// Copyright (C) 2009-2011 Gaz Davidson // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_IRR_DEVICE_CONSOLE_H_INCLUDED__ #define __C_IRR_DEVICE_CONSOLE_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_CONSOLE_DEVICE_ //#define _IRR_USE_CONSOLE_FONT_ #include "SIrrCreationParameters.h" #include "CIrrDeviceStub.h" #include "IImagePresenter.h" // for console font #include "IGUIFont.h" #ifdef _IRR_WINDOWS_API_ #define WIN32_LEAN_AND_MEAN #if !defined(_IRR_XBOX_PLATFORM_) #include <windows.h> #endif #if(_WIN32_WINNT >= 0x0500) #define _IRR_WINDOWS_NT_CONSOLE_ #endif #else #include <time.h> #endif // for now we assume all other terminal types are VT100 #ifndef _IRR_WINDOWS_NT_CONSOLE_ #define _IRR_VT100_CONSOLE_ #endif namespace irr { class CIrrDeviceConsole : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceConsole(const SIrrlichtCreationParameters& params); //! destructor virtual ~CIrrDeviceConsole(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! Cause the device to temporarily pause execution and let other processes to run // This should bring down processor usage without major performance loss for Irrlicht virtual void yield(); //! Pause execution and let other processes to run for a specified amount of time. virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive() const; //! returns if window has focus virtual bool isWindowFocused() const; //! returns if window is minimized virtual bool isWindowMinimized() const; //! presents a surface in the client area virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0); //! notifies the device that it should close itself virtual void closeDevice(); //! Sets if the window should be resizable in windowed mode. virtual void setResizable(bool resize=false); //! Minimizes the window. virtual void minimizeWindow(); //! Maximizes the window. virtual void maximizeWindow(); //! Restores the window size. virtual void restoreWindow(); //! Get the device type virtual E_DEVICE_TYPE getType() const { return EIDT_CONSOLE; } void addPostPresentText(s16 X, s16 Y, const wchar_t *text); //! Implementation of the win32 console mouse cursor class CCursorControl : public gui::ICursorControl { public: CCursorControl(const core::dimension2d<u32>& wsize) : WindowSize(wsize), InvWindowSize(0.0f, 0.0f), IsVisible(true), UseReferenceRect(false) { if (WindowSize.Width!=0) InvWindowSize.Width = 1.0f / WindowSize.Width; if (WindowSize.Height!=0) InvWindowSize.Height = 1.0f / WindowSize.Height; } //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { if(visible != IsVisible) { IsVisible = visible; setPosition(CursorPos.X, CursorPos.Y); } } //! Returns if the cursor is currently visible. virtual bool isVisible() const { return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d<f32> &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { if (!UseReferenceRect) setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height)); else setPosition((s32)(x*ReferenceRect.getWidth()), (s32)(y*ReferenceRect.getHeight())); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d<s32> &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { setInternalCursorPosition(core::position2di(x,y)); } //! Returns the current position of the mouse cursor. virtual const core::position2d<s32>& getPosition() { return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d<f32> getRelativePosition() { if (!UseReferenceRect) { return core::position2d<f32>(CursorPos.X * InvWindowSize.Width, CursorPos.Y * InvWindowSize.Height); } return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(), CursorPos.Y / (f32)ReferenceRect.getHeight()); } //! Sets an absolute reference rect for calculating the cursor position. virtual void setReferenceRect(core::rect<s32>* rect=0) { if (rect) { ReferenceRect = *rect; UseReferenceRect = true; // prevent division through zero and uneven sizes if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) ReferenceRect.LowerRightCorner.Y += 1; if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) ReferenceRect.LowerRightCorner.X += 1; } else UseReferenceRect = false; } //! Updates the internal cursor position void setInternalCursorPosition(const core::position2di &pos) { CursorPos = pos; if (UseReferenceRect) CursorPos -= ReferenceRect.UpperLeftCorner; } private: core::position2d<s32> CursorPos; core::dimension2d<u32> WindowSize; core::dimension2d<f32> InvWindowSize; bool IsVisible, UseReferenceRect; core::rect<s32> ReferenceRect; }; private: //! Set the position of the text caret void setTextCursorPos(s16 x, s16 y); // text to be added after drawing the screen struct SPostPresentText { core::position2d<s16> Pos; core::stringc Text; }; bool IsWindowFocused; core::array<core::stringc> OutputBuffer; gui::IGUIFont *ConsoleFont; core::array<SPostPresentText> Text; FILE *OutFile; #ifdef _IRR_WINDOWS_NT_CONSOLE_ HANDLE WindowsSTDIn, WindowsSTDOut; u32 MouseButtonStates; #endif }; #ifdef _IRR_USE_CONSOLE_FONT_ namespace gui { class CGUIConsoleFont : public IGUIFont { public: CGUIConsoleFont(CIrrDeviceConsole* device) : Device(device) { } //! Draws some text and clips it to the specified rectangle if wanted. virtual void draw(const wchar_t* text, const core::rect<s32>& position, video::SColor color, bool hcenter=false, bool vcenter=false, const core::rect<s32>* clip=0) { core::rect<s32> Area = clip ? *clip : position; if (Area.UpperLeftCorner.X < 0) Area.UpperLeftCorner.X = 0; if (Area.UpperLeftCorner.Y < 0) Area.UpperLeftCorner.Y = 0; core::position2d<s16> pos; // centre vertically pos.Y = vcenter ? (position.UpperLeftCorner.Y + position.LowerRightCorner.Y) / 2 : position.UpperLeftCorner.Y; // nothing to display? if (pos.Y < Area.UpperLeftCorner.Y || pos.Y > Area.LowerRightCorner.Y) return; tempText = text; // centre horizontally pos.X = hcenter ? position.getCenter().X - ( tempText.size() / 2) : position.UpperLeftCorner.X; // clip u32 xlclip = 0, xrclip = 0; // get right clip if (pos.X + (s32)tempText.size() > Area.LowerRightCorner.X) xrclip = Area.LowerRightCorner.X - pos.X; // get left clip if (pos.X < Area.UpperLeftCorner.X) xlclip = Area.UpperLeftCorner.X - pos.X; // totally clipped? if ((s32)tempText.size() - xlclip - xrclip < 0) return; // null terminate the string if (xrclip > 0) tempText[xrclip] = L'\0'; Device->addPostPresentText(pos.X + xlclip, pos.Y, &(tempText.c_str()[xlclip])); } //! Calculates the dimension of some text. virtual core::dimension2d<u32> getDimension(const wchar_t* text) const { return core::dimension2d<u32>(wcslen(text),1); } //! Calculates the index of the character in the text which is on a specific position. virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const { return pixel_x; }; //! No kerning virtual void setKerningWidth (s32 kerning) { } virtual void setKerningHeight (s32 kerning) { } virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const {return 0;} virtual s32 getKerningHeight() const { return 0;} virtual void setInvisibleCharacters( const wchar_t *s ) { } // I guess this is an OS specific font virtual EGUI_FONT_TYPE getType() const { return EGFT_OS; } private: CIrrDeviceConsole* Device; core::stringw tempText; }; } // end namespace gui #endif // _IRR_USE_CONSOLE_FONT_ } // end namespace irr #endif // _IRR_COMPILE_WITH_CONSOLE_DEVICE_ #endif // __C_IRR_DEVICE_CONSOLE_H_INCLUDED__
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