// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_MODAL_SCREEN_H_INCLUDED__ #define __C_GUI_MODAL_SCREEN_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUIElement.h" namespace irr { namespace gui { class CGUIModalScreen : public IGUIElement { public: //! constructor CGUIModalScreen(IGUIEnvironment* environment, IGUIElement* parent, s32 id); //! called if an event happened. virtual bool OnEvent(const SEvent& event); //! Removes a child. virtual void removeChild(IGUIElement* child); //! Adds a child virtual void addChild(IGUIElement* child); //! draws the element and its children virtual void draw(); //! Updates the absolute position. virtual void updateAbsolutePosition(); //! Modalscreen is not a typical element, but rather acts like a state for it's children. //! isVisible is overriden to give this a useful behaviour, so that a modal will no longer //! be active when its parent is invisible or all its children are invisible. virtual bool isVisible() const; //! Modals are infinite so every point is inside virtual bool isPointInside(const core::position2d<s32>& point) const; //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); protected: virtual bool canTakeFocus(IGUIElement* target) const; private: u32 MouseDownTime; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif
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