// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_LIST_BOX_H_INCLUDED__ #define __C_GUI_LIST_BOX_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIListBox.h" #include "irrArray.h" namespace irr { namespace gui { class IGUIFont; class IGUIScrollBar; class CGUIListBox : public IGUIListBox { public: //! constructor CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle, bool clip=true, bool drawBack=false, bool moveOverSelect=false); //! destructor virtual ~CGUIListBox(); //! returns amount of list items virtual u32 getItemCount() const; //! returns string of a list item. the id may be a value from 0 to itemCount-1 virtual const wchar_t* getListItem(u32 id) const; //! adds an list item, returns id of item virtual u32 addItem(const wchar_t* text); //! clears the list virtual void clear(); //! returns id of selected item. returns -1 if no item is selected. virtual s32 getSelected() const; //! sets the selected item. Set this to -1 if no item should be selected virtual void setSelected(s32 id); //! sets the selected item. Set this to -1 if no item should be selected virtual void setSelected(const wchar_t *item); //! called if an event happened. virtual bool OnEvent(const SEvent& event); //! draws the element and its children virtual void draw(); //! adds an list item with an icon //! \param text Text of list entry //! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon //! \return //! returns the id of the new created item virtual u32 addItem(const wchar_t* text, s32 icon); //! Returns the icon of an item virtual s32 getIcon(u32 id) const; //! removes an item from the list virtual void removeItem(u32 id); //! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of //! the built-in-font by default. A sprite can be displayed in front of every list item. //! An icon is an index within the icon sprite bank. Several default icons are available in the //! skin through getIcon virtual void setSpriteBank(IGUISpriteBank* bank); //! set whether the listbox should scroll to newly selected items virtual void setAutoScrollEnabled(bool scroll); //! returns true if automatic scrolling is enabled, false if not. virtual bool isAutoScrollEnabled() const; //! Update the position and size of the listbox, and update the scrollbar virtual void updateAbsolutePosition(); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); //! set all item colors at given index to color virtual void setItemOverrideColor(u32 index, const video::SColor &color); //! set all item colors of specified type at given index to color virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, const video::SColor &color); //! clear all item colors at index virtual void clearItemOverrideColor(u32 index); //! clear item color at index for given colortype virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType); //! has the item at index its color overwritten? virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const; //! return the overwrite color at given item index. virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const; //! return the default color which is used for the given colorType virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const; //! set the item at the given index virtual void setItem(u32 index, const wchar_t* text, s32 icon); //! Insert the item at the given index //! Return the index on success or -1 on failure. virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon); //! Swap the items at the given indices virtual void swapItems(u32 index1, u32 index2); //! set global itemHeight virtual void setItemHeight( s32 height ); //! Sets whether to draw the background virtual void setDrawBackground(bool draw); private: struct ListItem { ListItem() : icon(-1) {} core::stringw text; s32 icon; // A multicolor extension struct ListItemOverrideColor { ListItemOverrideColor() : Use(false) {} bool Use; video::SColor Color; }; ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT]; }; void recalculateItemHeight(); void selectNew(s32 ypos, bool onlyHover=false); void recalculateScrollPos(); // extracted that function to avoid copy&paste code void recalculateItemWidth(s32 icon); // get labels used for serialization bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::stringc & useColorLabel, core::stringc & colorLabel) const; core::array< ListItem > Items; s32 Selected; s32 ItemHeight; s32 ItemHeightOverride; s32 TotalItemHeight; s32 ItemsIconWidth; gui::IGUIFont* Font; gui::IGUISpriteBank* IconBank; gui::IGUIScrollBar* ScrollBar; u32 selectTime; u32 LastKeyTime; core::stringw KeyBuffer; bool Selecting; bool DrawBack; bool MoveOverSelect; bool AutoScroll; bool HighlightWhenNotFocused; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif
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