// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GUI_TAB_CONTROL_H_INCLUDED__ #define __C_GUI_TAB_CONTROL_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_GUI_ #include "IGUITabControl.h" #include "irrArray.h" #include "IGUISkin.h" namespace irr { namespace gui { class CGUITabControl; class IGUIButton; // A tab, onto which other gui elements could be added. class CGUITab : public IGUITab { public: //! constructor CGUITab(s32 number, IGUIEnvironment* environment, IGUIElement* parent, const core::rect<s32>& rectangle, s32 id); //! destructor //virtual ~CGUITab(); //! Returns number of this tab in tabcontrol. Can be accessed //! later IGUITabControl::getTab() by this number. virtual s32 getNumber() const; //! Sets the number virtual void setNumber(s32 n); //! draws the element and its children virtual void draw(); //! sets if the tab should draw its background virtual void setDrawBackground(bool draw=true); //! sets the color of the background, if it should be drawn. virtual void setBackgroundColor(video::SColor c); //! sets the color of the text virtual void setTextColor(video::SColor c); //! returns true if the tab is drawing its background, false if not virtual bool isDrawingBackground() const; //! returns the color of the background virtual video::SColor getBackgroundColor() const; virtual video::SColor getTextColor() const; //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); //! only for internal use by CGUITabControl void refreshSkinColors(); private: s32 Number; video::SColor BackColor; bool OverrideTextColorEnabled; video::SColor TextColor; bool DrawBackground; }; //! A standard tab control class CGUITabControl : public IGUITabControl { public: //! destructor CGUITabControl(IGUIEnvironment* environment, IGUIElement* parent, const core::rect<s32>& rectangle, bool fillbackground=true, bool border=true, s32 id=-1); //! destructor virtual ~CGUITabControl(); //! Adds a tab virtual IGUITab* addTab(const wchar_t* caption, s32 id=-1); //! Adds a tab that has already been created virtual void addTab(CGUITab* tab); //! Returns amount of tabs in the tabcontrol virtual s32 getTabCount() const; //! Returns a tab based on zero based index virtual IGUITab* getTab(s32 idx) const; //! Brings a tab to front. virtual bool setActiveTab(s32 idx); //! Brings a tab to front. virtual bool setActiveTab(IGUITab *tab); //! Returns which tab is currently active virtual s32 getActiveTab() const; //! called if an event happened. virtual bool OnEvent(const SEvent& event); //! draws the element and its children virtual void draw(); //! Removes a child. virtual void removeChild(IGUIElement* child); //! Writes attributes of the element. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Set the height of the tabs virtual void setTabHeight( s32 height ); //! Reads attributes of the element virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); //! Get the height of the tabs virtual s32 getTabHeight() const; //! set the maximal width of a tab. Per default width is 0 which means "no width restriction". virtual void setTabMaxWidth(s32 width ); //! get the maximal width of a tab virtual s32 getTabMaxWidth() const; //! Set the alignment of the tabs //! note: EGUIA_CENTER is not an option virtual void setTabVerticalAlignment( gui::EGUI_ALIGNMENT alignment ); //! Get the alignment of the tabs virtual gui::EGUI_ALIGNMENT getTabVerticalAlignment() const; //! Set the extra width added to tabs on each side of the text virtual void setTabExtraWidth( s32 extraWidth ); //! Get the extra width added to tabs on each side of the text virtual s32 getTabExtraWidth() const; //! Update the position of the element, decides scroll button status virtual void updateAbsolutePosition(); private: bool selectTab(core::position2d<s32> p); void scrollLeft(); void scrollRight(); bool needScrollControl( s32 startIndex=0, bool withScrollControl=false ); s32 calcTabWidth(s32 pos, IGUIFont* font, const wchar_t* text, bool withScrollControl ); core::rect<s32> calcTabPos(); void recalculateScrollButtonPlacement(); void recalculateScrollBar(); void refreshSprites(); core::array<CGUITab*> Tabs; s32 ActiveTab; bool Border; bool FillBackground; bool ScrollControl; s32 TabHeight; gui::EGUI_ALIGNMENT VerticalAlignment; IGUIButton* UpButton; IGUIButton* DownButton; s32 TabMaxWidth; s32 CurrentScrollTabIndex; s32 TabExtraWidth; }; } // end namespace gui } // end namespace irr #endif // _IRR_COMPILE_WITH_GUI_ #endif
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