// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_D3D9_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ #define __C_D3D9_NORMAL_MAPMATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_WINDOWS_ #ifdef _IRR_COMPILE_WITH_DIRECT3D_9_ #if defined(__BORLANDC__) || defined (__BCPLUSPLUS__) #include "irrMath.h" // needed by borland for sqrtf define #endif #include <d3d9.h> #include "CD3D9ShaderMaterialRenderer.h" #include "IShaderConstantSetCallBack.h" namespace irr { namespace video { //! Renderer for normal maps class CD3D9NormalMapRenderer : public CD3D9ShaderMaterialRenderer, IShaderConstantSetCallBack { public: CD3D9NormalMapRenderer( IDirect3DDevice9* d3ddev, video::IVideoDriver* driver, s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); ~CD3D9NormalMapRenderer(); //! Called by the engine when the vertex and/or pixel shader constants for an //! material renderer should be set. virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); //! Returns the render capability of the material. virtual s32 getRenderCapability() const; private: }; } // end namespace video } // end namespace irr #endif #endif #endif
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