// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __IRR_IRR_MESH_WRITER_H_INCLUDED__ #define __IRR_IRR_MESH_WRITER_H_INCLUDED__ #include "IMeshWriter.h" #include "S3DVertex.h" #include "IVideoDriver.h" #include "IFileSystem.h" namespace irr { namespace io { class IXMLWriter; } namespace scene { class IMeshBuffer; //! class to write meshes, implementing a IrrMesh (.irrmesh, .xml) writer /** This writer implementation has been originally developed for irrEdit and then merged out to the Irrlicht Engine */ class CIrrMeshWriter : public IMeshWriter { public: CIrrMeshWriter(video::IVideoDriver* driver, io::IFileSystem* fs); virtual ~CIrrMeshWriter(); //! Returns the type of the mesh writer virtual EMESH_WRITER_TYPE getType() const; //! writes a mesh virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE); protected: void writeBoundingBox(const core::aabbox3df& box); void writeMeshBuffer(const scene::IMeshBuffer* buffer); void writeMaterial(const video::SMaterial& material); core::stringw getVectorAsStringLine(const core::vector3df& v) const; core::stringw getVectorAsStringLine(const core::vector2df& v) const; // member variables: io::IFileSystem* FileSystem; video::IVideoDriver* VideoDriver; io::IXMLWriter* Writer; }; } // end namespace } // end namespace #endif
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