Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CGUIScrollBar.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CGUIScrollBar.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IVideoDriver.h"
#include "CGUIButton.h"
#include "IGUIFont.h"
#include "IGUIFontBitmap.h"
#include "os.h"

namespace irr
{
namespace gui
{


//! constructor

CGUIScrollBar::CGUIScrollBar(bool horizontal, IGUIEnvironment* environment,
				IGUIElement* parent, s32 id,
				core::rect<s32> rectangle, bool noclip)
	: IGUIScrollBar(environment, parent, id, rectangle), UpButton(0),
	DownButton(0), Dragging(false), Horizontal(horizontal),
	DraggedBySlider(false), TrayClick(false), Pos(0), DrawPos(0),
	DrawHeight(0), Min(0), Max(100), SmallStep(10), LargeStep(50), DesiredPos(0),
	LastChange(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIScrollBar");
	#endif

	refreshControls();

	setNotClipped(noclip);

	// this element can be tabbed to

	setTabStop(true);
	setTabOrder(-1);

	setPos(0);
}


//! destructor

CGUIScrollBar::~CGUIScrollBar()
{
	if (UpButton)
		UpButton->drop();

	if (DownButton)
		DownButton->drop();
}


//! called if an event happened.

bool CGUIScrollBar::OnEvent(const SEvent& event)
{
	if (isEnabled())
	{

		switch(event.EventType)
		{
		case EET_KEY_INPUT_EVENT:
			if (event.KeyInput.PressedDown)
			{
				const s32 oldPos = Pos;
				bool absorb = true;
				switch (event.KeyInput.Key)
				{
				case KEY_LEFT:
				case KEY_UP:
					setPos(Pos-SmallStep);
					break;
				case KEY_RIGHT:
				case KEY_DOWN:
					setPos(Pos+SmallStep);
					break;
				case KEY_HOME:
					setPos(Min);
					break;
				case KEY_PRIOR:
					setPos(Pos-LargeStep);
					break;
				case KEY_END:
					setPos(Max);
					break;
				case KEY_NEXT:
					setPos(Pos+LargeStep);
					break;
				default:
					absorb = false;
				}

				if (Pos != oldPos)
				{
					SEvent newEvent;
					newEvent.EventType = EET_GUI_EVENT;
					newEvent.GUIEvent.Caller = this;
					newEvent.GUIEvent.Element = 0;
					newEvent.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
					Parent->OnEvent(newEvent);
				}
				if (absorb)
					return true;
			}
			break;
		case EET_GUI_EVENT:
			if (event.GUIEvent.EventType == EGET_BUTTON_CLICKED)
			{
				if (event.GUIEvent.Caller == UpButton)
					setPos(Pos-SmallStep);
				else
				if (event.GUIEvent.Caller == DownButton)
					setPos(Pos+SmallStep);

				SEvent newEvent;
				newEvent.EventType = EET_GUI_EVENT;
				newEvent.GUIEvent.Caller = this;
				newEvent.GUIEvent.Element = 0;
				newEvent.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
				Parent->OnEvent(newEvent);

				return true;
			}
			else
			if (event.GUIEvent.EventType == EGET_ELEMENT_FOCUS_LOST)
			{
				if (event.GUIEvent.Caller == this)
					Dragging = false;
			}
			break;
		case EET_MOUSE_INPUT_EVENT:
		{
			const core::position2di p(event.MouseInput.X, event.MouseInput.Y);
			bool isInside = isPointInside ( p );
			switch(event.MouseInput.Event)
			{
			case EMIE_MOUSE_WHEEL:
				if (Environment->hasFocus(this))
				{
					// thanks to a bug report by REAPER

					// thanks to tommi by tommi for another bugfix

					// everybody needs a little thanking. hallo niko!;-)

					setPos(	getPos() +
							( (s32)event.MouseInput.Wheel * SmallStep * (Horizontal ? 1 : -1 ) )
							);

					SEvent newEvent;
					newEvent.EventType = EET_GUI_EVENT;
					newEvent.GUIEvent.Caller = this;
					newEvent.GUIEvent.Element = 0;
					newEvent.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
					Parent->OnEvent(newEvent);
					return true;
				}
				break;
			case EMIE_LMOUSE_PRESSED_DOWN:
			{
				if (isInside)
				{
					Dragging = true;
					DraggedBySlider = SliderRect.isPointInside(p);
					TrayClick = !DraggedBySlider;
					DesiredPos = getPosFromMousePos(p);
					Environment->setFocus ( this );
					return true;
				}
				break;
			}
			case EMIE_LMOUSE_LEFT_UP:
			case EMIE_MOUSE_MOVED:
			{
				if ( !event.MouseInput.isLeftPressed () )
					Dragging = false;

				if ( !Dragging )
					return isInside;

				if ( event.MouseInput.Event == EMIE_LMOUSE_LEFT_UP )
					Dragging = false;

				const s32 newPos = getPosFromMousePos(p);
				const s32 oldPos = Pos;

				if (!DraggedBySlider)
				{
					if ( isInside )
					{
						DraggedBySlider = SliderRect.isPointInside(p);
						TrayClick = !DraggedBySlider;
					}

					if (DraggedBySlider)
					{
						setPos(newPos);
					}
					else
					{
						TrayClick = false;
						if (event.MouseInput.Event == EMIE_MOUSE_MOVED)
							return isInside;
					}
				}

				if (DraggedBySlider)
				{
					setPos(newPos);
				}
				else
				{
					DesiredPos = newPos;
				}

				if (Pos != oldPos && Parent)
				{
					SEvent newEvent;
					newEvent.EventType = EET_GUI_EVENT;
					newEvent.GUIEvent.Caller = this;
					newEvent.GUIEvent.Element = 0;
					newEvent.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
					Parent->OnEvent(newEvent);
				}
				return isInside;
			} break;

			default:
				break;
			}
		} break;
		default:
			break;
		}
	}

	return IGUIElement::OnEvent(event);
}

void CGUIScrollBar::OnPostRender(u32 timeMs)
{
	if (Dragging && !DraggedBySlider && TrayClick && timeMs > LastChange + 200)
	{
		LastChange = timeMs;

		const s32 oldPos = Pos;

		if (DesiredPos >= Pos + LargeStep)
			setPos(Pos + LargeStep);
		else
		if (DesiredPos <= Pos - LargeStep)
			setPos(Pos - LargeStep);
		else
		if (DesiredPos >= Pos - LargeStep && DesiredPos <= Pos + LargeStep)
			setPos(DesiredPos);

		if (Pos != oldPos && Parent)
		{
			SEvent newEvent;
			newEvent.EventType = EET_GUI_EVENT;
			newEvent.GUIEvent.Caller = this;
			newEvent.GUIEvent.Element = 0;
			newEvent.GUIEvent.EventType = EGET_SCROLL_BAR_CHANGED;
			Parent->OnEvent(newEvent);
		}
	}

}

//! draws the element and its children

void CGUIScrollBar::draw()
{
	if (!IsVisible)
		return;

	IGUISkin* skin = Environment->getSkin();
	if (!skin)
		return;


	video::SColor iconColor = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);
	if ( iconColor != CurrentIconColor )
	{
		refreshControls();
	}


	SliderRect = AbsoluteRect;

	// draws the background

	skin->draw2DRectangle(this, skin->getColor(EGDC_SCROLLBAR), SliderRect, &AbsoluteClippingRect);

	if ( core::isnotzero ( range() ) )
	{
		// recalculate slider rectangle

		if (Horizontal)
		{
			SliderRect.UpperLeftCorner.X = AbsoluteRect.UpperLeftCorner.X + DrawPos + RelativeRect.getHeight() - DrawHeight/2;
			SliderRect.LowerRightCorner.X = SliderRect.UpperLeftCorner.X + DrawHeight;
		}
		else
		{
			SliderRect.UpperLeftCorner.Y = AbsoluteRect.UpperLeftCorner.Y + DrawPos + RelativeRect.getWidth() - DrawHeight/2;
			SliderRect.LowerRightCorner.Y = SliderRect.UpperLeftCorner.Y + DrawHeight;
		}

		skin->draw3DButtonPaneStandard(this, SliderRect, &AbsoluteClippingRect);
	}

	// draw buttons

	IGUIElement::draw();
}


void CGUIScrollBar::updateAbsolutePosition()
{
	IGUIElement::updateAbsolutePosition();
	// todo: properly resize

	refreshControls();
	setPos ( Pos );
}

//!

s32 CGUIScrollBar::getPosFromMousePos(const core::position2di &pos) const
{
	f32 w, p;
	if (Horizontal)
	{
		w = RelativeRect.getWidth() - f32(RelativeRect.getHeight())*3.0f;
		p = pos.X - AbsoluteRect.UpperLeftCorner.X - RelativeRect.getHeight()*1.5f;
	}
	else
	{
		w = RelativeRect.getHeight() - f32(RelativeRect.getWidth())*3.0f;
		p = pos.Y - AbsoluteRect.UpperLeftCorner.Y - RelativeRect.getWidth()*1.5f;
	}
	return (s32) ( p/w * range() ) + Min;
}


//! sets the position of the scrollbar

void CGUIScrollBar::setPos(s32 pos)
{
	Pos = core::s32_clamp ( pos, Min, Max );

	if (Horizontal)
	{
		f32 f = (RelativeRect.getWidth() - ((f32)RelativeRect.getHeight()*3.0f)) / range();
		DrawPos = (s32)( ( ( Pos - Min ) * f) + ((f32)RelativeRect.getHeight() * 0.5f));
		DrawHeight = RelativeRect.getHeight();
	}
	else
	{
		f32 f = (RelativeRect.getHeight() - ((f32)RelativeRect.getWidth()*3.0f)) / range();

		DrawPos = (s32)( ( ( Pos - Min ) * f) + ((f32)RelativeRect.getWidth() * 0.5f));
		DrawHeight = RelativeRect.getWidth();
	}

}


//! gets the small step value

s32 CGUIScrollBar::getSmallStep() const
{
	return SmallStep;
}


//! sets the small step value

void CGUIScrollBar::setSmallStep(s32 step)
{
	if (step > 0)
		SmallStep = step;
	else
		SmallStep = 10;
}


//! gets the small step value

s32 CGUIScrollBar::getLargeStep() const
{
	return LargeStep;
}


//! sets the small step value

void CGUIScrollBar::setLargeStep(s32 step)
{
	if (step > 0)
		LargeStep = step;
	else
		LargeStep = 50;
}


//! gets the maximum value of the scrollbar.

s32 CGUIScrollBar::getMax() const
{
	return Max;
}


//! sets the maximum value of the scrollbar.

void CGUIScrollBar::setMax(s32 max)
{
	Max = max;
	if ( Min > Max )
		Min = Max;

	bool enable = core::isnotzero ( range() );
	UpButton->setEnabled(enable);
	DownButton->setEnabled(enable);
	setPos(Pos);
}

//! gets the minimum value of the scrollbar.

s32 CGUIScrollBar::getMin() const
{
	return Min;
}


//! sets the minimum value of the scrollbar.

void CGUIScrollBar::setMin(s32 min)
{
	Min = min;
	if ( Max < Min )
		Max = Min;


	bool enable = core::isnotzero ( range() );
	UpButton->setEnabled(enable);
	DownButton->setEnabled(enable);
	setPos(Pos);
}


//! gets the current position of the scrollbar

s32 CGUIScrollBar::getPos() const
{
	return Pos;
}


//! refreshes the position and text on child buttons

void CGUIScrollBar::refreshControls()
{
	CurrentIconColor = video::SColor(255,255,255,255);

	IGUISkin* skin = Environment->getSkin();
	IGUISpriteBank* sprites = 0;

	if (skin)
	{
		sprites = skin->getSpriteBank();
		CurrentIconColor = skin->getColor(isEnabled() ? EGDC_WINDOW_SYMBOL : EGDC_GRAY_WINDOW_SYMBOL);
	}

	if (Horizontal)
	{
		s32 h = RelativeRect.getHeight();
		if (!UpButton)
		{
			UpButton = new CGUIButton(Environment, this, -1, core::rect<s32>(0,0, h, h), NoClip);
			UpButton->setSubElement(true);
			UpButton->setTabStop(false);
		}
		if (sprites)
		{
			UpButton->setSpriteBank(sprites);
			UpButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_LEFT), CurrentIconColor);
			UpButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_LEFT), CurrentIconColor);
		}
		UpButton->setRelativePosition(core::rect<s32>(0,0, h, h));
		UpButton->setAlignment(EGUIA_UPPERLEFT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
		if (!DownButton)
		{
			DownButton = new CGUIButton(Environment, this, -1, core::rect<s32>(RelativeRect.getWidth()-h, 0, RelativeRect.getWidth(), h), NoClip);
			DownButton->setSubElement(true);
			DownButton->setTabStop(false);
		}
		if (sprites)
		{
			DownButton->setSpriteBank(sprites);
			DownButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_RIGHT), CurrentIconColor);
			DownButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_RIGHT), CurrentIconColor);
		}
		DownButton->setRelativePosition(core::rect<s32>(RelativeRect.getWidth()-h, 0, RelativeRect.getWidth(), h));
		DownButton->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
	}
	else
	{
		s32 w = RelativeRect.getWidth();
		if (!UpButton)
		{
			UpButton = new CGUIButton(Environment, this, -1, core::rect<s32>(0,0, w, w), NoClip);
			UpButton->setSubElement(true);
			UpButton->setTabStop(false);
		}
		if (sprites)
		{
			UpButton->setSpriteBank(sprites);
			UpButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_UP), CurrentIconColor);
			UpButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_UP), CurrentIconColor);
		}
		UpButton->setRelativePosition(core::rect<s32>(0,0, w, w));
		UpButton->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_UPPERLEFT);
		if (!DownButton)
		{
			DownButton = new CGUIButton(Environment, this, -1, core::rect<s32>(0,RelativeRect.getHeight()-w, w, RelativeRect.getHeight()), NoClip);
			DownButton->setSubElement(true);
			DownButton->setTabStop(false);
		}
		if (sprites)
		{
			DownButton->setSpriteBank(sprites);
			DownButton->setSprite(EGBS_BUTTON_UP, skin->getIcon(EGDI_CURSOR_DOWN), CurrentIconColor);
			DownButton->setSprite(EGBS_BUTTON_DOWN, skin->getIcon(EGDI_CURSOR_DOWN), CurrentIconColor);
		}
		DownButton->setRelativePosition(core::rect<s32>(0,RelativeRect.getHeight()-w, w, RelativeRect.getHeight()));
		DownButton->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
	}
}


//! Writes attributes of the element.

void CGUIScrollBar::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
{
	IGUIScrollBar::serializeAttributes(out,options);

	out->addBool("Horizontal",	Horizontal);
	out->addInt ("Value",		Pos);
	out->addInt ("Min",			Min);
	out->addInt ("Max",			Max);
	out->addInt ("SmallStep",	SmallStep);
	out->addInt ("LargeStep",	LargeStep);
	// CurrentIconColor - not serialized as continuiously updated

}


//! Reads attributes of the element

void CGUIScrollBar::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
	IGUIScrollBar::deserializeAttributes(in,options);

	Horizontal = in->getAttributeAsBool("Horizontal");
	setMin(in->getAttributeAsInt("Min"));
	setMax(in->getAttributeAsInt("Max"));
	setPos(in->getAttributeAsInt("Value"));
	setSmallStep(in->getAttributeAsInt("SmallStep"));
	setLargeStep(in->getAttributeAsInt("LargeStep"));
	// CurrentIconColor - not serialized as continuiously updated


	refreshControls();
}


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
62 invités en ligne
Aucun membre connecté
RSS Feed