// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_IRR_DEVICE_WIN32_H_INCLUDED__ #define __C_IRR_DEVICE_WIN32_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_ #include "CIrrDeviceStub.h" #include "IrrlichtDevice.h" #include "IImagePresenter.h" #define WIN32_LEAN_AND_MEAN #if !defined(_IRR_XBOX_PLATFORM_) #include <windows.h> #include <mmsystem.h> // For JOYCAPS #include <Windowsx.h> #endif namespace irr { class CIrrDeviceWin32 : public CIrrDeviceStub, video::IImagePresenter { public: //! constructor CIrrDeviceWin32(const SIrrlichtCreationParameters& params); //! destructor virtual ~CIrrDeviceWin32(); //! runs the device. Returns false if device wants to be deleted virtual bool run(); //! Cause the device to temporarily pause execution and let other processes to run // This should bring down processor usage without major performance loss for Irrlicht virtual void yield(); //! Pause execution and let other processes to run for a specified amount of time. virtual void sleep(u32 timeMs, bool pauseTimer); //! sets the caption of the window virtual void setWindowCaption(const wchar_t* text); //! returns if window is active. if not, nothing need to be drawn virtual bool isWindowActive() const; //! returns if window has focus virtual bool isWindowFocused() const; //! returns if window is minimized virtual bool isWindowMinimized() const; //! presents a surface in the client area virtual bool present(video::IImage* surface, void* windowId=0, core::rect<s32>* src=0); //! notifies the device that it should close itself virtual void closeDevice(); //! \return Returns a pointer to a list with all video modes //! supported by the gfx adapter. video::IVideoModeList* getVideoModeList(); //! Notifies the device, that it has been resized void OnResized(); //! Sets if the window should be resizable in windowed mode. virtual void setResizable(bool resize=false); //! Minimizes the window. virtual void minimizeWindow(); //! Maximizes the window. virtual void maximizeWindow(); //! Restores the window size. virtual void restoreWindow(); //! Activate any joysticks, and generate events for them. virtual bool activateJoysticks(core::array<SJoystickInfo> & joystickInfo); //! Set the current Gamma Value for the Display virtual bool setGammaRamp( f32 red, f32 green, f32 blue, f32 brightness, f32 contrast ); //! Get the current Gamma Value for the Display virtual bool getGammaRamp( f32 &red, f32 &green, f32 &blue, f32 &brightness, f32 &contrast ); //! Remove all messages pending in the system message loop virtual void clearSystemMessages(); //! Get the device type virtual E_DEVICE_TYPE getType() const { return EIDT_WIN32; } //! Compares to the last call of this function to return double and triple clicks. //! \return Returns only 1,2 or 3. A 4th click will start with 1 again. virtual u32 checkSuccessiveClicks(s32 mouseX, s32 mouseY, EMOUSE_INPUT_EVENT inputEvent ) { // we just have to make it public return CIrrDeviceStub::checkSuccessiveClicks(mouseX, mouseY, inputEvent ); } //! switchs to fullscreen bool switchToFullScreen(bool reset=false); //! Check for and show last Windows API error to help internal debugging. //! Does call GetLastError and on errors formats the errortext and displays it in a messagebox. static void ReportLastWinApiError(); // convert an Irrlicht texture to a windows cursor HCURSOR TextureToCursor(HWND hwnd, irr::video::ITexture * tex, const core::rect<s32>& sourceRect, const core::position2d<s32> &hotspot); //! Implementation of the win32 cursor control class CCursorControl : public gui::ICursorControl { public: CCursorControl(CIrrDeviceWin32* device, const core::dimension2d<u32>& wsize, HWND hwnd, bool fullscreen); ~CCursorControl(); //! Changes the visible state of the mouse cursor. virtual void setVisible(bool visible) { CURSORINFO info; info.cbSize = sizeof(CURSORINFO); BOOL gotCursorInfo = GetCursorInfo(&info); while ( gotCursorInfo ) { if ( (visible && info.flags == CURSOR_SHOWING) // visible || (!visible && info.flags == 0 ) ) // hidden { break; } int showResult = ShowCursor(visible); // this only increases an internal display counter in windows, so it might have to be called some more if ( showResult < 0 ) { break; } info.cbSize = sizeof(CURSORINFO); // yes, it really must be set each time gotCursorInfo = GetCursorInfo(&info); } IsVisible = visible; } //! Returns if the cursor is currently visible. virtual bool isVisible() const { _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX; return IsVisible; } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d<f32> &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(f32 x, f32 y) { if (!UseReferenceRect) setPosition(core::round32(x*WindowSize.Width), core::round32(y*WindowSize.Height)); else setPosition(core::round32(x*ReferenceRect.getWidth()), core::round32(y*ReferenceRect.getHeight())); } //! Sets the new position of the cursor. virtual void setPosition(const core::position2d<s32> &pos) { setPosition(pos.X, pos.Y); } //! Sets the new position of the cursor. virtual void setPosition(s32 x, s32 y) { if (UseReferenceRect) { SetCursorPos(ReferenceRect.UpperLeftCorner.X + x, ReferenceRect.UpperLeftCorner.Y + y); } else { RECT rect; if (GetWindowRect(HWnd, &rect)) SetCursorPos(x + rect.left + BorderX, y + rect.top + BorderY); } CursorPos.X = x; CursorPos.Y = y; } //! Returns the current position of the mouse cursor. virtual const core::position2d<s32>& getPosition() { updateInternalCursorPosition(); return CursorPos; } //! Returns the current position of the mouse cursor. virtual core::position2d<f32> getRelativePosition() { updateInternalCursorPosition(); if (!UseReferenceRect) { return core::position2d<f32>(CursorPos.X * InvWindowSize.Width, CursorPos.Y * InvWindowSize.Height); } return core::position2d<f32>(CursorPos.X / (f32)ReferenceRect.getWidth(), CursorPos.Y / (f32)ReferenceRect.getHeight()); } //! Sets an absolute reference rect for calculating the cursor position. virtual void setReferenceRect(core::rect<s32>* rect=0) { if (rect) { ReferenceRect = *rect; UseReferenceRect = true; // prevent division through zero and uneven sizes if (!ReferenceRect.getHeight() || ReferenceRect.getHeight()%2) ReferenceRect.LowerRightCorner.Y += 1; if (!ReferenceRect.getWidth() || ReferenceRect.getWidth()%2) ReferenceRect.LowerRightCorner.X += 1; } else UseReferenceRect = false; } /** Used to notify the cursor that the window was resized. */ virtual void OnResize(const core::dimension2d<u32>& size) { WindowSize = size; if (size.Width!=0) InvWindowSize.Width = 1.0f / size.Width; else InvWindowSize.Width = 0.f; if (size.Height!=0) InvWindowSize.Height = 1.0f / size.Height; else InvWindowSize.Height = 0.f; } /** Used to notify the cursor that the window resizable settings changed. */ void updateBorderSize(bool fullscreen, bool resizable) { if (!fullscreen) { if (resizable) { BorderX = GetSystemMetrics(SM_CXSIZEFRAME); BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYSIZEFRAME); } else { BorderX = GetSystemMetrics(SM_CXDLGFRAME); BorderY = GetSystemMetrics(SM_CYCAPTION) + GetSystemMetrics(SM_CYDLGFRAME); } } else { BorderX = BorderY = 0; } } //! Sets the active cursor icon virtual void setActiveIcon(gui::ECURSOR_ICON iconId); //! Gets the currently active icon virtual gui::ECURSOR_ICON getActiveIcon() const { return ActiveIcon; } //! Add a custom sprite as cursor icon. virtual gui::ECURSOR_ICON addIcon(const gui::SCursorSprite& icon); //! replace the given cursor icon. virtual void changeIcon(gui::ECURSOR_ICON iconId, const gui::SCursorSprite& icon); //! Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual core::dimension2di getSupportedIconSize() const; void update(); private: //! Updates the internal cursor position void updateInternalCursorPosition() { POINT p; if (!GetCursorPos(&p)) { DWORD xy = GetMessagePos(); p.x = GET_X_LPARAM(xy); p.y = GET_Y_LPARAM(xy); } if (UseReferenceRect) { CursorPos.X = p.x - ReferenceRect.UpperLeftCorner.X; CursorPos.Y = p.y - ReferenceRect.UpperLeftCorner.Y; } else { RECT rect; if (GetWindowRect(HWnd, &rect)) { CursorPos.X = p.x-rect.left-BorderX; CursorPos.Y = p.y-rect.top-BorderY; } else { // window seems not to be existent, so set cursor to // a negative value CursorPos.X = -1; CursorPos.Y = -1; } } } CIrrDeviceWin32* Device; core::position2d<s32> CursorPos; core::dimension2d<u32> WindowSize; core::dimension2d<f32> InvWindowSize; HWND HWnd; s32 BorderX, BorderY; core::rect<s32> ReferenceRect; bool UseReferenceRect; bool IsVisible; struct CursorFrameW32 { CursorFrameW32() : IconHW(0) {} CursorFrameW32(HCURSOR icon) : IconHW(icon) {} HCURSOR IconHW; // hardware cursor }; struct CursorW32 { CursorW32() {} explicit CursorW32(HCURSOR iconHw, u32 frameTime=0) : FrameTime(frameTime) { Frames.push_back( CursorFrameW32(iconHw) ); } core::array<CursorFrameW32> Frames; u32 FrameTime; }; core::array<CursorW32> Cursors; gui::ECURSOR_ICON ActiveIcon; u32 ActiveIconStartTime; void initCursors(); }; //! returns the win32 cursor control CCursorControl* getWin32CursorControl(); private: //! create the driver void createDriver(); void getWindowsVersion(core::stringc& version); void resizeIfNecessary(); void pollJoysticks(); HWND HWnd; bool ChangedToFullScreen; bool IsNonNTWindows; bool Resized; bool ExternalWindow; CCursorControl* Win32CursorControl; #if defined(_IRR_COMPILE_WITH_JOYSTICK_EVENTS_) struct JoystickInfo { u32 Index; JOYCAPS Caps; }; core::array<JoystickInfo> ActiveJoysticks; #endif }; } // end namespace irr #endif // _IRR_COMPILE_WITH_WINDOWS_DEVICE_ #endif // __C_IRR_DEVICE_WIN32_H_INCLUDED__
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