// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CAttributes.h" #include "CAttributeImpl.h" #include "ITexture.h" #include "IXMLWriter.h" #include "IVideoDriver.h" namespace irr { namespace io { CAttributes::CAttributes(video::IVideoDriver* driver) : Driver(driver) { #ifdef _DEBUG setDebugName("CAttributes"); #endif if (Driver) Driver->grab(); } CAttributes::~CAttributes() { clear(); if (Driver) Driver->drop(); } //! Removes all attributes void CAttributes::clear() { for (u32 i=0; i<Attributes.size(); ++i) Attributes[i]->drop(); Attributes.clear(); } //! Sets a string attribute. //! \param attributeName: Name for the attribute //! \param value: Value for the attribute. Set this to 0 to delete the attribute void CAttributes::setAttribute(const c8* attributeName, const c8* value) { for (u32 i=0; i<Attributes.size(); ++i) if (Attributes[i]->Name == attributeName) { if (!value) { Attributes[i]->drop(); Attributes.erase(i); } else Attributes[i]->setString(value); return; } if (value) { Attributes.push_back(new CStringAttribute(attributeName, value)); } } //! Gets a string attribute. //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setStringAttribute() //! or 0 if attribute is not set. core::stringc CAttributes::getAttributeAsString(const c8* attributeName) { core::stringc str; IAttribute* att = getAttributeP(attributeName); if (att) return att->getString(); else return str; } //! Gets a string attribute. //! \param attributeName: Name of the attribute to get. //! \param target: Buffer where the string is copied to. void CAttributes::getAttributeAsString(const c8* attributeName, char* target) { IAttribute* att = getAttributeP(attributeName); if (att) { core::stringc str = att->getString(); strcpy(target,str.c_str()); } else target[0] = 0; } //! Returns string attribute value by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. core::stringc CAttributes::getAttributeAsString(s32 index) { core::stringc str; if ((u32)index < Attributes.size()) return Attributes[index]->getString(); return str; } //! Sets a string attribute. //! \param attributeName: Name for the attribute //! \param value: Value for the attribute. Set this to 0 to delete the attribute void CAttributes::setAttribute(const c8* attributeName, const wchar_t* value) { for (u32 i=0; i<Attributes.size(); ++i) { if (Attributes[i]->Name == attributeName) { if (!value) { Attributes[i]->drop(); Attributes.erase(i); } else Attributes[i]->setString(value); return; } } if (value) { Attributes.push_back(new CStringAttribute(attributeName, value)); } } //! Gets a string attribute. //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setStringAttribute() //! or 0 if attribute is not set. core::stringw CAttributes::getAttributeAsStringW(const c8* attributeName) { core::stringw str; IAttribute* att = getAttributeP(attributeName); if (att) str = att->getStringW(); return str; } //! Gets a string attribute. //! \param attributeName: Name of the attribute to get. //! \param target: Buffer where the string is copied to. void CAttributes::getAttributeAsStringW(const c8* attributeName, wchar_t* target) { IAttribute* att = getAttributeP(attributeName); if (att) { core::stringw str = att->getStringW(); wcscpy(target,str.c_str()); } else target[0] = 0; } //! Returns string attribute value by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. core::stringw CAttributes::getAttributeAsStringW(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getStringW(); else return core::stringw(); } //! Adds an attribute as an array of wide strings void CAttributes::addArray(const c8* attributeName, const core::array<core::stringw>& value) { Attributes.push_back(new CStringWArrayAttribute(attributeName, value)); } //! Sets an attribute value as an array of wide strings. void CAttributes::setAttribute(const c8* attributeName, const core::array<core::stringw>& value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setArray(value); else { Attributes.push_back(new CStringWArrayAttribute(attributeName, value)); } } //! Gets an attribute as an array of wide strings. core::array<core::stringw> CAttributes::getAttributeAsArray(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getArray(); else return core::array<core::stringw>(); } //! Returns attribute value as an array of wide strings by index. core::array<core::stringw> CAttributes::getAttributeAsArray(s32 index) { core::array<core::stringw> ret; if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getArray(); return ret; } //! Sets an attribute as an array of wide strings void CAttributes::setAttribute(s32 index, const core::array<core::stringw>& value) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setArray(value); } //! Returns attribute index from name, -1 if not found s32 CAttributes::findAttribute(const c8* attributeName) const { for (u32 i=0; i<Attributes.size(); ++i) if (Attributes[i]->Name == attributeName) return i; return -1; } IAttribute* CAttributes::getAttributeP(const c8* attributeName) const { for (u32 i=0; i<Attributes.size(); ++i) if (Attributes[i]->Name == attributeName) return Attributes[i]; return 0; } //! Sets a attribute as boolean value void CAttributes::setAttribute(const c8* attributeName, bool value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setBool(value); else { Attributes.push_back(new CBoolAttribute(attributeName, value)); } } //! Gets a attribute as boolean value //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() as bool //! or 0 if attribute is not set. bool CAttributes::getAttributeAsBool(const c8* attributeName) { bool ret = false; IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getBool(); _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return ret; } //! Sets a attribute as integer value void CAttributes::setAttribute(const c8* attributeName, s32 value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setInt(value); else { Attributes.push_back(new CIntAttribute(attributeName, value)); } } //! Gets a attribute as integer value //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() as integer //! or 0 if attribute is not set. s32 CAttributes::getAttributeAsInt(const c8* attributeName) const { IAttribute* att = getAttributeP(attributeName); if (att) return att->getInt(); else return 0; } //! Sets a attribute as float value void CAttributes::setAttribute(const c8* attributeName, f32 value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setFloat(value); else Attributes.push_back(new CFloatAttribute(attributeName, value)); } //! Gets a attribute as integer value //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() as float value //! or 0 if attribute is not set. f32 CAttributes::getAttributeAsFloat(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getFloat(); return 0.f; } //! Sets a attribute as color void CAttributes::setAttribute(const c8* attributeName, video::SColor value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setColor(value); else Attributes.push_back(new CColorAttribute(attributeName, value)); } //! Gets an attribute as color //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() video::SColor CAttributes::getAttributeAsColor(const c8* attributeName) { video::SColor ret(0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getColor(); return ret; } //! Sets a attribute as floating point color void CAttributes::setAttribute(const c8* attributeName, video::SColorf value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setColor(value); else Attributes.push_back(new CColorfAttribute(attributeName, value)); } //! Gets an attribute as floating point color //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() video::SColorf CAttributes::getAttributeAsColorf(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getColorf(); else return video::SColorf(); } //! Sets a attribute as 2d position void CAttributes::setAttribute(const c8* attributeName, core::position2di value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setPosition(value); else Attributes.push_back(new CPosition2DAttribute(attributeName, value)); } //! Gets an attribute as 2d position //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() core::position2di CAttributes::getAttributeAsPosition2d(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getPosition(); else return core::position2di(); } //! Sets a attribute as rectangle void CAttributes::setAttribute(const c8* attributeName, core::rect<s32> value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setRect(value); else Attributes.push_back(new CRectAttribute(attributeName, value)); } //! Gets an attribute as rectangle //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() core::rect<s32> CAttributes::getAttributeAsRect(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getRect(); else return core::rect<s32>(); } //! Sets a attribute as vector void CAttributes::setAttribute(const c8* attributeName, core::vector3df value) { IAttribute* att = getAttributeP(attributeName); if (att) att->setVector(value); else Attributes.push_back(new CVector3DAttribute(attributeName, value)); } //! Gets an attribute as vector //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() core::vector3df CAttributes::getAttributeAsVector3d(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getVector(); else return core::vector3df(); } //! Sets an attribute as binary data void CAttributes::setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes ) { IAttribute* att = getAttributeP(attributeName); if (att) att->setBinary(data, dataSizeInBytes); else Attributes.push_back(new CBinaryAttribute(attributeName, data, dataSizeInBytes)); } //! Gets an attribute as binary data //! \param attributeName: Name of the attribute to get. void CAttributes::getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) { IAttribute* att = getAttributeP(attributeName); if (att) att->getBinary(outData, maxSizeInBytes); } //! Sets an attribute as enumeration void CAttributes::setAttribute(const c8* attributeName, const char* enumValue, const char* const* enumerationLiterals) { IAttribute* att = getAttributeP(attributeName); if (att) att->setEnum(enumValue, enumerationLiterals); else Attributes.push_back(new CEnumAttribute(attributeName, enumValue, enumerationLiterals)); } //! Gets an attribute as enumeration //! \param attributeName: Name of the attribute to get. //! \return Returns value of the attribute previously set by setAttribute() const char* CAttributes::getAttributeAsEnumeration(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getEnum(); else return 0; } //! Gets an attribute as enumeration s32 CAttributes::getAttributeAsEnumeration(const c8* attributeName, const char* const* enumerationLiteralsToUse) { IAttribute* att = getAttributeP(attributeName); if (enumerationLiteralsToUse && att) { const char* value = att->getEnum(); if (value) { for (s32 i=0; enumerationLiteralsToUse[i]; ++i) if (!strcmp(value, enumerationLiteralsToUse[i])) return i; } } return -1; } //! Gets the list of enumeration literals of an enumeration attribute //! \param attributeName: Name of the attribute to get. void CAttributes::getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) { IAttribute* att = getAttributeP(attributeName); if (att && att->getType() == EAT_ENUM) outLiterals = ((CEnumAttribute*)att)->EnumLiterals; } //! Sets an attribute as texture reference void CAttributes::setAttribute(const c8* attributeName, video::ITexture* value ) { IAttribute* att = getAttributeP(attributeName); if (att) att->setTexture(value); else Attributes.push_back(new CTextureAttribute(attributeName, value, Driver)); } //! Gets an attribute as texture reference //! \param attributeName: Name of the attribute to get. video::ITexture* CAttributes::getAttributeAsTexture(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getTexture(); else return 0; } //! Gets an attribute as texture reference //! \param index: Index value, must be between 0 and getAttributeCount()-1. video::ITexture* CAttributes::getAttributeAsTexture(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getTexture(); else return 0; } //! Returns amount of string attributes set in this scene manager. u32 CAttributes::getAttributeCount() const { return Attributes.size(); } //! Returns string attribute name by index. //! \param index: Index value, must be between 0 and getStringAttributeCount()-1. const c8* CAttributes::getAttributeName(s32 index) { if ((u32)index >= Attributes.size()) return 0; return Attributes[index]->Name.c_str(); } //! Returns the type of an attribute E_ATTRIBUTE_TYPE CAttributes::getAttributeType(const c8* attributeName) { E_ATTRIBUTE_TYPE ret = EAT_UNKNOWN; IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getType(); return ret; } //! Returns attribute type by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. E_ATTRIBUTE_TYPE CAttributes::getAttributeType(s32 index) { if ((u32)index >= Attributes.size()) return EAT_UNKNOWN; return Attributes[index]->getType(); } //! Returns the type of an attribute const wchar_t* CAttributes::getAttributeTypeString(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getTypeString(); else return L"unknown"; } //! Returns attribute type string by index. //! \param index: Index value, must be between 0 and getAttributeCount()-1. const wchar_t* CAttributes::getAttributeTypeString(s32 index) { if ((u32)index >= Attributes.size()) return L"unknown"; return Attributes[index]->getTypeString(); } //! Gets an attribute as boolean value //! \param index: Index value, must be between 0 and getAttributeCount()-1. bool CAttributes::getAttributeAsBool(s32 index) { bool ret = false; if ((u32)index < Attributes.size()) ret = Attributes[index]->getBool(); _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return ret; } //! Gets an attribute as integer value //! \param index: Index value, must be between 0 and getAttributeCount()-1. s32 CAttributes::getAttributeAsInt(s32 index) const { if ((u32)index < Attributes.size()) return Attributes[index]->getInt(); else return 0; } //! Gets an attribute as float value //! \param index: Index value, must be between 0 and getAttributeCount()-1. f32 CAttributes::getAttributeAsFloat(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getFloat(); else return 0.f; } //! Gets an attribute as color //! \param index: Index value, must be between 0 and getAttributeCount()-1. video::SColor CAttributes::getAttributeAsColor(s32 index) { video::SColor ret(0); if ((u32)index < Attributes.size()) ret = Attributes[index]->getColor(); return ret; } //! Gets an attribute as floating point color //! \param index: Index value, must be between 0 and getAttributeCount()-1. video::SColorf CAttributes::getAttributeAsColorf(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getColorf(); return video::SColorf(); } //! Gets an attribute as 3d vector //! \param index: Index value, must be between 0 and getAttributeCount()-1. core::vector3df CAttributes::getAttributeAsVector3d(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getVector(); else return core::vector3df(); } //! Gets an attribute as rectangle //! \param index: Index value, must be between 0 and getAttributeCount()-1. core::position2di CAttributes::getAttributeAsPosition2d(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getPosition(); else return core::position2di(); } //! Gets an attribute as rectangle //! \param index: Index value, must be between 0 and getAttributeCount()-1. core::rect<s32> CAttributes::getAttributeAsRect(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getRect(); else return core::rect<s32>(); } //! Gets an attribute as binary data ///! \param index: Index value, must be between 0 and getAttributeCount()-1. void CAttributes::getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) { if ((u32)index < Attributes.size()) Attributes[index]->getBinary(outData, maxSizeInBytes); } //! Gets an attribute as enumeration //! \param index: Index value, must be between 0 and getAttributeCount()-1. const char* CAttributes::getAttributeAsEnumeration(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getEnum(); else return 0; } //! Gets an attribute as enumeration //! \param index: Index value, must be between 0 and getAttributeCount()-1. s32 CAttributes::getAttributeAsEnumeration(s32 index, const char* const* enumerationLiteralsToUse) { if ((u32)index < Attributes.size()) { IAttribute* att = Attributes[index]; if (enumerationLiteralsToUse && att) { const char* value = att->getEnum(); if (value) { for (s32 i=0; enumerationLiteralsToUse[i]; ++i) if (!strcmp(value, enumerationLiteralsToUse[i])) return i; } } } return -1; } //! Gets the list of enumeration literals of an enumeration attribute //! \param index: Index value, must be between 0 and getAttributeCount()-1. void CAttributes::getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) { if ((u32)index < Attributes.size() && Attributes[index]->getType() == EAT_ENUM) outLiterals = ((CEnumAttribute*)Attributes[index])->EnumLiterals; } //! Adds an attribute as integer void CAttributes::addInt(const c8* attributeName, s32 value) { Attributes.push_back(new CIntAttribute(attributeName, value)); } //! Adds an attribute as float void CAttributes::addFloat(const c8* attributeName, f32 value) { Attributes.push_back(new CFloatAttribute(attributeName, value)); } //! Adds an attribute as string void CAttributes::addString(const c8* attributeName, const char* value) { Attributes.push_back(new CStringAttribute(attributeName, value)); } //! Adds an attribute as wchar string void CAttributes::addString(const c8* attributeName, const wchar_t* value) { Attributes.push_back(new CStringAttribute(attributeName, value)); } //! Adds an attribute as bool void CAttributes::addBool(const c8* attributeName, bool value) { Attributes.push_back(new CBoolAttribute(attributeName, value)); } //! Adds an attribute as enum void CAttributes::addEnum(const c8* attributeName, const char* enumValue, const char* const* enumerationLiterals) { Attributes.push_back(new CEnumAttribute(attributeName, enumValue, enumerationLiterals)); } //! Adds an attribute as enum void CAttributes::addEnum(const c8* attributeName, s32 enumValue, const char* const* enumerationLiterals) { addEnum(attributeName, "", enumerationLiterals); Attributes.getLast()->setInt(enumValue); } //! Adds an attribute as color void CAttributes::addColor(const c8* attributeName, video::SColor value) { Attributes.push_back(new CColorAttribute(attributeName, value)); } //! Adds an attribute as floating point color void CAttributes::addColorf(const c8* attributeName, video::SColorf value) { Attributes.push_back(new CColorfAttribute(attributeName, value)); } //! Adds an attribute as 3d vector void CAttributes::addVector3d(const c8* attributeName, core::vector3df value) { Attributes.push_back(new CVector3DAttribute(attributeName, value)); } //! Adds an attribute as 2d position void CAttributes::addPosition2d(const c8* attributeName, core::position2di value) { Attributes.push_back(new CPosition2DAttribute(attributeName, value)); } //! Adds an attribute as rectangle void CAttributes::addRect(const c8* attributeName, core::rect<s32> value) { Attributes.push_back(new CRectAttribute(attributeName, value)); } //! Adds an attribute as binary data void CAttributes::addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) { Attributes.push_back(new CBinaryAttribute(attributeName, data, dataSizeInBytes)); } //! Adds an attribute as texture reference void CAttributes::addTexture(const c8* attributeName, video::ITexture* texture) { Attributes.push_back(new CTextureAttribute(attributeName, texture, Driver)); } //! Returns if an attribute with a name exists bool CAttributes::existsAttribute(const c8* attributeName) { return getAttributeP(attributeName) != 0; } //! Sets an attribute value as string. //! \param attributeName: Name for the attribute void CAttributes::setAttribute(s32 index, const c8* value) { if ((u32)index < Attributes.size()) Attributes[index]->setString(value); } //! Sets an attribute value as string. //! \param attributeName: Name for the attribute void CAttributes::setAttribute(s32 index, const wchar_t* value) { if ((u32)index < Attributes.size()) Attributes[index]->setString(value); } //! Sets an attribute as boolean value void CAttributes::setAttribute(s32 index, bool value) { if ((u32)index < Attributes.size()) Attributes[index]->setBool(value); } //! Sets an attribute as integer value void CAttributes::setAttribute(s32 index, s32 value) { if ((u32)index < Attributes.size()) Attributes[index]->setInt(value); } //! Sets a attribute as float value void CAttributes::setAttribute(s32 index, f32 value) { if ((u32)index < Attributes.size()) Attributes[index]->setFloat(value); } //! Sets a attribute as color void CAttributes::setAttribute(s32 index, video::SColor color) { if ((u32)index < Attributes.size()) Attributes[index]->setColor(color); } //! Sets a attribute as floating point color void CAttributes::setAttribute(s32 index, video::SColorf color) { if ((u32)index < Attributes.size()) Attributes[index]->setColor(color); } //! Sets a attribute as vector void CAttributes::setAttribute(s32 index, core::vector3df v) { if ((u32)index < Attributes.size()) Attributes[index]->setVector(v); } //! Sets a attribute as position void CAttributes::setAttribute(s32 index, core::position2di v) { if ((u32)index < Attributes.size()) Attributes[index]->setPosition(v); } //! Sets a attribute as rectangle void CAttributes::setAttribute(s32 index, core::rect<s32> v) { if ((u32)index < Attributes.size()) Attributes[index]->setRect(v); } //! Sets an attribute as binary data void CAttributes::setAttribute(s32 index, void* data, s32 dataSizeInBytes ) { if ((u32)index < Attributes.size()) Attributes[index]->setBinary(data, dataSizeInBytes); } //! Sets an attribute as enumeration void CAttributes::setAttribute(s32 index, const char* enumValue, const char* const* enumerationLiterals) { if ((u32)index < Attributes.size()) Attributes[index]->setEnum(enumValue, enumerationLiterals); } //! Sets an attribute as texture reference void CAttributes::setAttribute(s32 index, video::ITexture* texture) { if ((u32)index < Attributes.size()) Attributes[index]->setTexture(texture); } //! Adds an attribute as matrix void CAttributes::addMatrix(const c8* attributeName, const core::matrix4& v) { Attributes.push_back(new CMatrixAttribute(attributeName, v)); } //! Sets an attribute as matrix void CAttributes::setAttribute(const c8* attributeName, const core::matrix4& v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setMatrix(v); else Attributes.push_back(new CMatrixAttribute(attributeName, v)); } //! Gets an attribute as a matrix4 core::matrix4 CAttributes::getAttributeAsMatrix(const c8* attributeName) { IAttribute* att = getAttributeP(attributeName); if (att) return att->getMatrix(); else return core::matrix4(); } //! Gets an attribute as matrix core::matrix4 CAttributes::getAttributeAsMatrix(s32 index) { if ((u32)index < Attributes.size()) return Attributes[index]->getMatrix(); else return core::matrix4(); } //! Sets an attribute as matrix void CAttributes::setAttribute(s32 index, const core::matrix4& v) { if ((u32)index < Attributes.size()) Attributes[index]->setMatrix(v); } //! Adds an attribute as quaternion void CAttributes::addQuaternion(const c8* attributeName, core::quaternion v) { Attributes.push_back(new CQuaternionAttribute(attributeName, v)); } //! Sets an attribute as quaternion void CAttributes::setAttribute(const c8* attributeName, core::quaternion v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setQuaternion(v); else { Attributes.push_back(new CQuaternionAttribute(attributeName, v)); } } //! Gets an attribute as a quaternion core::quaternion CAttributes::getAttributeAsQuaternion(const c8* attributeName) { core::quaternion ret(0,1,0, 0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getQuaternion(); return ret; } //! Gets an attribute as quaternion core::quaternion CAttributes::getAttributeAsQuaternion(s32 index) { core::quaternion ret(0,1,0, 0); if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getQuaternion(); return ret; } //! Sets an attribute as quaternion void CAttributes::setAttribute(s32 index, core::quaternion v) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setQuaternion(v); } //! Adds an attribute as axis aligned bounding box void CAttributes::addBox3d(const c8* attributeName, core::aabbox3df v) { Attributes.push_back(new CBBoxAttribute(attributeName, v)); } //! Sets an attribute as axis aligned bounding box void CAttributes::setAttribute(const c8* attributeName, core::aabbox3df v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setBBox(v); else { Attributes.push_back(new CBBoxAttribute(attributeName, v)); } } //! Gets an attribute as a axis aligned bounding box core::aabbox3df CAttributes::getAttributeAsBox3d(const c8* attributeName) { core::aabbox3df ret(0,0,0, 0,0,0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getBBox(); return ret; } //! Gets an attribute as axis aligned bounding box core::aabbox3df CAttributes::getAttributeAsBox3d(s32 index) { core::aabbox3df ret(0,0,0, 0,0,0); if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getBBox(); return ret; } //! Sets an attribute as axis aligned bounding box void CAttributes::setAttribute(s32 index, core::aabbox3df v) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setBBox(v); } //! Adds an attribute as 3d plane void CAttributes::addPlane3d(const c8* attributeName, core::plane3df v) { Attributes.push_back(new CPlaneAttribute(attributeName, v)); } //! Sets an attribute as 3d plane void CAttributes::setAttribute(const c8* attributeName, core::plane3df v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setPlane(v); else { Attributes.push_back(new CPlaneAttribute(attributeName, v)); } } //! Gets an attribute as a 3d plane core::plane3df CAttributes::getAttributeAsPlane3d(const c8* attributeName) { core::plane3df ret(0,0,0, 0,1,0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getPlane(); return ret; } //! Gets an attribute as 3d plane core::plane3df CAttributes::getAttributeAsPlane3d(s32 index) { core::plane3df ret(0,0,0, 0,1,0); if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getPlane(); return ret; } //! Sets an attribute as 3d plane void CAttributes::setAttribute(s32 index, core::plane3df v) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setPlane(v); } //! Adds an attribute as 3d triangle void CAttributes::addTriangle3d(const c8* attributeName, core::triangle3df v) { Attributes.push_back(new CTriangleAttribute(attributeName, v)); } //! Sets an attribute as 3d triangle void CAttributes::setAttribute(const c8* attributeName, core::triangle3df v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setTriangle(v); else { Attributes.push_back(new CTriangleAttribute(attributeName, v)); } } //! Gets an attribute as a 3d triangle core::triangle3df CAttributes::getAttributeAsTriangle3d(const c8* attributeName) { core::triangle3df ret; ret.pointA = ret.pointB = ret.pointC = core::vector3df(0,0,0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getTriangle(); return ret; } //! Gets an attribute as 3d triangle core::triangle3df CAttributes::getAttributeAsTriangle3d(s32 index) { core::triangle3df ret; ret.pointA = ret.pointB = ret.pointC = core::vector3df(0,0,0); if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getTriangle(); return ret; } //! Sets an attribute as 3d triangle void CAttributes::setAttribute(s32 index, core::triangle3df v) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setTriangle(v); } //! Adds an attribute as a 2d line void CAttributes::addLine2d(const c8* attributeName, core::line2df v) { Attributes.push_back(new CLine2dAttribute(attributeName, v)); } //! Sets an attribute as a 2d line void CAttributes::setAttribute(const c8* attributeName, core::line2df v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setLine2d(v); else { Attributes.push_back(new CLine2dAttribute(attributeName, v)); } } //! Gets an attribute as a 2d line core::line2df CAttributes::getAttributeAsLine2d(const c8* attributeName) { core::line2df ret(0,0, 0,0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getLine2d(); return ret; } //! Gets an attribute as a 2d line core::line2df CAttributes::getAttributeAsLine2d(s32 index) { core::line2df ret(0,0, 0,0); if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getLine2d(); return ret; } //! Sets an attribute as a 2d line void CAttributes::setAttribute(s32 index, core::line2df v) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setLine2d(v); } //! Adds an attribute as a 3d line void CAttributes::addLine3d(const c8* attributeName, core::line3df v) { Attributes.push_back(new CLine3dAttribute(attributeName, v)); } //! Sets an attribute as a 3d line void CAttributes::setAttribute(const c8* attributeName, core::line3df v) { IAttribute* att = getAttributeP(attributeName); if (att) att->setLine3d(v); else { Attributes.push_back(new CLine3dAttribute(attributeName, v)); } } //! Gets an attribute as a 3d line core::line3df CAttributes::getAttributeAsLine3d(const c8* attributeName) { core::line3df ret(0,0,0, 0,0,0); IAttribute* att = getAttributeP(attributeName); if (att) ret = att->getLine3d(); return ret; } //! Gets an attribute as a 3d line core::line3df CAttributes::getAttributeAsLine3d(s32 index) { core::line3df ret(0,0,0, 0,0,0); if (index >= 0 && index < (s32)Attributes.size()) ret = Attributes[index]->getLine3d(); return ret; } //! Sets an attribute as a 3d line void CAttributes::setAttribute(s32 index, core::line3df v) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setLine3d(v); } //! Adds an attribute as user pointner void CAttributes::addUserPointer(const c8* attributeName, void* userPointer) { Attributes.push_back(new CUserPointerAttribute(attributeName, userPointer)); } //! Sets an attribute as user pointer void CAttributes::setAttribute(const c8* attributeName, void* userPointer) { IAttribute* att = getAttributeP(attributeName); if (att) att->setUserPointer(userPointer); else { Attributes.push_back(new CUserPointerAttribute(attributeName, userPointer)); } } //! Gets an attribute as user pointer //! \param attributeName: Name of the attribute to get. void* CAttributes::getAttributeAsUserPointer(const c8* attributeName) { void* value = 0; IAttribute* att = getAttributeP(attributeName); if (att) value = att->getUserPointer(); return value; } //! Gets an attribute as user pointer //! \param index: Index value, must be between 0 and getAttributeCount()-1. void* CAttributes::getAttributeAsUserPointer(s32 index) { void* value = 0; if (index >= 0 && index < (s32)Attributes.size()) value = Attributes[index]->getUserPointer(); return value; } //! Sets an attribute as user pointer void CAttributes::setAttribute(s32 index, void* userPointer) { if (index >= 0 && index < (s32)Attributes.size() ) Attributes[index]->setUserPointer(userPointer); } //! Reads attributes from a xml file. //! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'. //! IF set to false, the first appearing list attributes are read. bool CAttributes::read(io::IXMLReader* reader, bool readCurrentElementOnly, const wchar_t* nonDefaultElementName) { if (!reader) return false; clear(); core::stringw elementName = L"attributes"; if (nonDefaultElementName) elementName = nonDefaultElementName; if (readCurrentElementOnly) { if (elementName != reader->getNodeName()) return false; } while(reader->read()) { switch(reader->getNodeType()) { case io::EXN_ELEMENT: readAttributeFromXML(reader); break; case io::EXN_ELEMENT_END: if (elementName == reader->getNodeName()) return true; break; default: break; } } return true; } void CAttributes::readAttributeFromXML(io::IXMLReader* reader) { core::stringw element = reader->getNodeName(); core::stringc name = reader->getAttributeValue(L"name"); if (element == L"enum") { addEnum(name.c_str(), 0, 0); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"binary") { addBinary(name.c_str(), 0, 0); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"color") { addColor(name.c_str(), video::SColor()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"colorf") { addColorf(name.c_str(), video::SColorf()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"float") { addFloat(name.c_str(), 0); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"int") { addInt(name.c_str(), 0); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"bool") { addBool(name.c_str(), 0); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"string") { addString(name.c_str(), L""); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"texture") { addTexture(name.c_str(), 0); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"vector3d") { addVector3d(name.c_str(), core::vector3df()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"position") { addPosition2d(name.c_str(), core::position2di()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"rect") { addRect(name.c_str(), core::rect<s32>()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"matrix") { addMatrix(name.c_str(), core::matrix4()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"quaternion") { addQuaternion(name.c_str(), core::quaternion()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"box3d") { addBox3d(name.c_str(), core::aabbox3df()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"plane") { addPlane3d(name.c_str(), core::plane3df()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"triangle") { addTriangle3d(name.c_str(), core::triangle3df()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"line2d") { addLine2d(name.c_str(), core::line2df()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"line3d") { addLine3d(name.c_str(), core::line3df()); Attributes.getLast()->setString(reader->getAttributeValue(L"value")); } else if (element == L"stringwarray") { core::array<core::stringw> tmpArray; s32 count = reader->getAttributeValueAsInt(L"count"); s32 n=0; const core::stringw tmpName(L"value"); for (; n<count; ++n) { tmpArray.push_back(reader->getAttributeValue((tmpName+core::stringw(n)).c_str())); } addArray(name.c_str(),tmpArray); } else if (element == L"userPointer") { // It's debatable if a pointer should be set or not, but it's more likely that adding it now would wreck user-applications. // Also it probably doesn't makes sense setting this to a value when it comes from file. } } //! Write these attributes into a xml file bool CAttributes::write(io::IXMLWriter* writer, bool writeXMLHeader, const wchar_t* nonDefaultElementName) { if (!writer) return false; if (writeXMLHeader) writer->writeXMLHeader(); core::stringw elementName = L"attributes"; if (nonDefaultElementName) elementName = nonDefaultElementName; writer->writeElement(elementName.c_str(), false); writer->writeLineBreak(); s32 i=0; for (; i<(s32)Attributes.size(); ++i) { if ( Attributes[i]->getType() == EAT_STRINGWARRAY ) { core::array<core::stringw> arraynames, arrayvalues; core::array<core::stringw> arrayinput = Attributes[i]->getArray(); // build arrays // name arraynames.push_back(core::stringw(L"name")); arrayvalues.push_back(core::stringw(Attributes[i]->Name.c_str()) ); // count arraynames.push_back(core::stringw(L"count")); arrayvalues.push_back(core::stringw((s32)arrayinput.size())); // array... u32 n=0; const core::stringw tmpName(L"value"); for (; n < arrayinput.size(); ++n) { arraynames.push_back((tmpName+core::stringw(n)).c_str()); arrayvalues.push_back(arrayinput[n]); } // write them writer->writeElement( Attributes[i]->getTypeString(), true, arraynames, arrayvalues); } else { writer->writeElement( Attributes[i]->getTypeString(), true, L"name", core::stringw(Attributes[i]->Name.c_str()).c_str(), L"value", Attributes[i]->getStringW().c_str() ); } writer->writeLineBreak(); } writer->writeClosingTag(elementName.c_str()); writer->writeLineBreak(); return true; } } // end namespace io } // end namespace irr
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