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./aip/1.8aipmod/include/SParticle.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __S_PARTICLE_H_INCLUDED__
#define __S_PARTICLE_H_INCLUDED__

#include "vector3d.h"
#include "dimension2d.h"
#include "SColor.h"

namespace irr
{
namespace scene
{
	//! Struct for holding particle data

	struct SParticle
	{
		//! Position of the particle

		core::vector3df pos;

		//! Direction and speed of the particle

		core::vector3df vector;

		//! Start life time of the particle

		u32 startTime;

		//! End life time of the particle

		u32 endTime;

		//! Current color of the particle

		video::SColor color;

		//! Original color of the particle.

		/** That's the color of the particle it had when it was emitted. */
		video::SColor startColor;

		//! Original direction and speed of the particle.

		/** The direction and speed the particle had when it was emitted. */
		core::vector3df startVector;

		//! Scale of the particle.

		/** The current scale of the particle. */
		core::dimension2df size;

		//! Original scale of the particle.

		/** The scale of the particle when it was emitted. */
		core::dimension2df startSize;
	};


} // end namespace scene

} // end namespace irr


#endif

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