// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIMeshViewer.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIEnvironment.h" #include "IVideoDriver.h" #include "IAnimatedMesh.h" #include "IMesh.h" #include "os.h" #include "IGUISkin.h" namespace irr { namespace gui { //! constructor CGUIMeshViewer::CGUIMeshViewer(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle) : IGUIMeshViewer(environment, parent, id, rectangle), Mesh(0) { #ifdef _DEBUG setDebugName("CGUIMeshViewer"); #endif } //! destructor CGUIMeshViewer::~CGUIMeshViewer() { if (Mesh) Mesh->drop(); } //! sets the mesh to be shown void CGUIMeshViewer::setMesh(scene::IAnimatedMesh* mesh) { if (mesh) mesh->grab(); if (Mesh) Mesh->drop(); Mesh = mesh; /* This might be used for proper transformation etc. core::vector3df center(0.0f,0.0f,0.0f); core::aabbox3d<f32> box; box = Mesh->getMesh(0)->getBoundingBox(); center = (box.MaxEdge + box.MinEdge) / 2; */ } //! Gets the displayed mesh scene::IAnimatedMesh* CGUIMeshViewer::getMesh() const { return Mesh; } //! sets the material void CGUIMeshViewer::setMaterial(const video::SMaterial& material) { Material = material; } //! gets the material const video::SMaterial& CGUIMeshViewer::getMaterial() const { return Material; } //! called if an event happened. bool CGUIMeshViewer::OnEvent(const SEvent& event) { return IGUIElement::OnEvent(event); } //! draws the element and its children void CGUIMeshViewer::draw() { if (!IsVisible) return; IGUISkin* skin = Environment->getSkin(); video::IVideoDriver* driver = Environment->getVideoDriver(); core::rect<s32> viewPort = AbsoluteRect; viewPort.LowerRightCorner.X -= 1; viewPort.LowerRightCorner.Y -= 1; viewPort.UpperLeftCorner.X += 1; viewPort.UpperLeftCorner.Y += 1; viewPort.clipAgainst(AbsoluteClippingRect); // draw the frame core::rect<s32> frameRect(AbsoluteRect); frameRect.LowerRightCorner.Y = frameRect.UpperLeftCorner.Y + 1; skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), frameRect, &AbsoluteClippingRect); frameRect.LowerRightCorner.Y = AbsoluteRect.LowerRightCorner.Y; frameRect.LowerRightCorner.X = frameRect.UpperLeftCorner.X + 1; skin->draw2DRectangle(this, skin->getColor(EGDC_3D_SHADOW), frameRect, &AbsoluteClippingRect); frameRect = AbsoluteRect; frameRect.UpperLeftCorner.X = frameRect.LowerRightCorner.X - 1; skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect); frameRect = AbsoluteRect; frameRect.UpperLeftCorner.Y = AbsoluteRect.LowerRightCorner.Y - 1; frameRect.LowerRightCorner.Y = AbsoluteRect.LowerRightCorner.Y; skin->draw2DRectangle(this, skin->getColor(EGDC_3D_HIGH_LIGHT), frameRect, &AbsoluteClippingRect); // draw the mesh if (Mesh) { //TODO: if outside of screen, dont draw. // - why is the absolute clipping rect not already the screen? core::rect<s32> oldViewPort = driver->getViewPort(); driver->setViewPort(viewPort); core::matrix4 mat; //CameraControl->calculateProjectionMatrix(mat); //driver->setTransform(video::TS_PROJECTION, mat); mat.makeIdentity(); mat.setTranslation(core::vector3df(0,0,0)); driver->setTransform(video::ETS_WORLD, mat); //CameraControl->calculateViewMatrix(mat); //driver->setTransform(video::TS_VIEW, mat); driver->setMaterial(Material); u32 frame = 0; if(Mesh->getFrameCount()) frame = (os::Timer::getTime()/20)%Mesh->getFrameCount(); const scene::IMesh* const m = Mesh->getMesh(frame); for (u32 i=0; i<m->getMeshBufferCount(); ++i) { scene::IMeshBuffer* mb = m->getMeshBuffer(i); driver->drawVertexPrimitiveList(mb->getVertices(), mb->getVertexCount(), mb->getIndices(), mb->getIndexCount()/ 3, mb->getVertexType(), scene::EPT_TRIANGLES, mb->getIndexType()); } driver->setViewPort(oldViewPort); } IGUIElement::draw(); } } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_
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