Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CMeshSceneNode.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_MESH_SCENE_NODE_H_INCLUDED__
#define __C_MESH_SCENE_NODE_H_INCLUDED__

#include "IMeshSceneNode.h"
#include "IMesh.h"

namespace irr
{
namespace scene
{

	class CMeshSceneNode : public IMeshSceneNode
	{
	public:

		//! constructor

		CMeshSceneNode(IMesh* mesh, ISceneNode* parent, ISceneManager* mgr,	s32 id,
			const core::vector3df& position = core::vector3df(0,0,0),
			const core::vector3df& rotation = core::vector3df(0,0,0),
			const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));

		//! destructor

		virtual ~CMeshSceneNode();

		//! frame

		virtual void OnRegisterSceneNode();

		//! renders the node.

		virtual void render();

		//! returns the axis aligned bounding box of this node

		virtual const core::aabbox3d<f32>& getBoundingBox() const;

		//! returns the material based on the zero based index i. To get the amount

		//! of materials used by this scene node, use getMaterialCount().

		//! This function is needed for inserting the node into the scene hirachy on a

		//! optimal position for minimizing renderstate changes, but can also be used

		//! to directly modify the material of a scene node.

		virtual video::SMaterial& getMaterial(u32 i);
		
		//! returns amount of materials used by this scene node.

		virtual u32 getMaterialCount() const;

		//! Writes attributes of the scene node.

		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;

		//! Reads attributes of the scene node.

		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);

		//! Returns type of the scene node

		virtual ESCENE_NODE_TYPE getType() const { return ESNT_MESH; }

		//! Sets a new mesh

		virtual void setMesh(IMesh* mesh);

		//! Returns the current mesh

		virtual IMesh* getMesh(void) { return Mesh; }

		//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.

		/* In this way it is possible to change the materials a mesh causing all mesh scene nodes 
		referencing this mesh to change too. */
		virtual void setReadOnlyMaterials(bool readonly);

		//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style

		virtual bool isReadOnlyMaterials() const;

		//! Creates a clone of this scene node and its children.

		virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);

	protected:

		void copyMaterials();

		core::array<video::SMaterial> Materials;
		core::aabbox3d<f32> Box;
		video::SMaterial ReadOnlyMaterial;

		IMesh* Mesh;

		s32 PassCount;
		bool ReadOnlyMaterials;
	};

} // end namespace scene

} // end namespace irr


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
72 invités en ligne
Aucun membre connecté
RSS Feed