// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_IRR_MESH_LOADER_ #include "CIrrMeshFileLoader.h" #include "os.h" #include "IXMLReader.h" #include "SAnimatedMesh.h" #include "fast_atof.h" #include "IReadFile.h" #include "IAttributes.h" #include "IMeshSceneNode.h" #include "CDynamicMeshBuffer.h" #include "SMeshBufferLightMap.h" namespace irr { namespace scene { //! Constructor CIrrMeshFileLoader::CIrrMeshFileLoader(scene::ISceneManager* smgr, io::IFileSystem* fs) : SceneManager(smgr), FileSystem(fs) { #ifdef _DEBUG setDebugName("CIrrMeshFileLoader"); #endif } //! Returns true if the file maybe is able to be loaded by this class. /** This decision should be based only on the file extension (e.g. ".cob") */ bool CIrrMeshFileLoader::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension ( filename, "xml", "irrmesh" ); } //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. IAnimatedMesh* CIrrMeshFileLoader::createMesh(io::IReadFile* file) { io::IXMLReader* reader = FileSystem->createXMLReader(file); if (!reader) return 0; // read until mesh section, skip other parts const core::stringc meshTagName = "mesh"; IAnimatedMesh* mesh = 0; while(reader->read()) { if (reader->getNodeType() == io::EXN_ELEMENT) { if (meshTagName == reader->getNodeName()) { mesh = readMesh(reader); break; } else skipSection(reader, true); // unknown section } } reader->drop(); return mesh; } //! reads a mesh sections and creates a mesh from it IAnimatedMesh* CIrrMeshFileLoader::readMesh(io::IXMLReader* reader) { SAnimatedMesh* animatedmesh = new SAnimatedMesh(); SMesh* mesh = new SMesh(); animatedmesh->addMesh(mesh); mesh->drop(); core::stringc bbSectionName = "boundingBox"; core::stringc bufferSectionName = "buffer"; core::stringc meshSectionName = "mesh"; if (!reader->isEmptyElement()) while(reader->read()) { if (reader->getNodeType() == io::EXN_ELEMENT) { const wchar_t* nodeName = reader->getNodeName(); if (bbSectionName == nodeName) { // inside a bounding box, ignore it for now because // we are calculating this anyway ourselves later. } else if (bufferSectionName == nodeName) { // we've got a mesh buffer IMeshBuffer* buffer = readMeshBuffer(reader); if (buffer) { mesh->addMeshBuffer(buffer); buffer->drop(); } } else skipSection(reader, true); // unknown section } // end if node type is element else if (reader->getNodeType() == io::EXN_ELEMENT_END) { if (meshSectionName == reader->getNodeName()) { // end of mesh section reached, cancel out break; } } } // end while reader->read(); mesh->recalculateBoundingBox(); animatedmesh->recalculateBoundingBox(); return animatedmesh; } //! reads a mesh sections and creates a mesh buffer from it IMeshBuffer* CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader) { CDynamicMeshBuffer* buffer = 0; core::stringc verticesSectionName = "vertices"; core::stringc bbSectionName = "boundingBox"; core::stringc materialSectionName = "material"; core::stringc indicesSectionName = "indices"; core::stringc bufferSectionName = "buffer"; bool insideVertexSection = false; bool insideIndexSection = false; int vertexCount = 0; int indexCount = 0; video::SMaterial material; if (!reader->isEmptyElement()) while(reader->read()) { if (reader->getNodeType() == io::EXN_ELEMENT) { const wchar_t* nodeName = reader->getNodeName(); if (bbSectionName == nodeName) { // inside a bounding box, ignore it for now because // we are calculating this anyway ourselves later. } else if (materialSectionName == nodeName) { //we've got a material io::IAttributes* attributes = FileSystem->createEmptyAttributes(SceneManager->getVideoDriver()); attributes->read(reader, true, L"material"); SceneManager->getVideoDriver()->fillMaterialStructureFromAttributes(material, attributes); attributes->drop(); } else if (verticesSectionName == nodeName) { // vertices section const core::stringc vertexTypeName1 = "standard"; const core::stringc vertexTypeName2 = "2tcoords"; const core::stringc vertexTypeName3 = "tangents"; const wchar_t* vertexType = reader->getAttributeValue(L"type"); vertexCount = reader->getAttributeValueAsInt(L"vertexCount"); insideVertexSection = true; video::E_INDEX_TYPE itype = (vertexCount > 65536)?irr::video::EIT_32BIT:irr::video::EIT_16BIT; if (vertexTypeName1 == vertexType) { buffer = new CDynamicMeshBuffer(irr::video::EVT_STANDARD, itype); } else if (vertexTypeName2 == vertexType) { buffer = new CDynamicMeshBuffer(irr::video::EVT_2TCOORDS, itype); } else if (vertexTypeName3 == vertexType) { buffer = new CDynamicMeshBuffer(irr::video::EVT_TANGENTS, itype); } buffer->getVertexBuffer().reallocate(vertexCount); buffer->Material = material; } else if (indicesSectionName == nodeName) { // indices section indexCount = reader->getAttributeValueAsInt(L"indexCount"); insideIndexSection = true; } } // end if node type is element else if (reader->getNodeType() == io::EXN_TEXT) { // read vertex data if (insideVertexSection) { readMeshBuffer(reader, vertexCount, buffer); insideVertexSection = false; } // end reading vertex array else if (insideIndexSection) { readIndices(reader, indexCount, buffer->getIndexBuffer()); insideIndexSection = false; } } // end if node type is text else if (reader->getNodeType() == io::EXN_ELEMENT_END) { if (bufferSectionName == reader->getNodeName()) { // end of buffer section reached, cancel out break; } } } // end while reader->read(); if (buffer) buffer->recalculateBoundingBox(); return buffer; } //! read indices void CIrrMeshFileLoader::readIndices(io::IXMLReader* reader, int indexCount, IIndexBuffer& indices) { indices.reallocate(indexCount); core::stringc data = reader->getNodeData(); const c8* p = &data[0]; for (int i=0; i<indexCount && *p; ++i) { findNextNoneWhiteSpace(&p); indices.push_back(readInt(&p)); } } void CIrrMeshFileLoader::readMeshBuffer(io::IXMLReader* reader, int vertexCount, CDynamicMeshBuffer* sbuffer) { core::stringc data = reader->getNodeData(); const c8* p = &data[0]; scene::IVertexBuffer& Vertices = sbuffer->getVertexBuffer(); video::E_VERTEX_TYPE vType = Vertices.getType(); if (sbuffer) { for (int i=0; i<vertexCount && *p; ++i) { switch(vType) { case video::EVT_STANDARD: { video::S3DVertex vtx; // position findNextNoneWhiteSpace(&p); vtx.Pos.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Pos.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Pos.Z = readFloat(&p); // normal findNextNoneWhiteSpace(&p); vtx.Normal.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Normal.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Normal.Z = readFloat(&p); // color u32 col; findNextNoneWhiteSpace(&p); sscanf(p, "%08x", &col); vtx.Color.set(col); skipCurrentNoneWhiteSpace(&p); // tcoord1 findNextNoneWhiteSpace(&p); vtx.TCoords.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.TCoords.Y = readFloat(&p); Vertices.push_back(vtx); } break; case video::EVT_2TCOORDS: { video::S3DVertex2TCoords vtx; // position findNextNoneWhiteSpace(&p); vtx.Pos.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Pos.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Pos.Z = readFloat(&p); // normal findNextNoneWhiteSpace(&p); vtx.Normal.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Normal.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Normal.Z = readFloat(&p); // color u32 col; findNextNoneWhiteSpace(&p); sscanf(p, "%08x", &col); vtx.Color.set(col); skipCurrentNoneWhiteSpace(&p); // tcoord1 findNextNoneWhiteSpace(&p); vtx.TCoords.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.TCoords.Y = readFloat(&p); // tcoord2 findNextNoneWhiteSpace(&p); vtx.TCoords2.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.TCoords2.Y = readFloat(&p); Vertices.push_back(vtx); } break; case video::EVT_TANGENTS: { video::S3DVertexTangents vtx; // position findNextNoneWhiteSpace(&p); vtx.Pos.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Pos.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Pos.Z = readFloat(&p); // normal findNextNoneWhiteSpace(&p); vtx.Normal.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Normal.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Normal.Z = readFloat(&p); // color u32 col; findNextNoneWhiteSpace(&p); sscanf(p, "%08x", &col); vtx.Color.set(col); skipCurrentNoneWhiteSpace(&p); // tcoord1 findNextNoneWhiteSpace(&p); vtx.TCoords.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.TCoords.Y = readFloat(&p); // tangent findNextNoneWhiteSpace(&p); vtx.Tangent.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Tangent.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Tangent.Z = readFloat(&p); // binormal findNextNoneWhiteSpace(&p); vtx.Binormal.X = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Binormal.Y = readFloat(&p); findNextNoneWhiteSpace(&p); vtx.Binormal.Z = readFloat(&p); Vertices.push_back(vtx); } break; }; } } } //! skips an (unknown) section in the irrmesh document void CIrrMeshFileLoader::skipSection(io::IXMLReader* reader, bool reportSkipping) { #ifdef _DEBUG os::Printer::log("irrMesh skipping section", core::stringc(reader->getNodeName()).c_str()); #endif // skip if this element is empty anyway. if (reader->isEmptyElement()) return; // read until we've reached the last element in this section u32 tagCounter = 1; while(tagCounter && reader->read()) { if (reader->getNodeType() == io::EXN_ELEMENT && !reader->isEmptyElement()) { #ifdef _DEBUG if (reportSkipping) os::Printer::log("irrMesh unknown element:", core::stringc(reader->getNodeName()).c_str()); #endif ++tagCounter; } else if (reader->getNodeType() == io::EXN_ELEMENT_END) --tagCounter; } } //! parses a float from a char pointer and moves the pointer //! to the end of the parsed float inline f32 CIrrMeshFileLoader::readFloat(const c8** p) { f32 ftmp; *p = core::fast_atof_move(*p, ftmp); return ftmp; } //! parses an int from a char pointer and moves the pointer to //! the end of the parsed float inline s32 CIrrMeshFileLoader::readInt(const c8** p) { return (s32)readFloat(p); } //! places pointer to next begin of a token void CIrrMeshFileLoader::skipCurrentNoneWhiteSpace(const c8** start) { const c8* p = *start; while(*p && !(*p==' ' || *p=='\n' || *p=='\r' || *p=='\t')) ++p; // TODO: skip comments <!-- --> *start = p; } //! places pointer to next begin of a token void CIrrMeshFileLoader::findNextNoneWhiteSpace(const c8** start) { const c8* p = *start; while(*p && (*p==' ' || *p=='\n' || *p=='\r' || *p=='\t')) ++p; // TODO: skip comments <!-- --> *start = p; } //! reads floats from inside of xml element until end of xml element void CIrrMeshFileLoader::readFloatsInsideElement(io::IXMLReader* reader, f32* floats, u32 count) { if (reader->isEmptyElement()) return; while(reader->read()) { // TODO: check for comments inside the element // and ignore them. if (reader->getNodeType() == io::EXN_TEXT) { // parse float data core::stringc data = reader->getNodeData(); const c8* p = &data[0]; for (u32 i=0; i<count; ++i) { findNextNoneWhiteSpace(&p); if (*p) floats[i] = readFloat(&p); else floats[i] = 0.0f; } } else if (reader->getNodeType() == io::EXN_ELEMENT_END) break; // end parsing text } } } // end namespace scene } // end namespace irr #endif // _IRR_COMPILE_WITH_IRR_MESH_LOADER_
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