// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_IRR_DEVICE_STUB_H_INCLUDED__ #define __C_IRR_DEVICE_STUB_H_INCLUDED__ #include "IrrlichtDevice.h" #include "IImagePresenter.h" #include "SIrrCreationParameters.h" #include "CVideoModeList.h" namespace irr { // lots of prototypes: class ILogger; class CLogger; namespace gui { class IGUIEnvironment; IGUIEnvironment* createGUIEnvironment(io::IFileSystem* fs, video::IVideoDriver* Driver, IOSOperator* op); } namespace scene { ISceneManager* createSceneManager(video::IVideoDriver* driver, io::IFileSystem* fs, gui::ICursorControl* cc, gui::IGUIEnvironment *gui); } namespace io { IFileSystem* createFileSystem(); } namespace video { IVideoDriver* createSoftwareDriver(const core::dimension2d<u32>& windowSize, bool fullscreen, io::IFileSystem* io, video::IImagePresenter* presenter); IVideoDriver* createBurningVideoDriver(const irr::SIrrlichtCreationParameters& params, io::IFileSystem* io, video::IImagePresenter* presenter); IVideoDriver* createNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize); } //! Stub for an Irrlicht Device implementation class CIrrDeviceStub : public IrrlichtDevice { public: //! constructor CIrrDeviceStub(const SIrrlichtCreationParameters& param); //! destructor virtual ~CIrrDeviceStub(); //! returns the video driver virtual video::IVideoDriver* getVideoDriver(); //! return file system virtual io::IFileSystem* getFileSystem(); //! returns the gui environment virtual gui::IGUIEnvironment* getGUIEnvironment(); //! returns the scene manager virtual scene::ISceneManager* getSceneManager(); //! \return Returns a pointer to the mouse cursor control interface. virtual gui::ICursorControl* getCursorControl(); //! Returns a pointer to a list with all video modes supported by the gfx adapter. virtual video::IVideoModeList* getVideoModeList(); //! Returns a pointer to the ITimer object. With it the current Time can be received. virtual ITimer* getTimer(); //! Returns the version of the engine. virtual const char* getVersion() const; //! send the event to the right receiver virtual bool postEventFromUser(const SEvent& event); //! Sets a new event receiver to receive events virtual void setEventReceiver(IEventReceiver* receiver); //! Returns pointer to the current event receiver. Returns 0 if there is none. virtual IEventReceiver* getEventReceiver(); //! Sets the input receiving scene manager. /** If set to null, the main scene manager (returned by GetSceneManager()) will receive the input */ virtual void setInputReceivingSceneManager(scene::ISceneManager* sceneManager); //! Returns a pointer to the logger. virtual ILogger* getLogger(); //! Returns the operation system opertator object. virtual IOSOperator* getOSOperator(); //! Checks if the window is running in fullscreen mode. virtual bool isFullscreen() const; //! get color format of the current window virtual video::ECOLOR_FORMAT getColorFormat() const; //! Activate any joysticks, and generate events for them. virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo); //! Set the current Gamma Value for the Display virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ); //! Get the current Gamma Value for the Display virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ); //! Set the maximal elapsed time between 2 clicks to generate doubleclicks for the mouse. It also affects tripleclick behaviour. //! When set to 0 no double- and tripleclicks will be generated. virtual void setDoubleClickTime( u32 timeMs ); //! Get the maximal elapsed time between 2 clicks to generate double- and tripleclicks for the mouse. virtual u32 getDoubleClickTime() const; //! Remove all messages pending in the system message loop virtual void clearSystemMessages(); protected: void createGUIAndScene(); //! checks version of SDK and prints warning if there might be a problem bool checkVersion(const char* version); //! Compares to the last call of this function to return double and triple clicks. //! \return Returns only 1,2 or 3. A 4th click will start with 1 again. virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ); void calculateGammaRamp ( u16 *ramp, f32 gamma, f32 relativebrightness, f32 relativecontrast ); void calculateGammaFromRamp ( f32 &gamma, const u16 *ramp ); video::IVideoDriver* VideoDriver; gui::IGUIEnvironment* GUIEnvironment; scene::ISceneManager* SceneManager; ITimer* Timer; gui::ICursorControl* CursorControl; IEventReceiver* UserReceiver; CLogger* Logger; IOSOperator* Operator; io::IFileSystem* FileSystem; scene::ISceneManager* InputReceivingSceneManager; struct SMouseMultiClicks { SMouseMultiClicks() : DoubleClickTime(500), CountSuccessiveClicks(0), LastClickTime(0), LastMouseInputEvent(EMIE_COUNT) {} u32 DoubleClickTime; u32 CountSuccessiveClicks; u32 LastClickTime; core::position2di LastClick; EMOUSE_INPUT_EVENT LastMouseInputEvent; }; SMouseMultiClicks MouseMultiClicks; video::CVideoModeList VideoModeList; SIrrlichtCreationParameters CreationParams; bool Close; }; } // end namespace irr #endif
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