// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CMetaTriangleSelector.h" namespace irr { namespace scene { //! constructor CMetaTriangleSelector::CMetaTriangleSelector() { #ifdef _DEBUG setDebugName("CMetaTriangleSelector"); #endif } //! destructor CMetaTriangleSelector::~CMetaTriangleSelector() { removeAllTriangleSelectors(); } //! Returns amount of all available triangles in this selector s32 CMetaTriangleSelector::getTriangleCount() const { s32 count = 0; for (u32 i=0; i<TriangleSelectors.size(); ++i) count += TriangleSelectors[i]->getTriangleCount(); return count; } //! Gets all triangles. void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::matrix4* transform) const { s32 outWritten = 0; for (u32 i=0; i<TriangleSelectors.size(); ++i) { s32 t = 0; TriangleSelectors[i]->getTriangles(triangles + outWritten, arraySize - outWritten, t, transform); outWritten += t; if (outWritten==arraySize) break; } outTriangleCount = outWritten; } //! Gets all triangles which lie within a specific bounding box. void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::aabbox3d<f32>& box, const core::matrix4* transform) const { s32 outWritten = 0; for (u32 i=0; i<TriangleSelectors.size(); ++i) { s32 t = 0; TriangleSelectors[i]->getTriangles(triangles + outWritten, arraySize - outWritten, t, box, transform); outWritten += t; if (outWritten==arraySize) break; } outTriangleCount = outWritten; } //! Gets all triangles which have or may have contact with a 3d line. void CMetaTriangleSelector::getTriangles(core::triangle3df* triangles, s32 arraySize, s32& outTriangleCount, const core::line3d<f32>& line, const core::matrix4* transform) const { s32 outWritten = 0; for (u32 i=0; i<TriangleSelectors.size(); ++i) { s32 t = 0; TriangleSelectors[i]->getTriangles(triangles + outWritten, arraySize - outWritten, t, line, transform); outWritten += t; if (outWritten==arraySize) break; } outTriangleCount = outWritten; } //! Adds a triangle selector to the collection of triangle selectors //! in this metaTriangleSelector. void CMetaTriangleSelector::addTriangleSelector(ITriangleSelector* toAdd) { if (!toAdd) return; TriangleSelectors.push_back(toAdd); toAdd->grab(); } //! Removes a specific triangle selector which was added before from the collection. bool CMetaTriangleSelector::removeTriangleSelector(ITriangleSelector* toRemove) { for (u32 i=0; i<TriangleSelectors.size(); ++i) { if (toRemove == TriangleSelectors[i]) { TriangleSelectors[i]->drop(); TriangleSelectors.erase(i); return true; } } return false; } //! Removes all triangle selectors from the collection. void CMetaTriangleSelector::removeAllTriangleSelectors() { for (u32 i=0; i<TriangleSelectors.size(); ++i) TriangleSelectors[i]->drop(); TriangleSelectors.clear(); } //! Return the scene node associated with a given triangle. ISceneNode* CMetaTriangleSelector::getSceneNodeForTriangle(u32 triangleIndex) const { u32 totalTriangles = 0; for (u32 i=0; i<TriangleSelectors.size(); ++i) { totalTriangles += TriangleSelectors[i]->getTriangleCount(); if(totalTriangles > triangleIndex) return TriangleSelectors[i]->getSceneNodeForTriangle(0); } // For lack of anything more sensible, return the first selector. return TriangleSelectors[0]->getSceneNodeForTriangle(0); } } // end namespace scene } // end namespace irr
Options | Liens officiels | Caractéristiques | Statistiques | Communauté |
---|---|---|---|---|
Corrections |
|
xhtml 1.0 css 2.1 Propulsé par FluxBB Traduit par FluxBB.fr |
882 membres 1429 sujets 11119 messages |
Dernier membre inscrit: LiseBuisson96 83 invités en ligne Aucun membre connecté RSS Feed |