Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CGUIListBox.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_GUI_LIST_BOX_H_INCLUDED__
#define __C_GUI_LIST_BOX_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUIListBox.h"
#include "irrArray.h"

namespace irr
{
namespace gui
{

	class IGUIFont;
	class IGUIScrollBar;

	class CGUIListBox : public IGUIListBox
	{
	public:
		//! constructor

		CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
			s32 id, core::rect<s32> rectangle, bool clip=true,
			bool drawBack=false, bool moveOverSelect=false);

		//! destructor

		virtual ~CGUIListBox();

		//! returns amount of list items

		virtual u32 getItemCount() const;

		//! returns string of a list item. the id may be a value from 0 to itemCount-1

		virtual const wchar_t* getListItem(u32 id) const;

		//! adds an list item, returns id of item

		virtual u32 addItem(const wchar_t* text);

		//! clears the list

		virtual void clear();

		//! returns id of selected item. returns -1 if no item is selected.

		virtual s32 getSelected() const;

		//! sets the selected item. Set this to -1 if no item should be selected

		virtual void setSelected(s32 id);

		//! sets the selected item. Set this to -1 if no item should be selected

		virtual void setSelected(const wchar_t *item);

		//! called if an event happened.

		virtual bool OnEvent(const SEvent& event);

		//! draws the element and its children

		virtual void draw();

		//! adds an list item with an icon

		//! \param text Text of list entry

		//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon

		//! \return

		//! returns the id of the new created item

		virtual u32 addItem(const wchar_t* text, s32 icon);

		//! Returns the icon of an item

		virtual s32 getIcon(u32 id) const;

		//! removes an item from the list

		virtual void removeItem(u32 id);

		//! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of

		//! the built-in-font by default. A sprite can be displayed in front of every list item.

		//! An icon is an index within the icon sprite bank. Several default icons are available in the

		//! skin through getIcon

		virtual void setSpriteBank(IGUISpriteBank* bank);

		//! set whether the listbox should scroll to newly selected items

		virtual void setAutoScrollEnabled(bool scroll);

		//! returns true if automatic scrolling is enabled, false if not.

		virtual bool isAutoScrollEnabled() const;

		//! Update the position and size of the listbox, and update the scrollbar

		virtual void updateAbsolutePosition();

		//! Writes attributes of the element.

		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;

		//! Reads attributes of the element

		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);

		//! set all item colors at given index to color

		virtual void setItemOverrideColor(u32 index, const video::SColor &color);

		//! set all item colors of specified type at given index to color

		virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, const video::SColor &color);

		//! clear all item colors at index

		virtual void clearItemOverrideColor(u32 index);

		//! clear item color at index for given colortype

		virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType);

		//! has the item at index its color overwritten?

		virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const;

		//! return the overwrite color at given item index.

		virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const;

		//! return the default color which is used for the given colorType

		virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const;

		//! set the item at the given index

		virtual void setItem(u32 index, const wchar_t* text, s32 icon);

		//! Insert the item at the given index

		//! Return the index on success or -1 on failure.

		virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon);

		//! Swap the items at the given indices

		virtual void swapItems(u32 index1, u32 index2);

		//! set global itemHeight

		virtual void setItemHeight( s32 height );

        //! Sets whether to draw the background

        virtual void setDrawBackground(bool draw);


	private:

		struct ListItem
		{
			ListItem() : icon(-1)
			{}

			core::stringw text;
			s32 icon;

			// A multicolor extension

			struct ListItemOverrideColor
			{
				ListItemOverrideColor() : Use(false) {}
				bool Use;
				video::SColor Color;
			};
			ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT];
		};

		void recalculateItemHeight();
		void selectNew(s32 ypos, bool onlyHover=false);
		void recalculateScrollPos();

		// extracted that function to avoid copy&paste code

		void recalculateItemWidth(s32 icon);

		// get labels used for serialization

		bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::stringc & useColorLabel, core::stringc & colorLabel) const;

		core::array< ListItem > Items;
		s32 Selected;
		s32 ItemHeight;
		s32 ItemHeightOverride;
		s32 TotalItemHeight;
		s32 ItemsIconWidth;
		gui::IGUIFont* Font;
		gui::IGUISpriteBank* IconBank;
		gui::IGUIScrollBar* ScrollBar;
		u32 selectTime;
		u32 LastKeyTime;
		core::stringw KeyBuffer;
		bool Selecting;
		bool DrawBack;
		bool MoveOverSelect;
		bool AutoScroll;
		bool HighlightWhenNotFocused;
	};


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


#endif
Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
78 invités en ligne
Aucun membre connecté
RSS Feed