Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CIrrDeviceConsole.h :


// Copyright (C) 2009-2011 Gaz Davidson

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_IRR_DEVICE_CONSOLE_H_INCLUDED__
#define __C_IRR_DEVICE_CONSOLE_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_CONSOLE_DEVICE_

//#define _IRR_USE_CONSOLE_FONT_


#include "SIrrCreationParameters.h"
#include "CIrrDeviceStub.h"
#include "IImagePresenter.h"
// for console font

#include "IGUIFont.h"

#ifdef _IRR_WINDOWS_API_
#define WIN32_LEAN_AND_MEAN
#if !defined(_IRR_XBOX_PLATFORM_)
	#include <windows.h>
#endif
#if(_WIN32_WINNT >= 0x0500)
#define _IRR_WINDOWS_NT_CONSOLE_
#endif
#else
#include <time.h>
#endif

// for now we assume all other terminal types are VT100

#ifndef _IRR_WINDOWS_NT_CONSOLE_
#define _IRR_VT100_CONSOLE_
#endif

namespace irr
{

	class CIrrDeviceConsole : public CIrrDeviceStub, video::IImagePresenter
	{
	public:

		//! constructor

		CIrrDeviceConsole(const SIrrlichtCreationParameters& params);

		//! destructor

		virtual ~CIrrDeviceConsole();

		//! runs the device. Returns false if device wants to be deleted

		virtual bool run();

		//! Cause the device to temporarily pause execution and let other processes to run

		// This should bring down processor usage without major performance loss for Irrlicht

		virtual void yield();

		//! Pause execution and let other processes to run for a specified amount of time.

		virtual void sleep(u32 timeMs, bool pauseTimer);

		//! sets the caption of the window

		virtual void setWindowCaption(const wchar_t* text);

		//! returns if window is active. if not, nothing need to be drawn

		virtual bool isWindowActive() const;

		//! returns if window has focus

		virtual bool isWindowFocused() const;

		//! returns if window is minimized

		virtual bool isWindowMinimized() const;

		//! presents a surface in the client area

		virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0);

		//! notifies the device that it should close itself

		virtual void closeDevice();

		//! Sets if the window should be resizable in windowed mode.

		virtual void setResizable(bool resize=false);

		//! Minimizes the window.

		virtual void minimizeWindow();

		//! Maximizes the window.

		virtual void maximizeWindow();

		//! Restores the window size.

		virtual void restoreWindow();

		//! Get the device type

		virtual E_DEVICE_TYPE getType() const
		{
				return EIDT_CONSOLE;
		}

		void addPostPresentText(s16 X, s16 Y, const wchar_t *text);

		//! Implementation of the win32 console mouse cursor

		class CCursorControl : public gui::ICursorControl
		{
		public:

			CCursorControl(const core::dimension2d<u32>& wsize)
				: WindowSize(wsize), InvWindowSize(0.0f, 0.0f), IsVisible(true), UseReferenceRect(false)
			{
				if (WindowSize.Width!=0)
					InvWindowSize.Width = 1.0f / WindowSize.Width;

				if (WindowSize.Height!=0)
					InvWindowSize.Height = 1.0f / WindowSize.Height;
			}

			//! Changes the visible state of the mouse cursor.

			virtual void setVisible(bool visible)
			{
				if(visible != IsVisible)
				{
					IsVisible = visible;
					setPosition(CursorPos.X, CursorPos.Y);
				}
			}

			//! Returns if the cursor is currently visible.

			virtual bool isVisible() const
			{
				return IsVisible;
			}

			//! Sets the new position of the cursor.

			virtual void setPosition(const core::position2d<f32> &pos)
			{
				setPosition(pos.X, pos.Y);
			}

			//! Sets the new position of the cursor.

			virtual void setPosition(f32 x, f32 y)
			{
				if (!UseReferenceRect)
					setPosition((s32)(x*WindowSize.Width), (s32)(y*WindowSize.Height));
				else
					setPosition((s32)(x*ReferenceRect.getWidth()), (s32)(y*ReferenceRect.getHeight()));
			}

			//! Sets the new position of the cursor.

			virtual void setPosition(const core::position2d<s32> &pos)
			{
				setPosition(pos.X, pos.Y);
			}

			//! Sets the new position of the cursor.

			virtual void setPosition(s32 x, s32 y)
			{
				setInternalCursorPosition(core::position2di(x,y));
			}

			//! Returns the current position of the mouse cursor.

			virtual const core::position2d<s32>& getPosition()
			{
				return CursorPos;
			}

			//! Returns the current position of the mouse cursor.

			virtual core::position2d<f32> getRelativePosition()
			{
				if (!UseReferenceRect)
				{
					return core::position2d<f32>(CursorPos.X * InvWindowSize.Width,
						CursorPos.Y * InvWindowSize.Height);
				}

				return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(),
						CursorPos.Y / (f32)ReferenceRect.getHeight());
			}

			//! Sets an absolute reference rect for calculating the cursor position.

			virtual void setReferenceRect(core::rect<s32>* rect=0)
			{
				if (rect)
				{
					ReferenceRect = *rect;
					UseReferenceRect = true;

					// prevent division through zero and uneven sizes


					if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2)
						ReferenceRect.LowerRightCorner.Y += 1;

					if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2)
						ReferenceRect.LowerRightCorner.X += 1;
				}
				else
					UseReferenceRect = false;
			}


			//! Updates the internal cursor position

			void setInternalCursorPosition(const core::position2di &pos)
			{
				CursorPos = pos;

				if (UseReferenceRect)
					CursorPos -= ReferenceRect.UpperLeftCorner;
			}

		private:

			core::position2d<s32>  CursorPos;
			core::dimension2d<u32> WindowSize;
			core::dimension2d<f32> InvWindowSize;
			bool                   IsVisible,
			                       UseReferenceRect;
			core::rect<s32>        ReferenceRect;
		};

	private:

		//! Set the position of the text caret

		void setTextCursorPos(s16 x, s16 y);

		// text to be added after drawing the screen

		struct SPostPresentText
		{
			core::position2d<s16> Pos;
			core::stringc         Text;
		};

		bool IsWindowFocused;

		core::array<core::stringc> OutputBuffer;
		gui::IGUIFont  *ConsoleFont;
		core::array<SPostPresentText> Text;

		FILE *OutFile;

#ifdef _IRR_WINDOWS_NT_CONSOLE_
		HANDLE WindowsSTDIn, WindowsSTDOut;
		u32 MouseButtonStates;
#endif
	};

#ifdef _IRR_USE_CONSOLE_FONT_

namespace gui
{
	class CGUIConsoleFont : public IGUIFont
	{
	public:

		CGUIConsoleFont(CIrrDeviceConsole* device) : Device(device) { }

		//! Draws some text and clips it to the specified rectangle if wanted.

		virtual void draw(const wchar_t* text, const core::rect<s32>& position,
			video::SColor color, bool hcenter=false, bool vcenter=false,
			const core::rect<s32>* clip=0)
		{
			core::rect<s32> Area = clip ? *clip : position;

			if (Area.UpperLeftCorner.X < 0)
				Area.UpperLeftCorner.X = 0;

			if (Area.UpperLeftCorner.Y < 0)
				Area.UpperLeftCorner.Y = 0;

			core::position2d<s16> pos;

			// centre vertically

			pos.Y = vcenter ? (position.UpperLeftCorner.Y + position.LowerRightCorner.Y) / 2 : position.UpperLeftCorner.Y;

			// nothing to display?

			if (pos.Y < Area.UpperLeftCorner.Y || pos.Y > Area.LowerRightCorner.Y)
				return;

			tempText = text;

			// centre horizontally

			pos.X = hcenter ? position.getCenter().X - ( tempText.size() / 2) : position.UpperLeftCorner.X;

			// clip

			u32 xlclip = 0,
				xrclip = 0;

			// get right clip

			if (pos.X + (s32)tempText.size() > Area.LowerRightCorner.X)
				xrclip = Area.LowerRightCorner.X - pos.X;

			// get left clip

			if (pos.X < Area.UpperLeftCorner.X)
				xlclip = Area.UpperLeftCorner.X - pos.X;

			// totally clipped?

			if ((s32)tempText.size() - xlclip - xrclip < 0)
				return;

			// null terminate the string

			if (xrclip > 0)
				tempText[xrclip] = L'\0';

			Device->addPostPresentText(pos.X + xlclip, pos.Y, &(tempText.c_str()[xlclip]));
		}

		//! Calculates the dimension of some text.

		virtual core::dimension2d<u32> getDimension(const wchar_t* text) const
		{
			return core::dimension2d<u32>(wcslen(text),1);
		}

		//! Calculates the index of the character in the text which is on a specific position.

		virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const { return pixel_x; };

		//! No kerning

		virtual void setKerningWidth (s32 kerning) { }
		virtual void setKerningHeight (s32 kerning) { }
		virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const {return 0;}
		virtual s32 getKerningHeight() const  { return 0;}
		virtual void setInvisibleCharacters( const wchar_t *s ) { }
		// I guess this is an OS specific font

		virtual EGUI_FONT_TYPE getType() const { return EGFT_OS; }
	private:
		CIrrDeviceConsole* Device;
		core::stringw tempText;
	};

} // end namespace gui


#endif // _IRR_USE_CONSOLE_FONT_


} // end namespace irr


#endif // _IRR_COMPILE_WITH_CONSOLE_DEVICE_

#endif // __C_IRR_DEVICE_CONSOLE_H_INCLUDED__


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
84 invités en ligne
Aucun membre connecté
RSS Feed