// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __IRR_LINE_2D_H_INCLUDED__ #define __IRR_LINE_2D_H_INCLUDED__ #include "irrTypes.h" #include "vector2d.h" namespace irr { namespace core { //! 2D line between two points with intersection methods. template <class T> class line2d { public: //! Default constructor for line going from (0,0) to (1,1). line2d() : start(0,0), end(1,1) {} //! Constructor for line between the two points. line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {} //! Constructor for line between the two points given as vectors. line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {} //! Copy constructor. line2d(const line2d<T>& other) : start(other.start), end(other.end) {} // operators line2d<T> operator+(const vector2d<T>& point) const { return line2d<T>(start + point, end + point); } line2d<T>& operator+=(const vector2d<T>& point) { start += point; end += point; return *this; } line2d<T> operator-(const vector2d<T>& point) const { return line2d<T>(start - point, end - point); } line2d<T>& operator-=(const vector2d<T>& point) { start -= point; end -= point; return *this; } bool operator==(const line2d<T>& other) const { return (start==other.start && end==other.end) || (end==other.start && start==other.end);} bool operator!=(const line2d<T>& other) const { return !(start==other.start && end==other.end) || (end==other.start && start==other.end);} // functions //! Set this line to new line going through the two points. void setLine(const T& xa, const T& ya, const T& xb, const T& yb){start.set(xa, ya); end.set(xb, yb);} //! Set this line to new line going through the two points. void setLine(const vector2d<T>& nstart, const vector2d<T>& nend){start.set(nstart); end.set(nend);} //! Set this line to new line given as parameter. void setLine(const line2d<T>& line){start.set(line.start); end.set(line.end);} //! Get length of line /** \return Length of the line. */ f64 getLength() const { return start.getDistanceFrom(end); } //! Get squared length of the line /** \return Squared length of line. */ T getLengthSQ() const { return start.getDistanceFromSQ(end); } //! Get middle of the line /** \return center of the line. */ vector2d<T> getMiddle() const { return (start + end) * (T)0.5; } //! Get the vector of the line. /** \return The vector of the line. */ vector2d<T> getVector() const { return vector2d<T>(end.X - start.X, end.Y - start.Y); } //! Tests if this line intersects with another line. /** \param l: Other line to test intersection with. \param checkOnlySegments: Default is to check intersection between the begin and endpoints. When set to false the function will check for the first intersection point when extending the lines. \param out: If there is an intersection, the location of the intersection will be stored in this vector. \return True if there is an intersection, false if not. */ bool intersectWith(const line2d<T>& l, vector2d<T>& out, bool checkOnlySegments=true) const { // Uses the method given at: // http://local.wasp.uwa.edu.au/~pbourke/geometry/lineline2d/ const f32 commonDenominator = (l.end.Y - l.start.Y)*(end.X - start.X) - (l.end.X - l.start.X)*(end.Y - start.Y); const f32 numeratorA = (l.end.X - l.start.X)*(start.Y - l.start.Y) - (l.end.Y - l.start.Y)*(start.X -l.start.X); const f32 numeratorB = (end.X - start.X)*(start.Y - l.start.Y) - (end.Y - start.Y)*(start.X -l.start.X); if(equals(commonDenominator, 0.f)) { // The lines are either coincident or parallel // if both numerators are 0, the lines are coincident if(equals(numeratorA, 0.f) && equals(numeratorB, 0.f)) { // Try and find a common endpoint if(l.start == start || l.end == start) out = start; else if(l.end == end || l.start == end) out = end; // now check if the two segments are disjunct else if (l.start.X>start.X && l.end.X>start.X && l.start.X>end.X && l.end.X>end.X) return false; else if (l.start.Y>start.Y && l.end.Y>start.Y && l.start.Y>end.Y && l.end.Y>end.Y) return false; else if (l.start.X<start.X && l.end.X<start.X && l.start.X<end.X && l.end.X<end.X) return false; else if (l.start.Y<start.Y && l.end.Y<start.Y && l.start.Y<end.Y && l.end.Y<end.Y) return false; // else the lines are overlapping to some extent else { // find the points which are not contributing to the // common part vector2d<T> maxp; vector2d<T> minp; if ((start.X>l.start.X && start.X>l.end.X && start.X>end.X) || (start.Y>l.start.Y && start.Y>l.end.Y && start.Y>end.Y)) maxp=start; else if ((end.X>l.start.X && end.X>l.end.X && end.X>start.X) || (end.Y>l.start.Y && end.Y>l.end.Y && end.Y>start.Y)) maxp=end; else if ((l.start.X>start.X && l.start.X>l.end.X && l.start.X>end.X) || (l.start.Y>start.Y && l.start.Y>l.end.Y && l.start.Y>end.Y)) maxp=l.start; else maxp=l.end; if (maxp != start && ((start.X<l.start.X && start.X<l.end.X && start.X<end.X) || (start.Y<l.start.Y && start.Y<l.end.Y && start.Y<end.Y))) minp=start; else if (maxp != end && ((end.X<l.start.X && end.X<l.end.X && end.X<start.X) || (end.Y<l.start.Y && end.Y<l.end.Y && end.Y<start.Y))) minp=end; else if (maxp != l.start && ((l.start.X<start.X && l.start.X<l.end.X && l.start.X<end.X) || (l.start.Y<start.Y && l.start.Y<l.end.Y && l.start.Y<end.Y))) minp=l.start; else minp=l.end; // one line is contained in the other. Pick the center // of the remaining points, which overlap for sure out = core::vector2d<T>(); if (start != maxp && start != minp) out += start; if (end != maxp && end != minp) out += end; if (l.start != maxp && l.start != minp) out += l.start; if (l.end != maxp && l.end != minp) out += l.end; out *= 0.5f; } return true; // coincident } return false; // parallel } // Get the point of intersection on this line, checking that // it is within the line segment. const f32 uA = numeratorA / commonDenominator; if(checkOnlySegments && (uA < 0.f || uA > 1.f) ) return false; // Outside the line segment const f32 uB = numeratorB / commonDenominator; if(checkOnlySegments && (uB < 0.f || uB > 1.f)) return false; // Outside the line segment // Calculate the intersection point. out.X = start.X + uA * (end.X - start.X); out.Y = start.Y + uA * (end.Y - start.Y); return true; } //! Get unit vector of the line. /** \return Unit vector of this line. */ vector2d<T> getUnitVector() const { T len = (T)(1.0 / getLength()); return vector2d<T>((end.X - start.X) * len, (end.Y - start.Y) * len); } //! Get angle between this line and given line. /** \param l Other line for test. \return Angle in degrees. */ f64 getAngleWith(const line2d<T>& l) const { vector2d<T> vect = getVector(); vector2d<T> vect2 = l.getVector(); return vect.getAngleWith(vect2); } //! Tells us if the given point lies to the left, right, or on the line. /** \return 0 if the point is on the line <0 if to the left, or >0 if to the right. */ T getPointOrientation(const vector2d<T>& point) const { return ( (end.X - start.X) * (point.Y - start.Y) - (point.X - start.X) * (end.Y - start.Y) ); } //! Check if the given point is a member of the line /** \return True if point is between start and end, else false. */ bool isPointOnLine(const vector2d<T>& point) const { T d = getPointOrientation(point); return (d == 0 && point.isBetweenPoints(start, end)); } //! Check if the given point is between start and end of the line. /** Assumes that the point is already somewhere on the line. */ bool isPointBetweenStartAndEnd(const vector2d<T>& point) const { return point.isBetweenPoints(start, end); } //! Get the closest point on this line to a point vector2d<T> getClosestPoint(const vector2d<T>& point) const { vector2d<T> c = point - start; vector2d<T> v = end - start; T d = (T)v.getLength(); v /= d; T t = v.dotProduct(c); if (t < (T)0.0) return start; if (t > d) return end; v *= t; return start + v; } //! Start point of the line. vector2d<T> start; //! End point of the line. vector2d<T> end; }; //! Typedef for an f32 line. typedef line2d<f32> line2df; //! Typedef for an integer line. typedef line2d<s32> line2di; } // end namespace core } // end namespace irr #endif
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