// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__ #define __C_GEOMETRY_CREATOR_H_INCLUDED__ #include "IGeometryCreator.h" #include "SMeshBuffer.h" namespace irr { namespace scene { //! class for creating geometry on the fly class CGeometryCreator : public IGeometryCreator { void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const; public: IMesh* createCubeMesh(const core::vector3df& size) const; IMesh* createHillPlaneMesh( const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount, video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills, const core::dimension2d<f32>& textureRepeatCount) const; IMesh* createTerrainMesh(video::IImage* texture, video::IImage* heightmap, const core::dimension2d<f32>& stretchSize, f32 maxHeight, video::IVideoDriver* driver, const core::dimension2d<u32>& defaultVertexBlockSize, bool debugBorders=false) const; IMesh* createArrowMesh(const u32 tesselationCylinder, const u32 tesselationCone, const f32 height, const f32 cylinderHeight, const f32 width0, const f32 width1, const video::SColor vtxColor0, const video::SColor vtxColor1) const; IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const; IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation, const video::SColor& color=0xffffffff, bool closeTop=true, f32 oblique=0.f) const; IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation, const video::SColor& colorTop=0xffffffff, const video::SColor& colorBottom=0xffffffff, f32 oblique=0.f) const; IMesh* createVolumeLightMesh( const u32 subdivideU=32, const u32 subdivideV=32, const video::SColor footColor=0xffffffff, const video::SColor tailColor=0xffffffff, const f32 lpDistance = 8.f, const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const; }; } // end namespace scene } // end namespace irr #endif
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