// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_MD3_LOADER_ #include "CMD3MeshFileLoader.h" #include "CAnimatedMeshMD3.h" #include "irrString.h" namespace irr { namespace scene { //! Constructor CMD3MeshFileLoader::CMD3MeshFileLoader( scene::ISceneManager* smgr) : SceneManager(smgr) { } //! destructor CMD3MeshFileLoader::~CMD3MeshFileLoader() { } //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".bsp") bool CMD3MeshFileLoader::isALoadableFileExtension(const io::path& filename) const { return core::hasFileExtension ( filename, "md3" ); } IAnimatedMesh* CMD3MeshFileLoader::createMesh(io::IReadFile* file) { CAnimatedMeshMD3 * mesh = new CAnimatedMeshMD3(); if ( mesh->loadModelFile ( 0, file, SceneManager->getFileSystem(), SceneManager->getVideoDriver() ) ) return mesh; mesh->drop (); return 0; } } // end namespace scene } // end namespace irr #endif // _IRR_COMPILE_WITH_MD3_LOADER_
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