// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // // Because I (Nikolaus Gebhardt) did some changes to Murphy McCauley's loader, // I'm writing this down here: // - Replaced all dependencies to STL and stdio with irr:: methods/constructs // - Disabled logging define // - Changed some minor things (Don't remember what exactly.) // Thanks a lot to Murphy McCauley for writing this loader. // // COCTLoader by Murphy McCauley (February 2005) // An Irrlicht loader for OCT files // // OCT file format information comes from the sourcecode of the Fluid Studios // Radiosity Processor by Paul Nettle. You can get that sourcecode from // http://www.fluidstudios.com . // // Parts of this code are from Irrlicht's CQ3LevelMesh and C3DSMeshFileLoader, // and are Copyright (C) 2002-2004 Nikolaus Gebhardt. // // Use of this code is subject to the following: // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // 4. You may not use this software to directly or indirectly cause harm to others. #ifndef __C_OCT_LOADER_H_INCLUDED__ #define __C_OCT_LOADER_H_INCLUDED__ #include "IMeshLoader.h" #include "IReadFile.h" #include "SMesh.h" #include "irrString.h" namespace irr { namespace io { class IFileSystem; } // end namespace io namespace scene { class ISceneManager; class ISceneNode; class COCTLoader : public IMeshLoader { public: //! constructor COCTLoader(ISceneManager* smgr, io::IFileSystem* fs); //! destructor virtual ~COCTLoader(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".cob") virtual bool isALoadableFileExtension(const io::path& filename) const; //! creates/loads an animated mesh from the file. //! \return Pointer to the created mesh. Returns 0 if loading failed. //! If you no longer need the mesh, you should call IAnimatedMesh::drop(). //! See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* createMesh(io::IReadFile* file); void OCTLoadLights(io::IReadFile* file, ISceneNode * parent = 0, f32 radius = 500.0f, f32 intensityScale = 0.0000001f*2.5, bool rewind = true); private: struct octHeader { u32 numVerts; u32 numFaces; u32 numTextures; u32 numLightmaps; u32 numLights; }; struct octHeaderEx { u32 magic; // 'OCTX' - 0x4F435458L u32 numLightmaps; u32 lightmapWidth; u32 lightmapHeight; u32 containsVertexNormals; }; struct octFace { u32 firstVert; u32 numVerts; u32 textureID; u32 lightmapID; f32 plane[4]; }; struct octVert { f32 tc[2]; f32 lc[2]; f32 pos[3]; }; struct octTexture { u32 id; char fileName[64]; }; struct octLightmap { u32 id; u8 data[128][128][3]; }; struct octLight { f32 pos[3]; f32 color[3]; u32 intensity; }; ISceneManager* SceneManager; io::IFileSystem* FileSystem; }; } // end namespace scene } // end namespace irr #endif
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