// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ #define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__ #include "IBillboardSceneNode.h" #include "S3DVertex.h" namespace irr { namespace scene { //! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element, //! which always looks to the camera. class CBillboardSceneNode : virtual public IBillboardSceneNode { public: //! constructor CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position, const core::dimension2d<f32>& size, video::SColor colorTop=video::SColor(0xFFFFFFFF),video::SColor colorBottom=video::SColor(0xFFFFFFFF)); //! pre render event virtual void OnRegisterSceneNode(); //! render virtual void render(); //! returns the axis aligned bounding box of this node virtual const core::aabbox3d<f32>& getBoundingBox() const; //! sets the size of the billboard virtual void setSize(const core::dimension2d<f32>& size); //! gets the size of the billboard virtual const core::dimension2d<f32>& getSize() const; virtual video::SMaterial& getMaterial(u32 i); //! returns amount of materials used by this scene node. virtual u32 getMaterialCount() const; //! Set the color of all vertices of the billboard //! \param overallColor: the color to set virtual void setColor(const video::SColor & overallColor); //! Set the color of the top and bottom vertices of the billboard //! \param topColor: the color to set the top vertices //! \param bottomColor: the color to set the bottom vertices virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor); //! Gets the color of the top and bottom vertices of the billboard //! \param[out] topColor: stores the color of the top vertices //! \param[out] bottomColor: stores the color of the bottom vertices virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const; //! Writes attributes of the scene node. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const; //! Reads attributes of the scene node. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0); //! Returns type of the scene node virtual ESCENE_NODE_TYPE getType() const { return ESNT_BILLBOARD; } //! Creates a clone of this scene node and its children. virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0); private: core::dimension2d<f32> Size; core::aabbox3d<f32> BBox; video::SMaterial Material; video::S3DVertex vertices[4]; u16 indices[6]; }; } // end namespace scene } // end namespace irr #endif
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