// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_IN_OUT_FADER_H_INCLUDED__ #define __C_GUI_IN_OUT_FADER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIInOutFader.h" namespace irr { namespace gui { class CGUIInOutFader : public IGUIInOutFader { public: //! constructor CGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle); //! draws the element and its children virtual void draw(); //! Gets the color to fade out to or to fade in from. virtual video::SColor getColor() const; //! Sets the color to fade out to or to fade in from. virtual void setColor(video::SColor color ); virtual void setColor(video::SColor source, video::SColor dest); //! Starts the fade in process. virtual void fadeIn(u32 time); //! Starts the fade out process. virtual void fadeOut(u32 time); //! Returns if the fade in or out process is done. virtual bool isReady() const; //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: enum EFadeAction { EFA_NOTHING = 0, EFA_FADE_IN, EFA_FADE_OUT }; u32 StartTime; u32 EndTime; EFadeAction Action; video::SColor Color[2]; video::SColor FullColor; video::SColor TransColor; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif // __C_GUI_IN_OUT_FADER_H_INCLUDED__
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