// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__ #define __C_OPENGL_PARALLAX_MAP_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "COpenGLShaderMaterialRenderer.h" #include "IShaderConstantSetCallBack.h" namespace irr { namespace video { //! Class for rendering normal maps with OpenGL class COpenGLParallaxMapRenderer : public COpenGLShaderMaterialRenderer, public IShaderConstantSetCallBack { public: //! Constructor COpenGLParallaxMapRenderer(video::COpenGLDriver* driver, s32& outMaterialTypeNr, IMaterialRenderer* baseMaterial); //! Destructor ~COpenGLParallaxMapRenderer(); //! Called by the engine when the vertex and/or pixel shader constants for an //! material renderer should be set. virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData); //! Returns the render capability of the material. virtual s32 getRenderCapability() const; virtual void OnSetMaterial(const SMaterial& material) { } virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial, bool resetAllRenderstates, video::IMaterialRendererServices* services); protected: bool CompiledShaders; f32 CurrentScale; }; } // end namespace video } // end namespace irr #endif #endif
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