// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "COpenGLExtensionHandler.h" #include "irrString.h" #include "SMaterial.h" // for MATERIAL_MAX_TEXTURES #include "fast_atof.h" namespace irr { namespace video { COpenGLExtensionHandler::COpenGLExtensionHandler() : StencilBuffer(false), MultiTextureExtension(false), TextureCompressionExtension(false), MaxSupportedTextures(1), MaxTextureUnits(1), MaxLights(1), MaxAnisotropy(1), MaxUserClipPlanes(0), MaxAuxBuffers(0), MaxMultipleRenderTargets(1), MaxIndices(65535), MaxTextureSize(1), MaxGeometryVerticesOut(0), MaxTextureLODBias(0.f), Version(0), ShaderLanguageVersion(0), OcclusionQuerySupport(false) #ifdef _IRR_OPENGL_USE_EXTPOINTER_ ,pGlActiveTextureARB(0), pGlClientActiveTextureARB(0), pGlGenProgramsARB(0), pGlGenProgramsNV(0), pGlBindProgramARB(0), pGlBindProgramNV(0), pGlDeleteProgramsARB(0), pGlDeleteProgramsNV(0), pGlProgramStringARB(0), pGlLoadProgramNV(0), pGlProgramLocalParameter4fvARB(0), pGlCreateShaderObjectARB(0), pGlShaderSourceARB(0), pGlCompileShaderARB(0), pGlCreateProgramObjectARB(0), pGlAttachObjectARB(0), pGlLinkProgramARB(0), pGlUseProgramObjectARB(0), pGlDeleteObjectARB(0), pGlCreateProgram(0), pGlUseProgram(0), pGlDeleteProgram(0), pGlDeleteShader(0), pGlGetAttachedObjectsARB(0), pGlGetAttachedShaders(0), pGlCreateShader(0), pGlShaderSource(0), pGlCompileShader(0), pGlAttachShader(0), pGlLinkProgram(0), pGlGetInfoLogARB(0), pGlGetShaderInfoLog(0), pGlGetProgramInfoLog(0), pGlGetObjectParameterivARB(0), pGlGetShaderiv(0), pGlGetProgramiv(0), pGlGetUniformLocationARB(0), pGlGetUniformLocation(0), pGlUniform1ivARB(0), pGlUniform1fvARB(0), pGlUniform2fvARB(0), pGlUniform3fvARB(0), pGlUniform4fvARB(0), pGlUniformMatrix2fvARB(0), pGlUniformMatrix3fvARB(0), pGlUniformMatrix4fvARB(0), pGlGetActiveUniformARB(0), pGlGetActiveUniform(0), pGlPointParameterfARB(0), pGlPointParameterfvARB(0), pGlStencilFuncSeparate(0), pGlStencilOpSeparate(0), pGlStencilFuncSeparateATI(0), pGlStencilOpSeparateATI(0), pGlCompressedTexImage2D(0), #if defined(GLX_SGI_swap_control) glxSwapIntervalSGI(0), #endif pGlBindFramebufferEXT(0), pGlDeleteFramebuffersEXT(0), pGlGenFramebuffersEXT(0), pGlCheckFramebufferStatusEXT(0), pGlFramebufferTexture2DEXT(0), pGlBindRenderbufferEXT(0), pGlDeleteRenderbuffersEXT(0), pGlGenRenderbuffersEXT(0), pGlRenderbufferStorageEXT(0), pGlFramebufferRenderbufferEXT(0), pGlDrawBuffersARB(0), pGlDrawBuffersATI(0), pGlGenBuffersARB(0), pGlBindBufferARB(0), pGlBufferDataARB(0), pGlDeleteBuffersARB(0), pGlBufferSubDataARB(0), pGlGetBufferSubDataARB(0), pGlMapBufferARB(0), pGlUnmapBufferARB(0), pGlIsBufferARB(0), pGlGetBufferParameterivARB(0), pGlGetBufferPointervARB(0), pGlProvokingVertexARB(0), pGlProvokingVertexEXT(0), pGlColorMaskIndexedEXT(0), pGlEnableIndexedEXT(0), pGlDisableIndexedEXT(0), pGlBlendFuncIndexedAMD(0), pGlBlendFunciARB(0), pGlProgramParameteriARB(0), pGlProgramParameteriEXT(0), pGlGenQueriesARB(0), pGlDeleteQueriesARB(0), pGlIsQueryARB(0), pGlBeginQueryARB(0), pGlEndQueryARB(0), pGlGetQueryivARB(0), pGlGetQueryObjectivARB(0), pGlGetQueryObjectuivARB(0), pGlGenOcclusionQueriesNV(0), pGlDeleteOcclusionQueriesNV(0), pGlIsOcclusionQueryNV(0), pGlBeginOcclusionQueryNV(0), pGlEndOcclusionQueryNV(0), pGlGetOcclusionQueryivNV(0), pGlGetOcclusionQueryuivNV(0) #endif // _IRR_OPENGL_USE_EXTPOINTER_ { for (u32 i=0; i<IRR_OpenGL_Feature_Count; ++i) FeatureAvailable[i]=false; DimAliasedLine[0]=1.f; DimAliasedLine[1]=1.f; DimAliasedPoint[0]=1.f; DimAliasedPoint[1]=1.f; DimSmoothedLine[0]=1.f; DimSmoothedLine[1]=1.f; DimSmoothedPoint[0]=1.f; DimSmoothedPoint[1]=1.f; } void COpenGLExtensionHandler::dump() const { for (u32 i=0; i<IRR_OpenGL_Feature_Count; ++i) os::Printer::log(OpenGLFeatureStrings[i], FeatureAvailable[i]?" true":" false"); } void COpenGLExtensionHandler::initExtensions(bool stencilBuffer) { const f32 ogl_ver = core::fast_atof(reinterpret_cast<const c8*>(glGetString(GL_VERSION))); Version = static_cast<u16>(core::floor32(ogl_ver)*100+core::round32(core::fract(ogl_ver)*10.0f)); if ( Version >= 102) os::Printer::log("OpenGL driver version is 1.2 or better.", ELL_INFORMATION); else os::Printer::log("OpenGL driver version is not 1.2 or better.", ELL_WARNING); { const char* t = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); size_t len = 0; c8 *str = 0; if (t) { len = strlen(t); str = new c8[len+1]; } c8* p = str; for (size_t i=0; i<len; ++i) { str[i] = static_cast<char>(t[i]); if (str[i] == ' ') { str[i] = 0; for (u32 j=0; j<IRR_OpenGL_Feature_Count; ++j) { if (!strcmp(OpenGLFeatureStrings[j], p)) { FeatureAvailable[j] = true; break; } } p = p + strlen(p) + 1; } } delete [] str; } MultiTextureExtension = FeatureAvailable[IRR_ARB_multitexture]; TextureCompressionExtension = FeatureAvailable[IRR_ARB_texture_compression]; StencilBuffer=stencilBuffer; #ifdef _IRR_WINDOWS_API_ // get multitexturing function pointers pGlActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB"); pGlClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) wglGetProcAddress("glClientActiveTextureARB"); // get fragment and vertex program function pointers pGlGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) wglGetProcAddress("glGenProgramsARB"); pGlGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) wglGetProcAddress("glGenProgramsNV"); pGlBindProgramARB = (PFNGLBINDPROGRAMARBPROC) wglGetProcAddress("glBindProgramARB"); pGlBindProgramNV = (PFNGLBINDPROGRAMNVPROC) wglGetProcAddress("glBindProgramNV"); pGlProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) wglGetProcAddress("glProgramStringARB"); pGlLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) wglGetProcAddress("glLoadProgramNV"); pGlDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) wglGetProcAddress("glDeleteProgramsARB"); pGlDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) wglGetProcAddress("glDeleteProgramsNV"); pGlProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) wglGetProcAddress("glProgramLocalParameter4fvARB"); pGlCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) wglGetProcAddress("glCreateShaderObjectARB"); pGlCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress("glCreateShader"); pGlShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) wglGetProcAddress("glShaderSourceARB"); pGlShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress("glShaderSource"); pGlCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) wglGetProcAddress("glCompileShaderARB"); pGlCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress("glCompileShader"); pGlCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) wglGetProcAddress("glCreateProgramObjectARB"); pGlCreateProgram = (PFNGLCREATEPROGRAMPROC) wglGetProcAddress("glCreateProgram"); pGlAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) wglGetProcAddress("glAttachObjectARB"); pGlAttachShader = (PFNGLATTACHSHADERPROC) wglGetProcAddress("glAttachShader"); pGlLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) wglGetProcAddress("glLinkProgramARB"); pGlLinkProgram = (PFNGLLINKPROGRAMPROC) wglGetProcAddress("glLinkProgram"); pGlUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) wglGetProcAddress("glUseProgramObjectARB"); pGlUseProgram = (PFNGLUSEPROGRAMPROC) wglGetProcAddress("glUseProgram"); pGlDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) wglGetProcAddress("glDeleteObjectARB"); pGlDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress("glDeleteProgram"); pGlDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress("glDeleteShader"); pGlGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) wglGetProcAddress("glGetAttachedShaders"); pGlGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) wglGetProcAddress("glGetAttachedObjectsARB"); pGlGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) wglGetProcAddress("glGetInfoLogARB"); pGlGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) wglGetProcAddress("glGetShaderInfoLog"); pGlGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) wglGetProcAddress("glGetProgramInfoLog"); pGlGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) wglGetProcAddress("glGetObjectParameterivARB"); pGlGetShaderiv = (PFNGLGETSHADERIVPROC) wglGetProcAddress("glGetShaderiv"); pGlGetProgramiv = (PFNGLGETPROGRAMIVPROC) wglGetProcAddress("glGetProgramiv"); pGlGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) wglGetProcAddress("glGetUniformLocationARB"); pGlGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress("glGetUniformLocation"); pGlUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) wglGetProcAddress("glUniform4fvARB"); pGlUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) wglGetProcAddress("glUniform1ivARB"); pGlUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) wglGetProcAddress("glUniform1fvARB"); pGlUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) wglGetProcAddress("glUniform2fvARB"); pGlUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) wglGetProcAddress("glUniform3fvARB"); pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) wglGetProcAddress("glUniformMatrix2fvARB"); pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) wglGetProcAddress("glUniformMatrix3fvARB"); pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) wglGetProcAddress("glUniformMatrix4fvARB"); pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) wglGetProcAddress("glGetActiveUniformARB"); pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) wglGetProcAddress("glGetActiveUniform"); // get point parameter extension pGlPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) wglGetProcAddress("glPointParameterfARB"); pGlPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) wglGetProcAddress("glPointParameterfvARB"); // get stencil extension pGlStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) wglGetProcAddress("glStencilFuncSeparate"); pGlStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) wglGetProcAddress("glStencilOpSeparate"); pGlStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) wglGetProcAddress("glStencilFuncSeparateATI"); pGlStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) wglGetProcAddress("glStencilOpSeparateATI"); // compressed textures pGlCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) wglGetProcAddress("glCompressedTexImage2D"); // FrameBufferObjects pGlBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) wglGetProcAddress("glBindFramebufferEXT"); pGlDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) wglGetProcAddress("glDeleteFramebuffersEXT"); pGlGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) wglGetProcAddress("glGenFramebuffersEXT"); pGlCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) wglGetProcAddress("glCheckFramebufferStatusEXT"); pGlFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) wglGetProcAddress("glFramebufferTexture2DEXT"); pGlBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) wglGetProcAddress("glBindRenderbufferEXT"); pGlDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) wglGetProcAddress("glDeleteRenderbuffersEXT"); pGlGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) wglGetProcAddress("glGenRenderbuffersEXT"); pGlRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) wglGetProcAddress("glRenderbufferStorageEXT"); pGlFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) wglGetProcAddress("glFramebufferRenderbufferEXT"); pGlDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) wglGetProcAddress("glDrawBuffersARB"); pGlDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) wglGetProcAddress("glDrawBuffersATI"); // get vertex buffer extension pGlGenBuffersARB = (PFNGLGENBUFFERSARBPROC) wglGetProcAddress("glGenBuffersARB"); pGlBindBufferARB = (PFNGLBINDBUFFERARBPROC) wglGetProcAddress("glBindBufferARB"); pGlBufferDataARB = (PFNGLBUFFERDATAARBPROC) wglGetProcAddress("glBufferDataARB"); pGlDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) wglGetProcAddress("glDeleteBuffersARB"); pGlBufferSubDataARB= (PFNGLBUFFERSUBDATAARBPROC) wglGetProcAddress("glBufferSubDataARB"); pGlGetBufferSubDataARB= (PFNGLGETBUFFERSUBDATAARBPROC)wglGetProcAddress("glGetBufferSubDataARB"); pGlMapBufferARB= (PFNGLMAPBUFFERARBPROC) wglGetProcAddress("glMapBufferARB"); pGlUnmapBufferARB= (PFNGLUNMAPBUFFERARBPROC) wglGetProcAddress("glUnmapBufferARB"); pGlIsBufferARB= (PFNGLISBUFFERARBPROC) wglGetProcAddress("glIsBufferARB"); pGlGetBufferParameterivARB= (PFNGLGETBUFFERPARAMETERIVARBPROC) wglGetProcAddress("glGetBufferParameterivARB"); pGlGetBufferPointervARB= (PFNGLGETBUFFERPOINTERVARBPROC) wglGetProcAddress("glGetBufferPointervARB"); pGlProvokingVertexARB= (PFNGLPROVOKINGVERTEXPROC) wglGetProcAddress("glProvokingVertex"); pGlProvokingVertexEXT= (PFNGLPROVOKINGVERTEXEXTPROC) wglGetProcAddress("glProvokingVertexEXT"); pGlColorMaskIndexedEXT= (PFNGLCOLORMASKINDEXEDEXTPROC) wglGetProcAddress("glColorMaskIndexedEXT"); pGlEnableIndexedEXT= (PFNGLENABLEINDEXEDEXTPROC) wglGetProcAddress("glEnableIndexedEXT"); pGlDisableIndexedEXT= (PFNGLDISABLEINDEXEDEXTPROC) wglGetProcAddress("glDisableIndexedEXT"); pGlBlendFuncIndexedAMD= (PFNGLBLENDFUNCINDEXEDAMDPROC) wglGetProcAddress("glBlendFuncIndexedAMD"); pGlBlendFunciARB= (PFNGLBLENDFUNCIPROC) wglGetProcAddress("glBlendFunciARB"); pGlProgramParameteriARB= (PFNGLPROGRAMPARAMETERIARBPROC) wglGetProcAddress("glProgramParameteriARB"); pGlProgramParameteriEXT= (PFNGLPROGRAMPARAMETERIEXTPROC) wglGetProcAddress("glProgramParameteriEXT"); // occlusion query pGlGenQueriesARB = (PFNGLGENQUERIESARBPROC) wglGetProcAddress("glGenQueriesARB"); pGlDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) wglGetProcAddress("glDeleteQueriesARB"); pGlIsQueryARB = (PFNGLISQUERYARBPROC) wglGetProcAddress("glIsQueryARB"); pGlBeginQueryARB = (PFNGLBEGINQUERYARBPROC) wglGetProcAddress("glBeginQueryARB"); pGlEndQueryARB = (PFNGLENDQUERYARBPROC) wglGetProcAddress("glEndQueryARB"); pGlGetQueryivARB = (PFNGLGETQUERYIVARBPROC) wglGetProcAddress("glGetQueryivARB"); pGlGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) wglGetProcAddress("glGetQueryObjectivARB"); pGlGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) wglGetProcAddress("glGetQueryObjectuivARB"); pGlGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) wglGetProcAddress("glGenOcclusionQueriesNV"); pGlDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) wglGetProcAddress("glDeleteOcclusionQueriesNV"); pGlIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) wglGetProcAddress("glIsOcclusionQueryNV"); pGlBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) wglGetProcAddress("glBeginOcclusionQueryNV"); pGlEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) wglGetProcAddress("glEndOcclusionQueryNV"); pGlGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) wglGetProcAddress("glGetOcclusionQueryivNV"); pGlGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) wglGetProcAddress("glGetOcclusionQueryuivNV"); #elif defined(_IRR_COMPILE_WITH_X11_DEVICE_) || defined (_IRR_COMPILE_WITH_SDL_DEVICE_) #ifdef _IRR_OPENGL_USE_EXTPOINTER_ #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_) #define IRR_OGL_LOAD_EXTENSION(x) SDL_GL_GetProcAddress(reinterpret_cast<const char*>(x)) #else // Accessing the correct function is quite complex // All libraries should support the ARB version, however // since GLX 1.4 the non-ARB version is the official one // So we have to check the runtime environment and // choose the proper symbol // In case you still have problems please enable the // next line by uncommenting it // #define _IRR_GETPROCADDRESS_WORKAROUND_ #ifndef _IRR_GETPROCADDRESS_WORKAROUND_ __GLXextFuncPtr (*IRR_OGL_LOAD_EXTENSION)(const GLubyte*)=0; #ifdef GLX_VERSION_1_4 int major=0,minor=0; if (glXGetCurrentDisplay()) glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); if ((major>1) || (minor>3)) IRR_OGL_LOAD_EXTENSION=glXGetProcAddress; else #endif IRR_OGL_LOAD_EXTENSION=glXGetProcAddressARB; #else #define IRR_OGL_LOAD_EXTENSION glXGetProcAddressARB #endif #endif pGlActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glActiveTextureARB")); pGlClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glClientActiveTextureARB")); // get fragment and vertex program function pointers pGlGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenProgramsARB")); pGlGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenProgramsNV")); pGlBindProgramARB = (PFNGLBINDPROGRAMARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBindProgramARB")); pGlBindProgramNV = (PFNGLBINDPROGRAMNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBindProgramNV")); pGlDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteProgramsARB")); pGlDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteProgramsNV")); pGlProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glProgramStringARB")); pGlLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glLoadProgramNV")); pGlProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glProgramLocalParameter4fvARB")); pGlCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCreateShaderObjectARB")); pGlCreateShader = (PFNGLCREATESHADERPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCreateShader")); pGlShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glShaderSourceARB")); pGlShaderSource = (PFNGLSHADERSOURCEPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glShaderSource")); pGlCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCompileShaderARB")); pGlCompileShader = (PFNGLCOMPILESHADERPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCompileShader")); pGlCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCreateProgramObjectARB")); pGlCreateProgram = (PFNGLCREATEPROGRAMPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCreateProgram")); pGlAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glAttachObjectARB")); pGlAttachShader = (PFNGLATTACHSHADERPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glAttachShader")); pGlLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glLinkProgram")); pGlLinkProgram = (PFNGLLINKPROGRAMPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glLinkProgramARB")); pGlUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUseProgramObjectARB")); pGlUseProgram = (PFNGLUSEPROGRAMPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUseProgram")); pGlDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteObjectARB")); pGlDeleteProgram = (PFNGLDELETEPROGRAMPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteProgram")); pGlDeleteShader = (PFNGLDELETESHADERPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteShader")); pGlGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetAttachedObjectsARB")); pGlGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetAttachedShaders")); pGlGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetInfoLogARB")); pGlGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetShaderInfoLog")); pGlGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetProgramInfoLog")); pGlGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetObjectParameterivARB")); pGlGetShaderiv = (PFNGLGETSHADERIVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetShaderiv")); pGlGetProgramiv = (PFNGLGETPROGRAMIVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetProgramiv")); pGlGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetUniformLocationARB")); pGlGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetUniformLocation")); pGlUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniform4fvARB")); pGlUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniform1ivARB")); pGlUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniform1fvARB")); pGlUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniform2fvARB")); pGlUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniform3fvARB")); pGlUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniform4fvARB")); pGlUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniformMatrix2fvARB")); pGlUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniformMatrix3fvARB")); pGlUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUniformMatrix4fvARB")); pGlGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetActiveUniformARB")); pGlGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetActiveUniform")); // get point parameter extension pGlPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glPointParameterfARB")); pGlPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glPointParameterfvARB")); // get stencil extension pGlStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glStencilFuncSeparate")); pGlStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glStencilOpSeparate")); pGlStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glStencilFuncSeparateATI")); pGlStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glStencilOpSeparateATI")); // compressed textures pGlCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCompressedTexImage2D")); #if defined(GLX_SGI_swap_control) && !defined(_IRR_COMPILE_WITH_SDL_DEVICE_) // get vsync extension glxSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glXSwapIntervalSGI")); #endif // FrameBufferObjects pGlBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBindFramebufferEXT")); pGlDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteFramebuffersEXT")); pGlGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenFramebuffersEXT")); pGlCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glCheckFramebufferStatusEXT")); pGlFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glFramebufferTexture2DEXT")); pGlBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBindRenderbufferEXT")); pGlDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteRenderbuffersEXT")); pGlGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenRenderbuffersEXT")); pGlRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glRenderbufferStorageEXT")); pGlFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glFramebufferRenderbufferEXT")); pGlDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDrawBuffersARB")); pGlDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDrawBuffersATI")); pGlGenBuffersARB = (PFNGLGENBUFFERSARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenBuffersARB")); pGlBindBufferARB = (PFNGLBINDBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBindBufferARB")); pGlBufferDataARB = (PFNGLBUFFERDATAARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBufferDataARB")); pGlDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteBuffersARB")); pGlBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBufferSubDataARB")); pGlGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetBufferSubDataARB")); pGlMapBufferARB = (PFNGLMAPBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glMapBufferARB")); pGlUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glUnmapBufferARB")); pGlIsBufferARB = (PFNGLISBUFFERARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glIsBufferARB")); pGlGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetBufferParameterivARB")); pGlGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetBufferPointervARB")); pGlProvokingVertexARB= (PFNGLPROVOKINGVERTEXPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glProvokingVertex")); pGlProvokingVertexEXT= (PFNGLPROVOKINGVERTEXEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glProvokingVertexEXT")); pGlColorMaskIndexedEXT= (PFNGLCOLORMASKINDEXEDEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glColorMaskIndexedEXT")); pGlEnableIndexedEXT= (PFNGLENABLEINDEXEDEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glEnableIndexedEXT")); pGlDisableIndexedEXT= (PFNGLDISABLEINDEXEDEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDisableIndexedEXT")); pGlBlendFuncIndexedAMD= (PFNGLBLENDFUNCINDEXEDAMDPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBlendFuncIndexedAMD")); pGlBlendFunciARB= (PFNGLBLENDFUNCIPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBlendFunciARB")); pGlProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glProgramParameteriARB")); pGlProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glProgramParameteriEXT")); // occlusion query pGlGenQueriesARB = (PFNGLGENQUERIESARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenQueriesARB")); pGlDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteQueriesARB")); pGlIsQueryARB = (PFNGLISQUERYARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glIsQueryARB")); pGlBeginQueryARB = (PFNGLBEGINQUERYARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBeginQueryARB")); pGlEndQueryARB = (PFNGLENDQUERYARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glEndQueryARB")); pGlGetQueryivARB = (PFNGLGETQUERYIVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetQueryivARB")); pGlGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetQueryObjectivARB")); pGlGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetQueryObjectuivARB")); pGlGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGenOcclusionQueriesNV")); pGlDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glDeleteOcclusionQueriesNV")); pGlIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glIsOcclusionQueryNV")); pGlBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glBeginOcclusionQueryNV")); pGlEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glEndOcclusionQueryNV")); pGlGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetOcclusionQueryivNV")); pGlGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) IRR_OGL_LOAD_EXTENSION(reinterpret_cast<const GLubyte*>("glGetOcclusionQueryuivNV")); #endif // _IRR_OPENGL_USE_EXTPOINTER_ #endif // _IRR_WINDOWS_API_ GLint num; // set some properties #if defined(GL_ARB_multitexture) || defined(GL_VERSION_1_3) if (Version>102 || FeatureAvailable[IRR_ARB_multitexture]) { glGetIntegerv(GL_MAX_TEXTURE_UNITS, &num); MaxSupportedTextures=static_cast<u8>(num); /*! -- AIP ---*/ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num); if (MaxSupportedTextures<static_cast<u8>(num)) MaxSupportedTextures=static_cast<u8>(num); /*! -- AIP ---*/ } #endif glGetIntegerv(GL_MAX_LIGHTS, &num); MaxLights=static_cast<u8>(num); #ifdef GL_EXT_texture_filter_anisotropic if (FeatureAvailable[IRR_EXT_texture_filter_anisotropic]) { glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &num); MaxAnisotropy=static_cast<u8>(num); } #endif #ifdef GL_VERSION_1_2 if (Version>101) { glGetIntegerv(GL_MAX_ELEMENTS_INDICES, &num); MaxIndices=num; } #endif glGetIntegerv(GL_MAX_TEXTURE_SIZE, &num); MaxTextureSize=static_cast<u32>(num); if (queryFeature(EVDF_GEOMETRY_SHADER)) { #if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_shader4) glGetIntegerv(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, &num); MaxGeometryVerticesOut=static_cast<u32>(num); #elif defined(GL_NV_geometry_program4) extGlGetProgramiv(GEOMETRY_PROGRAM_NV, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, &num); MaxGeometryVerticesOut=static_cast<u32>(num); #endif } #ifdef GL_EXT_texture_lod_bias if (FeatureAvailable[IRR_EXT_texture_lod_bias]) glGetFloatv(GL_MAX_TEXTURE_LOD_BIAS_EXT, &MaxTextureLODBias); #endif glGetIntegerv(GL_MAX_CLIP_PLANES, &num); MaxUserClipPlanes=static_cast<u8>(num); glGetIntegerv(GL_AUX_BUFFERS, &num); MaxAuxBuffers=static_cast<u8>(num); #ifdef GL_ARB_draw_buffers if (FeatureAvailable[IRR_ARB_draw_buffers]) { glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &num); MaxMultipleRenderTargets = static_cast<u8>(num); } #endif #if defined(GL_ATI_draw_buffers) #ifdef GL_ARB_draw_buffers else #endif if (FeatureAvailable[IRR_ATI_draw_buffers]) { glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &num); MaxMultipleRenderTargets = static_cast<u8>(num); } #endif glGetFloatv(GL_ALIASED_LINE_WIDTH_RANGE, DimAliasedLine); glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, DimAliasedPoint); glGetFloatv(GL_SMOOTH_LINE_WIDTH_RANGE, DimSmoothedLine); glGetFloatv(GL_SMOOTH_POINT_SIZE_RANGE, DimSmoothedPoint); #if defined(GL_ARB_shading_language_100) || defined (GL_VERSION_2_0) if (FeatureAvailable[IRR_ARB_shading_language_100] || Version>=200) { glGetError(); // clean error buffer #ifdef GL_SHADING_LANGUAGE_VERSION const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION); #else const GLubyte* shaderVersion = glGetString(GL_SHADING_LANGUAGE_VERSION_ARB); #endif if (glGetError() == GL_INVALID_ENUM) ShaderLanguageVersion = 100; else { const f32 sl_ver = core::fast_atof(reinterpret_cast<const c8*>(shaderVersion)); ShaderLanguageVersion = static_cast<u16>(core::floor32(sl_ver)*100+core::round32(core::fract(sl_ver)*10.0f)); } } #endif #ifdef _IRR_OPENGL_USE_EXTPOINTER_ if (!pGlActiveTextureARB || !pGlClientActiveTextureARB) { MultiTextureExtension = false; os::Printer::log("Failed to load OpenGL's multitexture extension, proceeding without.", ELL_WARNING); } else #endif MaxTextureUnits = core::min_(MaxSupportedTextures, static_cast<u8>(MATERIAL_MAX_TEXTURES)); if (MaxTextureUnits < 2) { MultiTextureExtension = false; os::Printer::log("Warning: OpenGL device only has one texture unit. Disabling multitexturing.", ELL_WARNING); } #ifdef GL_ARB_occlusion_query if (FeatureAvailable[IRR_ARB_occlusion_query]) { extGlGetQueryiv(GL_SAMPLES_PASSED_ARB,GL_QUERY_COUNTER_BITS_ARB, &num); OcclusionQuerySupport=(num>0); } else #endif #ifdef GL_NV_occlusion_query if (FeatureAvailable[IRR_NV_occlusion_query]) { glGetIntegerv(GL_PIXEL_COUNTER_BITS_NV, &num); OcclusionQuerySupport=(num>0); } else #endif OcclusionQuerySupport=false; #ifdef _DEBUG if (FeatureAvailable[IRR_NVX_gpu_memory_info]) { // undocumented flags, so use the RAW values GLint val; glGetIntegerv(0x9047, &val); os::Printer::log("Dedicated video memory (kB)", core::stringc(val)); glGetIntegerv(0x9048, &val); os::Printer::log("Total video memory (kB)", core::stringc(val)); glGetIntegerv(0x9049, &val); os::Printer::log("Available video memory (kB)", core::stringc(val)); } #ifdef GL_ATI_meminfo if (FeatureAvailable[IRR_ATI_meminfo]) { GLint val[4]; glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, val); os::Printer::log("Free texture memory (kB)", core::stringc(val[0])); glGetIntegerv(GL_VBO_FREE_MEMORY_ATI, val); os::Printer::log("Free VBO memory (kB)", core::stringc(val[0])); glGetIntegerv(GL_RENDERBUFFER_FREE_MEMORY_ATI, val); os::Printer::log("Free render buffer memory (kB)", core::stringc(val[0])); } #endif #endif } bool COpenGLExtensionHandler::queryFeature(E_VIDEO_DRIVER_FEATURE feature) const { switch (feature) { case EVDF_RENDER_TO_TARGET: return true; case EVDF_HARDWARE_TL: return true; // we cannot tell other things case EVDF_MULTITEXTURE: return MultiTextureExtension; case EVDF_BILINEAR_FILTER: return true; case EVDF_MIP_MAP: return true; case EVDF_MIP_MAP_AUTO_UPDATE: return FeatureAvailable[IRR_SGIS_generate_mipmap]; case EVDF_STENCIL_BUFFER: return StencilBuffer; case EVDF_VERTEX_SHADER_1_1: case EVDF_ARB_VERTEX_PROGRAM_1: return FeatureAvailable[IRR_ARB_vertex_program] || FeatureAvailable[IRR_NV_vertex_program1_1]; case EVDF_PIXEL_SHADER_1_1: case EVDF_PIXEL_SHADER_1_2: case EVDF_ARB_FRAGMENT_PROGRAM_1: return FeatureAvailable[IRR_ARB_fragment_program] || FeatureAvailable[IRR_NV_fragment_program]; case EVDF_PIXEL_SHADER_2_0: case EVDF_VERTEX_SHADER_2_0: case EVDF_ARB_GLSL: return (FeatureAvailable[IRR_ARB_shading_language_100]||Version>=200); case EVDF_TEXTURE_NSQUARE: return true; // non-square is always supported case EVDF_TEXTURE_NPOT: // Some ATI cards seem to have only SW support in OpenGL 2.0 // drivers if the extension is not exposed, so we skip this // extra test for now! // return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]||Version>=200); return (FeatureAvailable[IRR_ARB_texture_non_power_of_two]); case EVDF_FRAMEBUFFER_OBJECT: return FeatureAvailable[IRR_EXT_framebuffer_object]; case EVDF_VERTEX_BUFFER_OBJECT: return FeatureAvailable[IRR_ARB_vertex_buffer_object]; case EVDF_COLOR_MASK: return true; case EVDF_ALPHA_TO_COVERAGE: return FeatureAvailable[IRR_ARB_multisample]; case EVDF_GEOMETRY_SHADER: return FeatureAvailable[IRR_ARB_geometry_shader4] || FeatureAvailable[IRR_EXT_geometry_shader4] || FeatureAvailable[IRR_NV_geometry_program4] || FeatureAvailable[IRR_NV_geometry_shader4]; case EVDF_MULTIPLE_RENDER_TARGETS: return FeatureAvailable[IRR_ARB_draw_buffers] || FeatureAvailable[IRR_ATI_draw_buffers]; case EVDF_MRT_BLEND: case EVDF_MRT_COLOR_MASK: return FeatureAvailable[IRR_EXT_draw_buffers2]; case EVDF_MRT_BLEND_FUNC: return FeatureAvailable[IRR_ARB_draw_buffers_blend] || FeatureAvailable[IRR_AMD_draw_buffers_blend]; case EVDF_OCCLUSION_QUERY: return FeatureAvailable[IRR_ARB_occlusion_query] && OcclusionQuerySupport; default: return false; }; } } } #endif
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