// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CGUIMessageBox.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUISkin.h" #include "IGUIEnvironment.h" #include "IGUIButton.h" #include "IGUIFont.h" #include "ITexture.h" namespace irr { namespace gui { //! constructor CGUIMessageBox::CGUIMessageBox(IGUIEnvironment* environment, const wchar_t* caption, const wchar_t* text, s32 flags, IGUIElement* parent, s32 id, core::rect<s32> rectangle, video::ITexture* image) : CGUIWindow(environment, parent, id, rectangle), OkButton(0), CancelButton(0), YesButton(0), NoButton(0), StaticText(0), Icon(0), IconTexture(image), Flags(flags), MessageText(text), Pressed(false) { #ifdef _DEBUG setDebugName("CGUIMessageBox"); #endif // set element type Type = EGUIET_MESSAGE_BOX; // remove focus Environment->setFocus(0); // remove buttons getMaximizeButton()->remove(); getMinimizeButton()->remove(); if (caption) setText(caption); Environment->setFocus(this); if ( IconTexture ) IconTexture->grab(); refreshControls(); } //! destructor CGUIMessageBox::~CGUIMessageBox() { if (StaticText) StaticText->drop(); if (OkButton) OkButton->drop(); if (CancelButton) CancelButton->drop(); if (YesButton) YesButton->drop(); if (NoButton) NoButton->drop(); if (Icon) Icon->drop(); if ( IconTexture ) IconTexture->drop(); } void CGUIMessageBox::setButton(IGUIButton*& button, bool isAvailable, const core::rect<s32> & btnRect, const wchar_t * text, IGUIElement*& focusMe) { // add/remove ok button if (isAvailable) { if (!button) { button = Environment->addButton(btnRect, this); button->setSubElement(true); button->grab(); } else button->setRelativePosition(btnRect); button->setText(text); focusMe = button; } else if (button) { button->drop(); button->remove(); button =0; } } void CGUIMessageBox::refreshControls() { // Layout can be seen as 4 boxes (a layoutmanager would be nice) // One box at top over the whole width for title // Two boxes with same height at the middle beside each other for icon and for text // One box at the bottom for the buttons const IGUISkin* skin = Environment->getSkin(); const s32 buttonHeight = skin->getSize(EGDS_BUTTON_HEIGHT); const s32 buttonWidth = skin->getSize(EGDS_BUTTON_WIDTH); const s32 titleHeight = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH)+2; // titlebar has no own constant const s32 buttonDistance = skin->getSize(EGDS_WINDOW_BUTTON_WIDTH); const s32 borderWidth = skin->getSize(EGDS_MESSAGE_BOX_GAP_SPACE); // add the static text for the message core::rect<s32> staticRect; staticRect.UpperLeftCorner.X = borderWidth; staticRect.UpperLeftCorner.Y = titleHeight + borderWidth; staticRect.LowerRightCorner.X = staticRect.UpperLeftCorner.X + skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_WIDTH); staticRect.LowerRightCorner.Y = staticRect.UpperLeftCorner.Y + skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT); if (!StaticText) { StaticText = Environment->addStaticText(MessageText.c_str(), staticRect, false, false, this); StaticText->setWordWrap(true); StaticText->setSubElement(true); StaticText->grab(); } else { StaticText->setRelativePosition(staticRect); StaticText->setText(MessageText.c_str()); } s32 textHeight = StaticText->getTextHeight(); s32 textWidth = StaticText->getTextWidth() + 6; // +6 because the static itself needs that const s32 iconHeight = IconTexture ? IconTexture->getOriginalSize().Height : 0; if ( textWidth < skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH) ) textWidth = skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_WIDTH) + 6; // no neeed to check for max because it couldn't get larger due to statictextbox. if ( textHeight < skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT) ) textHeight = skin->getSize(EGDS_MESSAGE_BOX_MIN_TEXT_HEIGHT); if ( textHeight > skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT) ) textHeight = skin->getSize(EGDS_MESSAGE_BOX_MAX_TEXT_HEIGHT); // content is text + icons + borders (but not titlebar) s32 contentHeight = textHeight > iconHeight ? textHeight : iconHeight; contentHeight += borderWidth; s32 contentWidth = 0; // add icon if ( IconTexture ) { core::position2d<s32> iconPos; iconPos.Y = titleHeight + borderWidth; if ( iconHeight < textHeight ) iconPos.Y += (textHeight-iconHeight) / 2; iconPos.X = borderWidth; if (!Icon) { Icon = Environment->addImage(IconTexture, iconPos, true, this); Icon->setSubElement(true); Icon->grab(); } else { core::rect<s32> iconRect( iconPos.X, iconPos.Y, iconPos.X + IconTexture->getOriginalSize().Width, iconPos.Y + IconTexture->getOriginalSize().Height ); Icon->setRelativePosition(iconRect); } contentWidth += borderWidth + IconTexture->getOriginalSize().Width; } else if ( Icon ) { Icon->drop(); Icon->remove(); Icon = 0; } // position text core::rect<s32> textRect; textRect.UpperLeftCorner.X = contentWidth + borderWidth; textRect.UpperLeftCorner.Y = titleHeight + borderWidth; if ( textHeight < iconHeight ) textRect.UpperLeftCorner.Y += (iconHeight-textHeight) / 2; textRect.LowerRightCorner.X = textRect.UpperLeftCorner.X + textWidth; textRect.LowerRightCorner.Y = textRect.UpperLeftCorner.Y + textHeight; contentWidth += 2*borderWidth + textWidth; StaticText->setRelativePosition( textRect ); // find out button size needs s32 countButtons = 0; if (Flags & EMBF_OK) ++countButtons; if (Flags & EMBF_CANCEL) ++countButtons; if (Flags & EMBF_YES) ++countButtons; if (Flags & EMBF_NO) ++countButtons; s32 buttonBoxWidth = countButtons * buttonWidth + 2 * borderWidth; if ( countButtons > 1 ) buttonBoxWidth += (countButtons-1) * buttonDistance; s32 buttonBoxHeight = buttonHeight + 2 * borderWidth; // calc new message box sizes core::rect<s32> tmp = getRelativePosition(); s32 msgBoxHeight = titleHeight + contentHeight + buttonBoxHeight; s32 msgBoxWidth = contentWidth > buttonBoxWidth ? contentWidth : buttonBoxWidth; // adjust message box position tmp.UpperLeftCorner.Y = (Parent->getAbsolutePosition().getHeight() - msgBoxHeight) / 2; tmp.LowerRightCorner.Y = tmp.UpperLeftCorner.Y + msgBoxHeight; tmp.UpperLeftCorner.X = (Parent->getAbsolutePosition().getWidth() - msgBoxWidth) / 2; tmp.LowerRightCorner.X = tmp.UpperLeftCorner.X + msgBoxWidth; setRelativePosition(tmp); // add buttons core::rect<s32> btnRect; btnRect.UpperLeftCorner.Y = titleHeight + contentHeight + borderWidth; btnRect.LowerRightCorner.Y = btnRect.UpperLeftCorner.Y + buttonHeight; btnRect.UpperLeftCorner.X = borderWidth; if ( contentWidth > buttonBoxWidth ) btnRect.UpperLeftCorner.X += (contentWidth - buttonBoxWidth) / 2; // center buttons btnRect.LowerRightCorner.X = btnRect.UpperLeftCorner.X + buttonWidth; IGUIElement* focusMe = 0; setButton(OkButton, (Flags & EMBF_OK) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_OK), focusMe); if ( Flags & EMBF_OK ) btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0); setButton(CancelButton, (Flags & EMBF_CANCEL) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_CANCEL), focusMe); if ( Flags & EMBF_CANCEL ) btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0); setButton(YesButton, (Flags & EMBF_YES) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_YES), focusMe); if ( Flags & EMBF_YES ) btnRect += core::position2d<s32>(buttonWidth + buttonDistance, 0); setButton(NoButton, (Flags & EMBF_NO) != 0, btnRect, skin->getDefaultText(EGDT_MSG_BOX_NO), focusMe); if (Environment->hasFocus(this) && focusMe) Environment->setFocus(focusMe); } //! called if an event happened. bool CGUIMessageBox::OnEvent(const SEvent& event) { if (isEnabled()) { SEvent outevent; outevent.EventType = EET_GUI_EVENT; outevent.GUIEvent.Caller = this; outevent.GUIEvent.Element = 0; switch(event.EventType) { case EET_KEY_INPUT_EVENT: if (event.KeyInput.PressedDown) { switch (event.KeyInput.Key) { case KEY_RETURN: if (OkButton) { OkButton->setPressed(true); Pressed = true; } break; case KEY_KEY_Y: if (YesButton) { YesButton->setPressed(true); Pressed = true; } break; case KEY_KEY_N: if (NoButton) { NoButton->setPressed(true); Pressed = true; } break; case KEY_ESCAPE: if (Pressed) { // cancel press if (OkButton) OkButton->setPressed(false); if (YesButton) YesButton->setPressed(false); if (NoButton) NoButton->setPressed(false); Pressed = false; } else if (CancelButton) { CancelButton->setPressed(true); Pressed = true; } else if (CloseButton && CloseButton->isVisible()) { CloseButton->setPressed(true); Pressed = true; } break; default: // no other key is handled here break; } } else if (Pressed) { if (OkButton && event.KeyInput.Key == KEY_RETURN) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_OK; Parent->OnEvent(outevent); remove(); return true; } else if ((CancelButton || CloseButton) && event.KeyInput.Key == KEY_ESCAPE) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_CANCEL; Parent->OnEvent(outevent); remove(); return true; } else if (YesButton && event.KeyInput.Key == KEY_KEY_Y) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_YES; Parent->OnEvent(outevent); remove(); return true; } else if (NoButton && event.KeyInput.Key == KEY_KEY_N) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_NO; Parent->OnEvent(outevent); remove(); return true; } } break; case EET_GUI_EVENT: if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED) { if (event.GUIEvent.Caller == OkButton) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_OK; Parent->OnEvent(outevent); remove(); return true; } else if (event.GUIEvent.Caller == CancelButton || event.GUIEvent.Caller == CloseButton) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_CANCEL; Parent->OnEvent(outevent); remove(); return true; } else if (event.GUIEvent.Caller == YesButton) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_YES; Parent->OnEvent(outevent); remove(); return true; } else if (event.GUIEvent.Caller == NoButton) { setVisible(false); // this is a workaround to make sure it's no longer the hovered element, crashes on pressing 1-2 times ESC Environment->setFocus(0); outevent.GUIEvent.EventType = EGET_MESSAGEBOX_NO; Parent->OnEvent(outevent); remove(); return true; } } break; default: break; } } return CGUIWindow::OnEvent(event); } //! Writes attributes of the element. void CGUIMessageBox::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const { CGUIWindow::serializeAttributes(out,options); out->addBool ("OkayButton", (Flags & EMBF_OK) != 0 ); out->addBool ("CancelButton", (Flags & EMBF_CANCEL) != 0 ); out->addBool ("YesButton", (Flags & EMBF_YES) != 0 ); out->addBool ("NoButton", (Flags & EMBF_NO) != 0 ); out->addTexture ("Texture", IconTexture); out->addString ("MessageText", MessageText.c_str()); } //! Reads attributes of the element void CGUIMessageBox::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) { Flags = 0; Flags = in->getAttributeAsBool("OkayButton") ? EMBF_OK : 0; Flags |= in->getAttributeAsBool("CancelButton")? EMBF_CANCEL : 0; Flags |= in->getAttributeAsBool("YesButton") ? EMBF_YES : 0; Flags |= in->getAttributeAsBool("NoButton") ? EMBF_NO : 0; if ( IconTexture ) { IconTexture->drop(); IconTexture = NULL; } IconTexture = in->getAttributeAsTexture("Texture"); if ( IconTexture ) IconTexture->grab(); MessageText = in->getAttributeAsStringW("MessageText").c_str(); CGUIWindow::deserializeAttributes(in,options); refreshControls(); } } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_
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