// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __S_SHARED_MESH_BUFFER_H_INCLUDED__ #define __S_SHARED_MESH_BUFFER_H_INCLUDED__ #include "irrArray.h" #include "IMeshBuffer.h" namespace irr { namespace scene { //! Implementation of the IMeshBuffer interface with shared vertex list struct SSharedMeshBuffer : public IMeshBuffer { //! constructor SSharedMeshBuffer() : IMeshBuffer(), Vertices(0), ChangedID_Vertex(1), ChangedID_Index(1), MappingHintVertex(EHM_NEVER), MappingHintIndex(EHM_NEVER) { #ifdef _DEBUG setDebugName("SSharedMeshBuffer"); #endif } //! constructor SSharedMeshBuffer(core::array<video::S3DVertex> *vertices) : IMeshBuffer(), Vertices(vertices) { #ifdef _DEBUG setDebugName("SSharedMeshBuffer"); #endif } //! returns the material of this meshbuffer virtual const video::SMaterial& getMaterial() const { return Material; } //! returns the material of this meshbuffer virtual video::SMaterial& getMaterial() { return Material; } //! returns pointer to vertices virtual const void* getVertices() const { if (Vertices) return Vertices->const_pointer(); else return 0; } //! returns pointer to vertices virtual void* getVertices() { if (Vertices) return Vertices->pointer(); else return 0; } //! returns amount of vertices virtual u32 getVertexCount() const { if (Vertices) return Vertices->size(); else return 0; } //! returns pointer to Indices virtual const u16* getIndices() const { return Indices.const_pointer(); } //! returns pointer to Indices virtual u16* getIndices() { return Indices.pointer(); } //! returns amount of indices virtual u32 getIndexCount() const { return Indices.size(); } //! returns an axis aligned bounding box virtual const core::aabbox3d<f32>& getBoundingBox() const { return BoundingBox; } //! set user axis aligned bounding box virtual void setBoundingBox( const core::aabbox3df& box) { BoundingBox = box; } //! returns which type of vertex data is stored. virtual video::E_VERTEX_TYPE getVertexType() const { return video::EVT_STANDARD; } //! recalculates the bounding box. should be called if the mesh changed. virtual void recalculateBoundingBox() { if (!Vertices || Vertices->empty() || Indices.empty()) BoundingBox.reset(0,0,0); else { BoundingBox.reset((*Vertices)[Indices[0]].Pos); for (u32 i=1; i<Indices.size(); ++i) BoundingBox.addInternalPoint((*Vertices)[Indices[i]].Pos); } } //! append the vertices and indices to the current buffer virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) {} //! append the meshbuffer to the current buffer virtual void append(const IMeshBuffer* const other) {} //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const { return MappingHintVertex; } //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const { return MappingHintIndex; } //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) { if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX) MappingHintVertex=NewMappingHint; if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX) MappingHintIndex=NewMappingHint; } //! flags the mesh as changed, reloads hardware buffers virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) { if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX) ++ChangedID_Vertex; if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_INDEX) ++ChangedID_Index; } //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID_Vertex() const {return ChangedID_Vertex;} //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID_Index() const {return ChangedID_Index;} //! Material of this meshBuffer video::SMaterial Material; //! Shared Array of vertices core::array<video::S3DVertex> *Vertices; //! Array of Indices core::array<u16> Indices; //! ID used for hardware buffer management u32 ChangedID_Vertex; //! ID used for hardware buffer management u32 ChangedID_Index; //! Bounding box core::aabbox3df BoundingBox; //! hardware mapping hint E_HARDWARE_MAPPING MappingHintVertex; E_HARDWARE_MAPPING MappingHintIndex; }; } // end namespace scene } // end namespace irr #endif
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