// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_BSP_LOADER_ #include "CBSPMeshFileLoader.h" #include "CQ3LevelMesh.h" namespace irr { namespace scene { //! Constructor CBSPMeshFileLoader::CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs) : FileSystem(fs), SceneManager(smgr) { #ifdef _DEBUG setDebugName("CBSPMeshFileLoader"); #endif if (FileSystem) FileSystem->grab(); } //! destructor CBSPMeshFileLoader::~CBSPMeshFileLoader() { if (FileSystem) FileSystem->drop(); } //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") bool CBSPMeshFileLoader::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension ( filename, "bsp", "shader", "cfg" ); } //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. IAnimatedMesh* CBSPMeshFileLoader::createMesh(io::IReadFile* file) { s32 type = core::isFileExtension ( file->getFileName(), "bsp", "shader", "cfg" ); CQ3LevelMesh* q = 0; switch ( type ) { case 1: q = new CQ3LevelMesh(FileSystem, SceneManager, LoadParam); // determine real shaders in LoadParam if ( 0 == LoadParam.loadAllShaders ) { q->getShader("scripts/common.shader"); q->getShader("scripts/sfx.shader"); q->getShader("scripts/gfx.shader"); q->getShader("scripts/liquid.shader"); q->getShader("scripts/models.shader"); q->getShader("scripts/walls.shader"); //q->getShader("scripts/sky.shader"); } if ( q->loadFile(file) ) return q; q->drop(); break; case 2: q = new CQ3LevelMesh(FileSystem, SceneManager,LoadParam); q->getShader( file ); return q; break; case 3: // load quake 3 loading parameter if ( file->getFileName() == "levelparameter.cfg" ) { file->read ( &LoadParam, sizeof ( LoadParam ) ); } else { q = new CQ3LevelMesh(FileSystem, SceneManager,LoadParam); q->getConfiguration( file ); return q; } break; } return 0; } } // end namespace scene } // end namespace irr #endif // _IRR_COMPILE_WITH_BSP_LOADER_
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