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// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine" and the "irrXML" project.

// For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h


#ifndef __IRR_ALLOCATOR_H_INCLUDED__
#define __IRR_ALLOCATOR_H_INCLUDED__

#include "irrTypes.h"
#include <new>
// necessary for older compilers

#include <memory.h>

namespace irr
{
namespace core
{

#ifdef DEBUG_CLIENTBLOCK
#undef DEBUG_CLIENTBLOCK
#define DEBUG_CLIENTBLOCK new
#endif

//! Very simple allocator implementation, containers using it can be used across dll boundaries

template<typename T>
class irrAllocator
{
public:

	//! Destructor

	virtual ~irrAllocator() {}

	//! Allocate memory for an array of objects

	T* allocate(size_t cnt)
	{
		return (T*)internal_new(cnt* sizeof(T));
	}

	//! Deallocate memory for an array of objects

	void deallocate(T* ptr)
	{
		internal_delete(ptr);
	}

	//! Construct an element

	void construct(T* ptr, const T&e)
	{
		new ((void*)ptr) T(e);
	}

	//! Destruct an element

	void destruct(T* ptr)
	{
		ptr->~T();
	}

protected:

	virtual void* internal_new(size_t cnt)
	{
		return operator new(cnt);
	}

	virtual void internal_delete(void* ptr)
	{
		operator delete(ptr);
	}

};


//! Fast allocator, only to be used in containers inside the same memory heap.

/** Containers using it are NOT able to be used it across dll boundaries. Use this
when using in an internal class or function or when compiled into a static lib */
template<typename T>
class irrAllocatorFast
{
public:

	//! Allocate memory for an array of objects

	T* allocate(size_t cnt)
	{
		return (T*)operator new(cnt* sizeof(T));
	}

	//! Deallocate memory for an array of objects

	void deallocate(T* ptr)
	{
		operator delete(ptr);
	}

	//! Construct an element

	void construct(T* ptr, const T&e)
	{
		new ((void*)ptr) T(e);
	}

	//! Destruct an element

	void destruct(T* ptr)
	{
		ptr->~T();
	}
};



#ifdef DEBUG_CLIENTBLOCK
#undef DEBUG_CLIENTBLOCK
#define DEBUG_CLIENTBLOCK new( _CLIENT_BLOCK, __FILE__, __LINE__)
#endif

//! defines an allocation strategy

enum eAllocStrategy
{
	ALLOC_STRATEGY_SAFE    = 0,
	ALLOC_STRATEGY_DOUBLE  = 1,
	ALLOC_STRATEGY_SQRT    = 2
};


} // end namespace core

} // end namespace irr


#endif

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