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// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_GUI_TOOL_BAR_H_INCLUDED__
#define __C_GUI_TOOL_BAR_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUIToolbar.h"

namespace irr
{
namespace gui
{

	//! Stays at the top of its parent like the menu bar and contains tool buttons

	class CGUIToolBar : public IGUIToolBar
	{
	public:

		//! constructor

		CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);

		//! called if an event happened.

		virtual bool OnEvent(const SEvent& event);

		//! draws the element and its children

		virtual void draw();

		//! Updates the absolute position.

		virtual void updateAbsolutePosition();

		//! Adds a button to the tool bar

		virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
			video::ITexture* img=0, video::ITexture* pressed=0,
			bool isPushButton=false, bool useAlphaChannel=false);

	private:

		s32 ButtonX;
	};


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


#endif

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