Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CGUIMeshViewer.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CGUIMeshViewer.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUIEnvironment.h"
#include "IVideoDriver.h"
#include "IAnimatedMesh.h"
#include "IMesh.h"
#include "os.h"
#include "IGUISkin.h"

namespace irr
{

namespace gui
{


//! constructor

CGUIMeshViewer::CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: IGUIMeshViewer(environment, parent, id, rectangle), Mesh(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIMeshViewer");
	#endif
}


//! destructor

CGUIMeshViewer::~CGUIMeshViewer()
{
	if (Mesh)
		Mesh->drop();
}


//! sets the mesh to be shown

void CGUIMeshViewer::setMesh(scene::IAnimatedMesh* mesh)
{
    if (mesh)
        mesh->grab();
	if (Mesh)
		Mesh->drop();

	Mesh = mesh;

	/* This might be used for proper transformation etc.
	core::vector3df center(0.0f,0.0f,0.0f);
	core::aabbox3d<f32> box;

	box = Mesh->getMesh(0)->getBoundingBox();
	center = (box.MaxEdge + box.MinEdge) / 2;
	*/
}


//! Gets the displayed mesh

scene::IAnimatedMesh* CGUIMeshViewer::getMesh() const
{
	return Mesh;
}


//! sets the material

void CGUIMeshViewer::setMaterial(const video::SMaterial& material)
{
	Material = material;
}


//! gets the material

const video::SMaterial& CGUIMeshViewer::getMaterial() const
{
	return Material;
}


//! called if an event happened.

bool CGUIMeshViewer::OnEvent(const SEvent& event)
{
	return IGUIElement::OnEvent(event);
}


//! draws the element and its children

void CGUIMeshViewer::draw()
{
	if (!IsVisible)
		return;

	IGUISkin* skin = Environment->getSkin();
	video::IVideoDriver* driver = Environment->getVideoDriver();
	core::rect<s32> viewPort = AbsoluteRect;
	viewPort.LowerRightCorner.X -= 1;
	viewPort.LowerRightCorner.Y -= 1;
	viewPort.UpperLeftCorner.X += 1;
	viewPort.UpperLeftCorner.Y += 1;

	viewPort.clipAgainst(AbsoluteClippingRect);

	// draw the frame


	core::rect<s32> frameRect(AbsoluteRect);
	frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + 1;
	skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), frameRect, &AbsoluteClippingRect);

	frameRect.LowerRightCorner.Y = AbsoluteRect.LowerRightCorner.Y;
	frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + 1;
	skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), frameRect, &AbsoluteClippingRect);

	frameRect = AbsoluteRect;
	frameRect.UpperLeftCorner.X = frameRect.LowerRightCorner.X - 1;
	skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect);

	frameRect = AbsoluteRect;
	frameRect.UpperLeftCorner.Y = AbsoluteRect.LowerRightCorner.Y - 1;
	frameRect.LowerRightCorner.Y = AbsoluteRect.LowerRightCorner.Y;
	skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect);

	// draw the mesh


	if (Mesh)
	{
		//TODO: if outside of screen, dont draw.

		// - why is the absolute clipping rect not already the screen?


		core::rect<s32> oldViewPort = driver->getViewPort();

		driver->setViewPort(viewPort);

		core::matrix4 mat;

		//CameraControl->calculateProjectionMatrix(mat);

		//driver->setTransform(video::TS_PROJECTION, mat);


		mat.makeIdentity();
		mat.setTranslation(core::vector3df(0,0,0));
		driver->setTransform(video::ETS_WORLD, mat);

		//CameraControl->calculateViewMatrix(mat);

		//driver->setTransform(video::TS_VIEW, mat);


		driver->setMaterial(Material);

		u32 frame = 0;
		if(Mesh->getFrameCount())
			frame = (os::Timer::getTime()/20)%Mesh->getFrameCount();
		const scene::IMesh* const m = Mesh->getMesh(frame);
		for (u32 i=0; i<m->getMeshBufferCount(); ++i)
		{
			scene::IMeshBuffer* mb = m->getMeshBuffer(i);
			driver->drawVertexPrimitiveList(mb->getVertices(),
					mb->getVertexCount(), mb->getIndices(),
					mb->getIndexCount()/ 3, mb->getVertexType(),
					scene::EPT_TRIANGLES, mb->getIndexType());
		}

		driver->setViewPort(oldViewPort);
	}

	IGUIElement::draw();
}


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
79 invités en ligne
Aucun membre connecté
RSS Feed