// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ #define __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIElementFactory.h" namespace irr { namespace gui { class IGUIElement; class IGUIEnvironment; //! This interface makes it possible to dynamically create gui elements. class CDefaultGUIElementFactory : public IGUIElementFactory { public: CDefaultGUIElementFactory(IGUIEnvironment* env); //! Adds an element to the gui environment based on its type id. /** \param type: Type of the element to add. \param parent: Parent scene node of the new element. A value of 0 adds it to the root. \return Returns pointer to the new element or 0 if unsuccessful. */ virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0); //! Adds a GUI element to the GUI Environment based on its type name. /** \param typeName: Type name of the element to add. Taken from the GUIElementTypeNames c8* array. \param parent: Parent scene node of the new element. A value of 0 adds it to the root. \return Returns pointer to the new element or 0 if unsuccessful. */ virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0); //! Returns the amount of GUI element types this factory is able to create. virtual s32 getCreatableGUIElementTypeCount() const; //! Returns the type of a createable GUI element type based on the index. /** \param idx: Index of the element type in this factory. The value must be equal or greater than 0 and lower than getCreatableGUIElementTypeCount(). */ virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const; //! Returns the type name of a createable GUI element type based on the index. /** \param idx: Index of the element type in this factory. The value must be equal or greater than 0 and lower than getCreatableGUIElementTypeCount(). */ virtual const c8* getCreateableGUIElementTypeName(s32 idx) const; //! Returns the type name of a createable GUI element based on its type. /** \param type: Type of the GUI element. \return: Returns the name of the type if this factory can create it, otherwise it returns 0. */ virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const; private: EGUI_ELEMENT_TYPE getTypeFromName(const c8* name) const; IGUIEnvironment* Environment; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_DEFAULT_GUI_ELEMENT_FACTORY_H_INCLUDED__
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