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./aip/1.8aipmod/source/Irrlicht/CGUIFont.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CGUIFont.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "os.h"
#include "IGUIEnvironment.h"
#include "IXMLReader.h"
#include "IReadFile.h"
#include "IVideoDriver.h"
#include "IGUISpriteBank.h"
#include "CImage.h"

namespace irr
{
namespace gui
{

//! constructor

CGUIFont::CGUIFont(IGUIEnvironment *env, const io::path& filename)
: Driver(0), SpriteBank(0), Environment(env), WrongCharacter(0),
	MaxHeight(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIFont");
	#endif

	if (Environment)
	{
		// don't grab environment, to avoid circular references

		Driver = Environment->getVideoDriver();

		SpriteBank = Environment->addEmptySpriteBank(filename);
		if (SpriteBank)
			SpriteBank->grab();
	}

	if (Driver)
		Driver->grab();

	setInvisibleCharacters ( L" " );
}


//! destructor

CGUIFont::~CGUIFont()
{
	if (Driver)
		Driver->drop();

	if (SpriteBank)
		SpriteBank->drop();
}


//! loads a font file from xml

bool CGUIFont::load(io::IXMLReader* xml)
{
	if (!SpriteBank)
		return false;

	while (xml->read())
	{
		if (io::EXN_ELEMENT == xml->getNodeType())
		{
			if (core::stringw(L"Texture") == xml->getNodeName())
			{
				// add a texture

				core::stringc fn = xml->getAttributeValue(L"filename");
				u32 i = (u32)xml->getAttributeValueAsInt(L"index");
				core::stringw alpha = xml->getAttributeValue(L"hasAlpha");

				while (i+1 > SpriteBank->getTextureCount())
					SpriteBank->addTexture(0);

				// disable mipmaps+filtering

				bool mipmap = Driver->getTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS);
				Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false);

				// load texture

				SpriteBank->setTexture(i, Driver->getTexture(fn));

				// set previous mip-map+filter state

				Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, mipmap);

				// couldn't load texture, abort.

				if (!SpriteBank->getTexture(i))
				{
					os::Printer::log("Unable to load all textures in the font, aborting", ELL_ERROR);
					_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
					return false;
				}
				else
				{
					// colorkey texture rather than alpha channel?

					if (alpha == core::stringw("false"))
						Driver->makeColorKeyTexture(SpriteBank->getTexture(i), core::position2di(0,0));
				}
			}
			else if (core::stringw(L"c") == xml->getNodeName())
			{
				// adding a character to this font

				SFontArea a;
				SGUISpriteFrame f;
				SGUISprite s;
				core::rect<s32> rectangle;

				a.underhang		= xml->getAttributeValueAsInt(L"u");
				a.overhang		= xml->getAttributeValueAsInt(L"o");
				a.spriteno		= SpriteBank->getSprites().size();
				s32 texno		= xml->getAttributeValueAsInt(L"i");

				// parse rectangle

				core::stringc rectstr	= xml->getAttributeValue(L"r");
				wchar_t ch		= xml->getAttributeValue(L"c")[0];

				const c8 *c = rectstr.c_str();
				s32 val;
				val = 0;
				while (*c >= '0' && *c <= '9')
				{
					val *= 10;
					val += *c - '0';
					c++;
				}
				rectangle.UpperLeftCorner.X = val;
				while (*c == L' ' || *c == L',') c++;

				val = 0;
				while (*c >= '0' && *c <= '9')
				{
					val *= 10;
					val += *c - '0';
					c++;
				}
				rectangle.UpperLeftCorner.Y = val;
				while (*c == L' ' || *c == L',') c++;

				val = 0;
				while (*c >= '0' && *c <= '9')
				{
					val *= 10;
					val += *c - '0';
					c++;
				}
				rectangle.LowerRightCorner.X = val;
				while (*c == L' ' || *c == L',') c++;

				val = 0;
				while (*c >= '0' && *c <= '9')
				{
					val *= 10;
					val += *c - '0';
					c++;
				}
				rectangle.LowerRightCorner.Y = val;

				CharacterMap.insert(ch,Areas.size());

				// make frame

				f.rectNumber = SpriteBank->getPositions().size();
				f.textureNumber = texno;

				// add frame to sprite

				s.Frames.push_back(f);
				s.frameTime = 0;

				// add rectangle to sprite bank

				SpriteBank->getPositions().push_back(rectangle);
				a.width = rectangle.getWidth();

				// add sprite to sprite bank

				SpriteBank->getSprites().push_back(s);

				// add character to font

				Areas.push_back(a);
			}
		}
	}

	// set bad character

	WrongCharacter = getAreaFromCharacter(L' ');

	setMaxHeight();

	return true;
}


void CGUIFont::setMaxHeight()
{
	MaxHeight = 0;
	s32 t;

	core::array< core::rect<s32> >& p = SpriteBank->getPositions();

	for (u32 i=0; i<p.size(); ++i)
	{
		t = p[i].getHeight();
		if (t>MaxHeight)
			MaxHeight = t;
	}

}


//! loads a font file, native file needed, for texture parsing

bool CGUIFont::load(io::IReadFile* file)
{
	if (!Driver)
		return false;

	return loadTexture(Driver->createImageFromFile(file),
				file->getFileName());
}


//! loads a font file, native file needed, for texture parsing

bool CGUIFont::load(const io::path& filename)
{
	if (!Driver)
		return false;

	return loadTexture(Driver->createImageFromFile( filename ),
				filename);
}


//! load & prepare font from ITexture

bool CGUIFont::loadTexture(video::IImage* image, const io::path& name)
{
	if (!image)
		return false;

	s32 lowerRightPositions = 0;

	video::IImage* tmpImage=image;
	bool deleteTmpImage=false;
	switch(image->getColorFormat())
	{
	case video::ECF_R5G6B5:
		tmpImage =  new video::CImage(video::ECF_A1R5G5B5,image->getDimension());
		image->copyTo(tmpImage);
		deleteTmpImage=true;
		break;
	case video::ECF_A1R5G5B5:
	case video::ECF_A8R8G8B8:
		break;
	case video::ECF_R8G8B8:
		tmpImage = new video::CImage(video::ECF_A8R8G8B8,image->getDimension());
		image->copyTo(tmpImage);
		deleteTmpImage=true;
		break;
	}
	readPositions(tmpImage, lowerRightPositions);

	WrongCharacter = getAreaFromCharacter(L' ');

	// output warnings

	if (!lowerRightPositions || !SpriteBank->getSprites().size())
		os::Printer::log("Either no upper or lower corner pixels in the font file. If this font was made using the new font tool, please load the XML file instead. If not, the font may be corrupted.", ELL_ERROR);
	else
	if (lowerRightPositions != (s32)SpriteBank->getPositions().size())
		os::Printer::log("The amount of upper corner pixels and the lower corner pixels is not equal, font file may be corrupted.", ELL_ERROR);

	bool ret = ( !SpriteBank->getSprites().empty() && lowerRightPositions );

	if ( ret )
	{
		bool flag[2];
		flag[0] = Driver->getTextureCreationFlag ( video::ETCF_ALLOW_NON_POWER_2 );
		flag[1] = Driver->getTextureCreationFlag ( video::ETCF_CREATE_MIP_MAPS );

		Driver->setTextureCreationFlag(video::ETCF_ALLOW_NON_POWER_2, true);
		Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, false );

		SpriteBank->addTexture(Driver->addTexture(name, tmpImage));

		Driver->setTextureCreationFlag(video::ETCF_ALLOW_NON_POWER_2, flag[0] );
		Driver->setTextureCreationFlag(video::ETCF_CREATE_MIP_MAPS, flag[1] );
	}
	if (deleteTmpImage)
		tmpImage->drop();
	image->drop();

	setMaxHeight();

	return ret;
}


void CGUIFont::readPositions(video::IImage* image, s32& lowerRightPositions)
{
	const core::dimension2d<u32> size = image->getDimension();

	video::SColor colorTopLeft = image->getPixel(0,0);
	colorTopLeft.setAlpha(255);
	image->setPixel(0,0,colorTopLeft);
	video::SColor colorLowerRight = image->getPixel(1,0);
	video::SColor colorBackGround = image->getPixel(2,0);
	video::SColor colorBackGroundTransparent = 0;

	image->setPixel(1,0,colorBackGround);

	// start parsing


	core::position2d<s32> pos(0,0);
	for (pos.Y=0; pos.Y<(s32)size.Height; ++pos.Y)
	{
		for (pos.X=0; pos.X<(s32)size.Width; ++pos.X)
		{
			const video::SColor c = image->getPixel(pos.X, pos.Y);
			if (c == colorTopLeft)
			{
				image->setPixel(pos.X, pos.Y, colorBackGroundTransparent);
				SpriteBank->getPositions().push_back(core::rect<s32>(pos, pos));
			}
			else
			if (c == colorLowerRight)
			{
				// too many lower right points

				if (SpriteBank->getPositions().size()<=(u32)lowerRightPositions)
				{
					lowerRightPositions = 0;
					return;
				}

				image->setPixel(pos.X, pos.Y, colorBackGroundTransparent);
				SpriteBank->getPositions()[lowerRightPositions].LowerRightCorner = pos;
				// add frame to sprite bank

				SGUISpriteFrame f;
				f.rectNumber = lowerRightPositions;
				f.textureNumber = 0;
				SGUISprite s;
				s.Frames.push_back(f);
				s.frameTime = 0;
				SpriteBank->getSprites().push_back(s);
				// add character to font

				SFontArea a;
				a.overhang = 0;
				a.underhang = 0;
				a.spriteno = lowerRightPositions;
				a.width = SpriteBank->getPositions()[lowerRightPositions].getWidth();
				Areas.push_back(a);
				// map letter to character

				wchar_t ch = (wchar_t)(lowerRightPositions + 32);
				CharacterMap.set(ch, lowerRightPositions);

				++lowerRightPositions;
			}
			else
			if (c == colorBackGround)
				image->setPixel(pos.X, pos.Y, colorBackGroundTransparent);
		}
	}
}


//! set an Pixel Offset on Drawing ( scale position on width )

void CGUIFont::setKerningWidth(s32 kerning)
{
	GlobalKerningWidth = kerning;
}


//! set an Pixel Offset on Drawing ( scale position on width )

s32 CGUIFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const
{
	s32 ret = GlobalKerningWidth;

	if (thisLetter)
	{
		ret += Areas[getAreaFromCharacter(*thisLetter)].overhang;

		if (previousLetter)
		{
			ret += Areas[getAreaFromCharacter(*previousLetter)].underhang;
		}
	}

	return ret;
}


//! set an Pixel Offset on Drawing ( scale position on height )

void CGUIFont::setKerningHeight(s32 kerning)
{
	GlobalKerningHeight = kerning;
}


//! set an Pixel Offset on Drawing ( scale position on height )

s32 CGUIFont::getKerningHeight () const
{
	return GlobalKerningHeight;
}


//! returns the sprite number from a given character

u32 CGUIFont::getSpriteNoFromChar(const wchar_t *c) const
{
	return Areas[getAreaFromCharacter(*c)].spriteno;
}


s32 CGUIFont::getAreaFromCharacter(const wchar_t c) const
{
	core::map<wchar_t, s32>::Node* n = CharacterMap.find(c);
	if (n)
		return n->getValue();
	else
		return WrongCharacter;
}

void CGUIFont::setInvisibleCharacters( const wchar_t *s )
{
	Invisible = s;
}


//! returns the dimension of text

core::dimension2d<u32> CGUIFont::getDimension(const wchar_t* text) const
{
	core::dimension2d<u32> dim(0, 0);
	core::dimension2d<u32> thisLine(0, MaxHeight);

	for (const wchar_t* p = text; *p; ++p)
	{
		bool lineBreak=false;
		if (*p == L'\r') // Mac or Windows breaks

		{
			lineBreak = true;
			if (p[1] == L'\n') // Windows breaks

				++p;
		}
		else if (*p == L'\n') // Unix breaks

		{
			lineBreak = true;
		}
		if (lineBreak)
		{
			dim.Height += thisLine.Height;
			if (dim.Width < thisLine.Width)
				dim.Width = thisLine.Width;
			thisLine.Width = 0;
			continue;
		}

		const SFontArea &area = Areas[getAreaFromCharacter(*p)];

		thisLine.Width += area.underhang;
		thisLine.Width += area.width + area.overhang + GlobalKerningWidth;
	}

	dim.Height += thisLine.Height;
	if (dim.Width < thisLine.Width)
		dim.Width = thisLine.Width;

	return dim;
}

//! draws some text and clips it to the specified rectangle if wanted

void CGUIFont::draw(const core::stringw& text, const core::rect<s32>& position,
					video::SColor color,
					bool hcenter, bool vcenter, const core::rect<s32>* clip
				)
{
	if (!Driver)
		return;

	core::dimension2d<s32> textDimension;	// NOTE: don't make this u32 or the >> later on can fail when the dimension width is < position width

	core::position2d<s32> offset = position.UpperLeftCorner;

	if (hcenter || vcenter || clip)
		textDimension = getDimension(text.c_str());

	if (hcenter)
		offset.X += (position.getWidth() - textDimension.Width) >> 1;

	if (vcenter)
		offset.Y += (position.getHeight() - textDimension.Height) >> 1;

	if (clip)
	{
		core::rect<s32> clippedRect(offset, textDimension);
		clippedRect.clipAgainst(*clip);
		if (!clippedRect.isValid())
			return;
	}

	core::array<u32> indices(text.size());
	core::array<core::position2di> offsets(text.size());

	for(u32 i = 0;i < text.size();i++)
	{
		wchar_t c = text[i];

		bool lineBreak=false;
		if ( c == L'\r') // Mac or Windows breaks

		{
			lineBreak = true;
			if ( text[i + 1] == L'\n') // Windows breaks

				c = text[++i];
		}
		else if ( c == L'\n') // Unix breaks

		{
			lineBreak = true;
		}

		if (lineBreak)
		{
			offset.Y += MaxHeight;
			offset.X = position.UpperLeftCorner.X;

			if ( hcenter )
			{
				offset.X += (position.getWidth() - textDimension.Width) >> 1;
			}
			continue;
		}

		SFontArea& area = Areas[getAreaFromCharacter(c)];

		offset.X += area.underhang;
		if ( Invisible.findFirst ( c ) < 0 )
		{
			indices.push_back(area.spriteno);
			offsets.push_back(offset);
		}

		offset.X += area.width + area.overhang + GlobalKerningWidth;
	}

	SpriteBank->draw2DSpriteBatch(indices, offsets, clip, color);
}


//! Calculates the index of the character in the text which is on a specific position.

s32 CGUIFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
{
	s32 x = 0;
	s32 idx = 0;

	while (text[idx])
	{
		const SFontArea& a = Areas[getAreaFromCharacter(text[idx])];

		x += a.width + a.overhang + a.underhang + GlobalKerningWidth;

		if (x >= pixel_x)
			return idx;

		++idx;
	}

	return -1;
}


IGUISpriteBank* CGUIFont::getSpriteBank() const
{
	return SpriteBank;
}

} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


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