// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CImageWriterBMP.h" #ifdef _IRR_COMPILE_WITH_BMP_WRITER_ #include "CImageLoaderBMP.h" #include "IWriteFile.h" #include "CColorConverter.h" #include "irrString.h" namespace irr { namespace video { IImageWriter* createImageWriterBMP() { return new CImageWriterBMP; } CImageWriterBMP::CImageWriterBMP() { #ifdef _DEBUG setDebugName("CImageWriterBMP"); #endif } bool CImageWriterBMP::isAWriteableFileExtension(const io::path& filename) const { return core::hasFileExtension ( filename, "bmp" ); } bool CImageWriterBMP::writeImage(io::IWriteFile* file, IImage* image, u32 param) const { // we always write 24-bit color because nothing really reads 32-bit SBMPHeader imageHeader; imageHeader.Id = 0x4d42; imageHeader.Reserved = 0; imageHeader.BitmapDataOffset = sizeof(imageHeader); imageHeader.BitmapHeaderSize = 0x28; imageHeader.Width = image->getDimension().Width; imageHeader.Height = image->getDimension().Height; imageHeader.Planes = 1; imageHeader.BPP = 24; imageHeader.Compression = 0; imageHeader.PixelPerMeterX = 0; imageHeader.PixelPerMeterY = 0; imageHeader.Colors = 0; imageHeader.ImportantColors = 0; // data size is rounded up to next larger 4 bytes boundary imageHeader.BitmapDataSize = imageHeader.Width * imageHeader.BPP / 8; imageHeader.BitmapDataSize = (imageHeader.BitmapDataSize + 3) & ~3; imageHeader.BitmapDataSize *= imageHeader.Height; // file size is data size plus offset to data imageHeader.FileSize = imageHeader.BitmapDataOffset + imageHeader.BitmapDataSize; // bitmaps are stored upside down and padded so we always do this void (*CColorConverter_convertFORMATtoFORMAT)(const void*, s32, void*) = 0; switch(image->getColorFormat()) { case ECF_R8G8B8: CColorConverter_convertFORMATtoFORMAT = CColorConverter::convert_R8G8B8toR8G8B8; break; case ECF_A8R8G8B8: CColorConverter_convertFORMATtoFORMAT = CColorConverter::convert_A8R8G8B8toB8G8R8; break; case ECF_A1R5G5B5: CColorConverter_convertFORMATtoFORMAT = CColorConverter::convert_A1R5G5B5toR8G8B8; break; case ECF_R5G6B5: CColorConverter_convertFORMATtoFORMAT = CColorConverter::convert_R5G6B5toR8G8B8; break; } // couldn't find a color converter if (!CColorConverter_convertFORMATtoFORMAT) return false; // write the bitmap header if (file->write(&imageHeader, sizeof(imageHeader)) != sizeof(imageHeader)) return false; u8* scan_lines = (u8*)image->lock(); if (!scan_lines) return false; // size of one pixel in bytes u32 pixel_size = image->getBytesPerPixel(); // length of one row of the source image in bytes u32 row_stride = (pixel_size * imageHeader.Width); // length of one row in bytes, rounded up to nearest 4-byte boundary s32 row_size = ((3 * imageHeader.Width) + 3) & ~3; // allocate and clear memory for our scan line u8* row_pointer = new u8[row_size]; memset(row_pointer, 0, row_size); // convert the image to 24-bit BGR and flip it over s32 y; for (y = imageHeader.Height - 1; 0 <= y; --y) { if (image->getColorFormat()==ECF_R8G8B8) CColorConverter::convert24BitTo24Bit(&scan_lines[y * row_stride], row_pointer, imageHeader.Width, 1, 0, false, true); else // source, length [pixels], destination CColorConverter_convertFORMATtoFORMAT(&scan_lines[y * row_stride], imageHeader.Width, row_pointer); if (file->write(row_pointer, row_size) < row_size) break; } // clean up our scratch area delete [] row_pointer; // give back image handle image->unlock(); return y < 0; } } // namespace video } // namespace irr #endif
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