Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CGUIStaticText.cpp :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "CGUIStaticText.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IGUIFont.h"
#include "IVideoDriver.h"
#include "rect.h"

namespace irr
{
namespace gui
{

//! constructor

CGUIStaticText::CGUIStaticText(const wchar_t* text, bool border,
			IGUIEnvironment* environment, IGUIElement* parent,
			s32 id, const core::rect<s32>& rectangle,
			bool background)
: IGUIStaticText(environment, parent, id, rectangle),
	HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_UPPERLEFT),
	Border(border), OverrideColorEnabled(false), OverrideBGColorEnabled(false), WordWrap(false), Background(background),
	OverrideColor(video::SColor(101,255,255,255)), BGColor(video::SColor(101,210,210,210)),
	OverrideFont(0), LastBreakFont(0)
{
	#ifdef _DEBUG
	setDebugName("CGUIStaticText");
	#endif

	Text = text;
	RestrainTextInside = true;
	if (environment && environment->getSkin())
	{
		BGColor = environment->getSkin()->getColor(gui::EGDC_3D_FACE);
	}
}


//! destructor

CGUIStaticText::~CGUIStaticText()
{
	if (OverrideFont)
		OverrideFont->drop();
}


//! draws the element and its children

void CGUIStaticText::draw()
{
	if (!IsVisible)
		return;

	IGUISkin* skin = Environment->getSkin();
	if (!skin)
		return;
	video::IVideoDriver* driver = Environment->getVideoDriver();

	core::rect<s32> frameRect(AbsoluteRect);

	// draw background


	if (Background)
	{
		if ( !OverrideBGColorEnabled )	// skin-colors can change

			BGColor = skin->getColor(gui::EGDC_3D_FACE);

		driver->draw2DRectangle(BGColor, frameRect, &AbsoluteClippingRect);
	}

	// draw the border


	if (Border)
	{
		skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect);
		frameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
	}

	// draw the text

	if (Text.size())
	{
		IGUIFont* font = OverrideFont;
		if (!OverrideFont)
			font = skin->getFont();

		if (font)
		{
			if (!WordWrap)
			{
				if (VAlign == EGUIA_LOWERRIGHT)
				{
					frameRect.UpperLeftCorner.Y = frameRect.LowerRightCorner.Y -
						font->getDimension(L"A").Height - font->getKerningHeight();
				}
				if (HAlign == EGUIA_LOWERRIGHT)
				{
					frameRect.UpperLeftCorner.X = frameRect.LowerRightCorner.X -
						font->getDimension(Text.c_str()).Width;
				}

				font->draw(Text.c_str(), frameRect,
					OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT),
					HAlign == EGUIA_CENTER, VAlign == EGUIA_CENTER, (RestrainTextInside ? &AbsoluteClippingRect : NULL));
			}
			else
			{
				if (font != LastBreakFont)
					breakText();

				core::rect<s32> r = frameRect;
				s32 height = font->getDimension(L"A").Height + font->getKerningHeight();
				s32 totalHeight = height * BrokenText.size();
				if (VAlign == EGUIA_CENTER)
				{
					r.UpperLeftCorner.Y = r.getCenter().Y - (totalHeight / 2);
				}
				else if (VAlign == EGUIA_LOWERRIGHT)
				{
					r.UpperLeftCorner.Y = r.LowerRightCorner.Y - totalHeight;
				}

				for (u32 i=0; i<BrokenText.size(); ++i)
				{
					if (HAlign == EGUIA_LOWERRIGHT)
					{
						r.UpperLeftCorner.X = frameRect.LowerRightCorner.X -
							font->getDimension(BrokenText[i].c_str()).Width;
					}

					font->draw(BrokenText[i].c_str(), r,
						OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT),
						HAlign == EGUIA_CENTER, false, (RestrainTextInside ? &AbsoluteClippingRect : NULL));

					r.LowerRightCorner.Y += height;
					r.UpperLeftCorner.Y += height;
				}
			}
		}
	}

	IGUIElement::draw();
}


//! Sets another skin independent font.

void CGUIStaticText::setOverrideFont(IGUIFont* font)
{
	if (OverrideFont == font)
		return;

	if (OverrideFont)
		OverrideFont->drop();

	OverrideFont = font;

	if (OverrideFont)
		OverrideFont->grab();

	breakText();
}


IGUIFont * CGUIStaticText::getOverrideFont() const
{
	return OverrideFont;
}


//! Sets another color for the text.

void CGUIStaticText::setOverrideColor(video::SColor color)
{
	OverrideColor = color;
	OverrideColorEnabled = true;
}


//! Sets another color for the text.

void CGUIStaticText::setBackgroundColor(video::SColor color)
{
	BGColor = color;
	OverrideBGColorEnabled = true;
	Background = true;
}


//! Sets whether to draw the background

void CGUIStaticText::setDrawBackground(bool draw)
{
	Background = draw;
}


//! Sets whether to draw the border

void CGUIStaticText::setDrawBorder(bool draw)
{
	Border = draw;
}


void CGUIStaticText::setTextRestrainedInside(bool restrainTextInside)
{
	RestrainTextInside = restrainTextInside;
}
 

bool CGUIStaticText::isTextRestrainedInside() const
{
	return RestrainTextInside;
}


void CGUIStaticText::setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical)
{
	HAlign = horizontal;
	VAlign = vertical;
}


video::SColor const& CGUIStaticText::getOverrideColor() const
{
	return OverrideColor;
}


//! Sets if the static text should use the overide color or the

//! color in the gui skin.

void CGUIStaticText::enableOverrideColor(bool enable)
{
	OverrideColorEnabled = enable;
}


bool CGUIStaticText::isOverrideColorEnabled() const
{
	_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
	return OverrideColorEnabled;
}


//! Enables or disables word wrap for using the static text as

//! multiline text control.

void CGUIStaticText::setWordWrap(bool enable)
{
	WordWrap = enable;
	breakText();
}


bool CGUIStaticText::isWordWrapEnabled() const
{
	_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
	return WordWrap;
}


//! Breaks the single text line.

void CGUIStaticText::breakText()
{
	IGUISkin* skin = Environment->getSkin();

	if (!WordWrap || !skin)
		return;

	BrokenText.clear();

	IGUIFont* font = OverrideFont;
	if (!OverrideFont)
		font = skin->getFont();

	if (!font)
		return;

	LastBreakFont = font;

	core::stringw line;
	core::stringw word;
	core::stringw whitespace;
	s32 size = Text.size();
	s32 length = 0;
	s32 elWidth = RelativeRect.getWidth() - 6;
	wchar_t c;

	for (s32 i=0; i<size; ++i)
	{
		c = Text[i];
		bool lineBreak = false;

		if (c == L'\r') // Mac or Windows breaks

		{
			lineBreak = true;
			if (Text[i+1] == L'\n') // Windows breaks

			{
				Text.erase(i+1);
				--size;
			}
			c = '\0';
		}
		else if (c == L'\n') // Unix breaks

		{
			lineBreak = true;
			c = '\0';
		}

		if (c == L' ' || c == 0 || i == (size-1))
		{
			if (word.size())
			{
				// here comes the next whitespace, look if

				// we must break the last word to the next line.

				const s32 whitelgth = font->getDimension(whitespace.c_str()).Width;
				const s32 wordlgth = font->getDimension(word.c_str()).Width;

				if (length && (length + wordlgth + whitelgth > elWidth))
				{
					// break to next line

					BrokenText.push_back(line);
					length = wordlgth;
					line = word;
				}
				else
				{
					// add word to line

					line += whitespace;
					line += word;
					length += whitelgth + wordlgth;
				}

				word = L"";
				whitespace = L"";
			}

			whitespace += c;

			// compute line break

			if (lineBreak)
			{
				line += whitespace;
				line += word;
				BrokenText.push_back(line);
				line = L"";
				word = L"";
				whitespace = L"";
				length = 0;
			}
		}
		else
		{
			// yippee this is a word..

			word += c;
		}
	}

	line += whitespace;
	line += word;
	BrokenText.push_back(line);
}


//! Sets the new caption of this element.

void CGUIStaticText::setText(const wchar_t* text)
{
	IGUIElement::setText(text);
	breakText();
}


void CGUIStaticText::updateAbsolutePosition()
{
	IGUIElement::updateAbsolutePosition();
	breakText();
}


//! Returns the height of the text in pixels when it is drawn.

s32 CGUIStaticText::getTextHeight() const
{
	IGUISkin* skin = Environment->getSkin();

	if (!skin)
		return 0;

	IGUIFont* font = OverrideFont;
	if (!OverrideFont)
		font = skin->getFont();

	if (!font)
		return 0;

	s32 height = font->getDimension(L"A").Height + font->getKerningHeight();

	if (WordWrap)
		height *= BrokenText.size();

	return height;
}


s32 CGUIStaticText::getTextWidth() const
{
	IGUIFont * font = OverrideFont;

	if(!OverrideFont)
	{
		IGUISkin * skin = Environment->getSkin();
		if(skin)
			font = skin->getFont();
	}

	if(!font)
		return 0;

	if(WordWrap)
	{
		s32 widest = 0;

		for(u32 line = 0; line < BrokenText.size(); ++line)
		{
			s32 width = font->getDimension(BrokenText[line].c_str()).Width;

			if(width > widest)
				widest = width;
		}

		return widest;
	}
	else
	{
		return font->getDimension(Text.c_str()).Width;
	}
}


//! Writes attributes of the element.

//! Implement this to expose the attributes of your element for

//! scripting languages, editors, debuggers or xml serialization purposes.

void CGUIStaticText::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
{
	IGUIStaticText::serializeAttributes(out,options);

	out->addBool	("Border",              Border);
	out->addBool	("OverrideColorEnabled",OverrideColorEnabled);
	out->addBool	("OverrideBGColorEnabled",OverrideBGColorEnabled);
	out->addBool	("WordWrap",		WordWrap);
	out->addBool	("Background",          Background);
	out->addBool	("RestrainTextInside",  RestrainTextInside);
	out->addColor	("OverrideColor",       OverrideColor);
	out->addColor	("BGColor",       	BGColor);
	out->addEnum	("HTextAlign",          HAlign, GUIAlignmentNames);
	out->addEnum	("VTextAlign",          VAlign, GUIAlignmentNames);

	// out->addFont ("OverrideFont",	OverrideFont);

}


//! Reads attributes of the element

void CGUIStaticText::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
	IGUIStaticText::deserializeAttributes(in,options);

	Border = in->getAttributeAsBool("Border");
	enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled"));
	OverrideBGColorEnabled = in->getAttributeAsBool("OverrideBGColorEnabled");
	setWordWrap(in->getAttributeAsBool("WordWrap"));
	Background = in->getAttributeAsBool("Background");
	RestrainTextInside = in->getAttributeAsBool("RestrainTextInside");
	OverrideColor = in->getAttributeAsColor("OverrideColor");
	BGColor = in->getAttributeAsColor("BGColor");

	setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames),
                      (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames));

	// OverrideFont = in->getAttributeAsFont("OverrideFont");

}


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
77 invités en ligne
Aucun membre connecté
RSS Feed