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// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_BSP_MESH_FILE_LOADER_H_INCLUDED__
#define __C_BSP_MESH_FILE_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "IFileSystem.h"
#include "IVideoDriver.h"
#include "ISceneManager.h"
#include "IQ3Shader.h"

namespace irr
{
namespace scene
{

//! Meshloader capable of loading Quake 3 BSP files and shaders

class CBSPMeshFileLoader : public IMeshLoader
{
public:

	//! Constructor

	CBSPMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs);

	//! destructor

	virtual ~CBSPMeshFileLoader();

	//! returns true if the file maybe is able to be loaded by this class

	//! based on the file extension (e.g. ".bsp")

	virtual bool isALoadableFileExtension(const io::path& filename) const;

	//! creates/loads an animated mesh from the file.

	//! \return Pointer to the created mesh. Returns 0 if loading failed.

	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().

	//! See IReferenceCounted::drop() for more information.

	virtual IAnimatedMesh* createMesh(io::IReadFile* file);

private:

	io::IFileSystem* FileSystem;
	scene::ISceneManager* SceneManager;

	quake3::Q3LevelLoadParameter LoadParam;
};

} // end namespace scene

} // end namespace irr


#endif

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