setSpeed(f32 speed = 1.0f) = 0; //! Returns current speed of the timer /** The speed is the factor with which the time is running faster or slower then the real system time. */ virtual f32 getSpeed() const = 0; //! Returns if the virtual timer is currently stopped virtual bool isStopped() const = 0; //! Advances the virtual time /** Makes the virtual timer update the time value based on the real time. This is called automatically when calling IrrlichtDevice::run(), but you can call it manually if you don't use this method. */ virtual void tick() = 0; }; } // end namespace irr #endif
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