// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__ #define __C_OPENGL_SHADER_MATERIAL_RENDERER_H_INCLUDED__ #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OPENGL_ #if defined(_IRR_OPENGL_USE_EXTPOINTER_) #define GL_GLEXT_LEGACY 1 #else #define GL_GLEXT_PROTOTYPES 1 #endif #ifdef _IRR_WINDOWS_API_ #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <GL/gl.h> #elif defined(_IRR_OSX_PLATFORM_) #include <OpenGL/gl.h> #elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) #define NO_SDL_GLEXT #include <SDL/SDL_video.h> #include <SDL/SDL_opengl.h> #else #include <GL/gl.h> #endif #include "IMaterialRenderer.h" namespace irr { namespace video { class COpenGLDriver; class IShaderConstantSetCallBack; class IMaterialRenderer; //! Class for using vertex and pixel shaders with OpenGL class COpenGLShaderMaterialRenderer : public IMaterialRenderer { public: //! Constructor COpenGLShaderMaterialRenderer(COpenGLDriver* driver, s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData); //! Destructor virtual ~COpenGLShaderMaterialRenderer(); virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates, IMaterialRendererServices* services); virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype); virtual void OnUnsetMaterial(); //! Returns if the material is transparent. virtual bool isTransparent() const; protected: //! constructor only for use by derived classes who want to //! create a fall back material for example. COpenGLShaderMaterialRenderer(COpenGLDriver* driver, IShaderConstantSetCallBack* callback, IMaterialRenderer* baseMaterial, s32 userData=0); // must not be called more than once! void init(s32& outMaterialTypeNr, const c8* vertexShaderProgram, const c8* pixelShaderProgram, E_VERTEX_TYPE type); bool createPixelShader(const c8* pxsh); bool createVertexShader(const c8* vtxsh); bool checkError(const irr::c8* type); COpenGLDriver* Driver; IShaderConstantSetCallBack* CallBack; IMaterialRenderer* BaseMaterial; GLuint VertexShader; // We have 4 values here, [0] is the non-fog version, the other three are // ARB_fog_linear, ARB_fog_exp, and ARB_fog_exp2 in that order core::array<GLuint> PixelShader; s32 UserData; }; } // end namespace video } // end namespace irr #endif #endif
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