// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "IrrCompileConfig.h" #ifdef _IRR_COMPILE_WITH_OPENGL_ #include "irrTypes.h" #include "COpenGLTexture.h" #include "COpenGLDriver.h" #include "os.h" #include "CImage.h" #include "CColorConverter.h" #include "irrString.h" namespace irr { namespace video { //! constructor for usual textures COpenGLTexture::COpenGLTexture(IImage* origImage, const io::path& name, void* mipmapData, COpenGLDriver* driver) : ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0), TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT), PixelType(GL_UNSIGNED_BYTE), MipLevelStored(0), IsRenderTarget(false), AutomaticMipmapUpdate(false), ReadOnlyLock(false), KeepImage(true) { #ifdef _DEBUG setDebugName("COpenGLTexture"); #endif HasMipMaps = Driver->getTextureCreationFlag(ETCF_CREATE_MIP_MAPS); getImageValues(origImage); glGenTextures(1, &TextureName); if (ImageSize==TextureSize) { Image = new CImage(ColorFormat, ImageSize); origImage->copyTo(Image); } else { Image = new CImage(ColorFormat, TextureSize); // scale texture origImage->copyToScaling(Image); } uploadTexture(true, mipmapData); if (!KeepImage) { Image->drop(); Image=0; } } //! constructor for basic setup (only for derived classes) COpenGLTexture::COpenGLTexture(const io::path& name, COpenGLDriver* driver) : ITexture(name), ColorFormat(ECF_A8R8G8B8), Driver(driver), Image(0), MipImage(0), TextureName(0), InternalFormat(GL_RGBA), PixelFormat(GL_BGRA_EXT), PixelType(GL_UNSIGNED_BYTE), MipLevelStored(0), HasMipMaps(true), IsRenderTarget(false), AutomaticMipmapUpdate(false), ReadOnlyLock(false), KeepImage(true) { #ifdef _DEBUG setDebugName("COpenGLTexture"); #endif } //! destructor COpenGLTexture::~COpenGLTexture() { if (TextureName) glDeleteTextures(1, &TextureName); if (Image) Image->drop(); } //! Choose best matching color format, based on texture creation flags ECOLOR_FORMAT COpenGLTexture::getBestColorFormat(ECOLOR_FORMAT format) { ECOLOR_FORMAT destFormat = ECF_A8R8G8B8; switch (format) { case ECF_A1R5G5B5: if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT)) destFormat = ECF_A1R5G5B5; break; case ECF_R5G6B5: if (!Driver->getTextureCreationFlag(ETCF_ALWAYS_32_BIT)) destFormat = ECF_A1R5G5B5; break; case ECF_A8R8G8B8: if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) || Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED)) destFormat = ECF_A1R5G5B5; break; case ECF_R8G8B8: if (Driver->getTextureCreationFlag(ETCF_ALWAYS_16_BIT) || Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED)) destFormat = ECF_A1R5G5B5; default: break; } if (Driver->getTextureCreationFlag(ETCF_NO_ALPHA_CHANNEL)) { switch (destFormat) { case ECF_A1R5G5B5: destFormat = ECF_R5G6B5; break; case ECF_A8R8G8B8: destFormat = ECF_R8G8B8; break; default: break; } } return destFormat; } //! Get opengl values for the GPU texture storage GLint COpenGLTexture::getOpenGLFormatAndParametersFromColorFormat(ECOLOR_FORMAT format, GLint& filtering, GLenum& colorformat, GLenum& type) { // default filtering = GL_LINEAR; colorformat = GL_RGBA; type = GL_UNSIGNED_BYTE; switch(format) { case ECF_A1R5G5B5: colorformat=GL_BGRA_EXT; type=GL_UNSIGNED_SHORT_1_5_5_5_REV; return GL_RGBA; case ECF_R5G6B5: colorformat=GL_BGR; type=GL_UNSIGNED_SHORT_5_6_5_REV; return GL_RGB; case ECF_R8G8B8: colorformat=GL_BGR; type=GL_UNSIGNED_BYTE; return GL_RGB; case ECF_A8R8G8B8: colorformat=GL_BGRA_EXT; if (Driver->Version > 101) type=GL_UNSIGNED_INT_8_8_8_8_REV; return GL_RGBA; // Floating Point texture formats. Thanks to Patryk "Nadro" Nadrowski. case ECF_R16F: { #ifdef GL_ARB_texture_rg filtering = GL_NEAREST; colorformat = GL_RED; type = GL_FLOAT; return GL_R16F; #else return GL_RGB8; #endif } case ECF_G16R16F: { #ifdef GL_ARB_texture_rg filtering = GL_NEAREST; colorformat = GL_RG; type = GL_FLOAT; return GL_RG16F; #else return GL_RGB8; #endif } case ECF_A16B16G16R16F: { #ifdef GL_ARB_texture_rg filtering = GL_NEAREST; colorformat = GL_RGBA; type = GL_FLOAT; return GL_RGBA16F_ARB; #else return GL_RGBA8; #endif } case ECF_R32F: { #ifdef GL_ARB_texture_rg filtering = GL_NEAREST; colorformat = GL_RED; type = GL_FLOAT; return GL_R32F; #else return GL_RGB8; #endif } case ECF_G32R32F: { #ifdef GL_ARB_texture_rg filtering = GL_NEAREST; colorformat = GL_RG; type = GL_FLOAT; return GL_RG32F; #else return GL_RGB8; #endif } case ECF_A32B32G32R32F: { #ifdef GL_ARB_texture_float filtering = GL_NEAREST; colorformat = GL_RGBA; type = GL_FLOAT; return GL_RGBA32F_ARB; #else return GL_RGBA8; #endif } default: { os::Printer::log("Unsupported texture format", ELL_ERROR); return GL_RGBA8; } } } // prepare values ImageSize, TextureSize, and ColorFormat based on image void COpenGLTexture::getImageValues(IImage* image) { if (!image) { os::Printer::log("No image for OpenGL texture.", ELL_ERROR); return; } ImageSize = image->getDimension(); if ( !ImageSize.Width || !ImageSize.Height) { os::Printer::log("Invalid size of image for OpenGL Texture.", ELL_ERROR); return; } const f32 ratio = (f32)ImageSize.Width/(f32)ImageSize.Height; if ((ImageSize.Width>Driver->MaxTextureSize) && (ratio >= 1.0f)) { ImageSize.Width = Driver->MaxTextureSize; ImageSize.Height = (u32)(Driver->MaxTextureSize/ratio); } else if (ImageSize.Height>Driver->MaxTextureSize) { ImageSize.Height = Driver->MaxTextureSize; ImageSize.Width = (u32)(Driver->MaxTextureSize*ratio); } TextureSize=ImageSize.getOptimalSize(!Driver->queryFeature(EVDF_TEXTURE_NPOT)); ColorFormat = getBestColorFormat(image->getColorFormat()); } //! copies the the texture into an open gl texture. void COpenGLTexture::uploadTexture(bool newTexture, void* mipmapData, u32 level) { // check which image needs to be uploaded IImage* image = level?MipImage:Image; if (!image) { os::Printer::log("No image for OpenGL texture to upload", ELL_ERROR); return; } // get correct opengl color data values GLenum oldInternalFormat = InternalFormat; GLint filtering; InternalFormat = getOpenGLFormatAndParametersFromColorFormat(ColorFormat, filtering, PixelFormat, PixelType); // make sure we don't change the internal format of existing images if (!newTexture) InternalFormat=oldInternalFormat; Driver->setActiveTexture(0, this); if (Driver->testGLError()) os::Printer::log("Could not bind Texture", ELL_ERROR); // mipmap handling for main texture if (!level && newTexture) { #ifndef DISABLE_MIPMAPPING #ifdef GL_SGIS_generate_mipmap // auto generate if possible and no mipmap data is given if (HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE)) { if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED)) glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST); else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY)) glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); else glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_DONT_CARE); // automatically generate and update mipmaps glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE ); AutomaticMipmapUpdate=true; } else #endif { // Either generate manually due to missing capability // or use predefined mipmap data AutomaticMipmapUpdate=false; regenerateMipMapLevels(mipmapData); } if (HasMipMaps) // might have changed in regenerateMipMapLevels { // enable bilinear mipmap filter glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } else #else HasMipMaps=false; os::Printer::log("Did not create OpenGL texture mip maps.", ELL_INFORMATION); #endif { // enable bilinear filter without mipmaps glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } } // now get image data and upload to GPU void* source = image->lock(); if (newTexture) glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width, image->getDimension().Height, 0, PixelFormat, PixelType, source); else glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width, image->getDimension().Height, PixelFormat, PixelType, source); image->unlock(); if (Driver->testGLError()) os::Printer::log("Could not glTexImage2D", ELL_ERROR); } //! lock function void* COpenGLTexture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel) { // store info about which image is locked IImage* image = (mipmapLevel==0)?Image:MipImage; ReadOnlyLock |= (mode==ETLM_READ_ONLY); MipLevelStored = mipmapLevel; // if data not available or might have changed on GPU download it if (!image || IsRenderTarget) { // prepare the data storage if necessary if (!image) { if (mipmapLevel) { u32 i=0; u32 width = TextureSize.Width; u32 height = TextureSize.Height; do { if (width>1) width>>=1; if (height>1) height>>=1; ++i; } while (i != mipmapLevel); MipImage = image = new CImage(ECF_A8R8G8B8, core::dimension2du(width,height)); } else Image = image = new CImage(ECF_A8R8G8B8, ImageSize); ColorFormat = ECF_A8R8G8B8; } if (!image) return 0; if (mode != ETLM_WRITE_ONLY) { u8* pixels = static_cast<u8*>(image->lock()); if (!pixels) return 0; // we need to keep the correct texture bound later on GLint tmpTexture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &tmpTexture); glBindTexture(GL_TEXTURE_2D, TextureName); // allows to read pixels in top-to-bottom order #ifdef GL_MESA_pack_invert if (Driver->queryOpenGLFeature(COpenGLExtensionHandler::IRR_MESA_pack_invert)) glPixelStorei(GL_PACK_INVERT_MESA, GL_TRUE); #endif // download GPU data as ARGB8 to pixels; glGetTexImage(GL_TEXTURE_2D, mipmapLevel, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels); #ifdef GL_MESA_pack_invert if (Driver->queryOpenGLFeature(COpenGLExtensionHandler::IRR_MESA_pack_invert)) glPixelStorei(GL_PACK_INVERT_MESA, GL_FALSE); else #endif { // opengl images are horizontally flipped, so we have to fix that here. const s32 pitch=image->getPitch(); u8* p2 = pixels + (image->getDimension().Height - 1) * pitch; u8* tmpBuffer = new u8[pitch]; for (u32 i=0; i < image->getDimension().Height; i += 2) { memcpy(tmpBuffer, pixels, pitch); memcpy(pixels, p2, pitch); memcpy(p2, tmpBuffer, pitch); pixels += pitch; p2 -= pitch; } delete [] tmpBuffer; } image->unlock(); //reset old bound texture glBindTexture(GL_TEXTURE_2D, tmpTexture); } } return image->lock(); } //! unlock function void COpenGLTexture::unlock() { // test if miplevel or main texture was locked IImage* image = MipImage?MipImage:Image; if (!image) return; // unlock image to see changes image->unlock(); // copy texture data to GPU if (!ReadOnlyLock) uploadTexture(false, 0, MipLevelStored); ReadOnlyLock = false; // cleanup local image if (MipImage) { MipImage->drop(); MipImage=0; } else if (!KeepImage) { Image->drop(); Image=0; } // update information if (Image) ColorFormat=Image->getColorFormat(); else ColorFormat=ECF_A8R8G8B8; } //! Returns size of the original image. const core::dimension2d<u32>& COpenGLTexture::getOriginalSize() const { return ImageSize; } //! Returns size of the texture. const core::dimension2d<u32>& COpenGLTexture::getSize() const { return TextureSize; } //! returns driver type of texture, i.e. the driver, which created the texture E_DRIVER_TYPE COpenGLTexture::getDriverType() const { return EDT_OPENGL; } //! returns color format of texture ECOLOR_FORMAT COpenGLTexture::getColorFormat() const { return ColorFormat; } //! returns pitch of texture (in bytes) u32 COpenGLTexture::getPitch() const { if (Image) return Image->getPitch(); else return 0; } //! return open gl texture name GLuint COpenGLTexture::getOpenGLTextureName() const { return TextureName; } //! Returns whether this texture has mipmaps bool COpenGLTexture::hasMipMaps() const { return HasMipMaps; } //! Regenerates the mip map levels of the texture. Useful after locking and //! modifying the texture void COpenGLTexture::regenerateMipMapLevels(void* mipmapData) { if (AutomaticMipmapUpdate || !HasMipMaps || !Image) return; if ((Image->getDimension().Width==1) && (Image->getDimension().Height==1)) return; // Manually create mipmaps or use prepared version u32 width=Image->getDimension().Width; u32 height=Image->getDimension().Height; u32 i=0; u8* target = static_cast<u8*>(mipmapData); do { if (width>1) width>>=1; if (height>1) height>>=1; ++i; if (!target) target = new u8[width*height*Image->getBytesPerPixel()]; // create scaled version if no mipdata available if (!mipmapData) Image->copyToScaling(target, width, height, Image->getColorFormat()); glTexImage2D(GL_TEXTURE_2D, i, InternalFormat, width, height, 0, PixelFormat, PixelType, target); // get next prepared mipmap data if available if (mipmapData) { mipmapData = static_cast<u8*>(mipmapData)+width*height*Image->getBytesPerPixel(); target = static_cast<u8*>(mipmapData); } } while (width!=1 || height!=1); // cleanup if (!mipmapData) delete [] target; } bool COpenGLTexture::isRenderTarget() const { return IsRenderTarget; } void COpenGLTexture::setIsRenderTarget(bool isTarget) { IsRenderTarget = isTarget; } bool COpenGLTexture::isFrameBufferObject() const { return false; } //! Bind Render Target Texture void COpenGLTexture::bindRTT() { } //! Unbind Render Target Texture void COpenGLTexture::unbindRTT() { Driver->setActiveTexture(0, this); // Copy Our ViewPort To The Texture glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, getSize().Width, getSize().Height); } /* FBO Textures */ // helper function for render to texture static bool checkFBOStatus(COpenGLDriver* Driver); //! RTT ColorFrameBuffer constructor COpenGLFBOTexture::COpenGLFBOTexture(const core::dimension2d<u32>& size, const io::path& name, COpenGLDriver* driver, ECOLOR_FORMAT format) : COpenGLTexture(name, driver), DepthTexture(0), ColorFrameBuffer(0) { #ifdef _DEBUG setDebugName("COpenGLTexture_FBO"); #endif ImageSize = size; TextureSize = size; if (ECF_UNKNOWN == format) format = getBestColorFormat(driver->getColorFormat()); GLint FilteringType; InternalFormat = getOpenGLFormatAndParametersFromColorFormat(format, FilteringType, PixelFormat, PixelType); HasMipMaps = false; IsRenderTarget = true; #ifdef GL_EXT_framebuffer_object // generate frame buffer Driver->extGlGenFramebuffers(1, &ColorFrameBuffer); bindRTT(); // generate color texture glGenTextures(1, &TextureName); Driver->setActiveTexture(0, this); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, FilteringType); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, ImageSize.Width, ImageSize.Height, 0, PixelFormat, PixelType, 0); // attach color texture to frame buffer Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, TextureName, 0); #endif unbindRTT(); } //! destructor COpenGLFBOTexture::~COpenGLFBOTexture() { if (DepthTexture) if (DepthTexture->drop()) Driver->removeDepthTexture(DepthTexture); if (ColorFrameBuffer) Driver->extGlDeleteFramebuffers(1, &ColorFrameBuffer); } bool COpenGLFBOTexture::isFrameBufferObject() const { return true; } //! Bind Render Target Texture void COpenGLFBOTexture::bindRTT() { #ifdef GL_EXT_framebuffer_object if (ColorFrameBuffer != 0) Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, ColorFrameBuffer); glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); #endif } //! Unbind Render Target Texture void COpenGLFBOTexture::unbindRTT() { #ifdef GL_EXT_framebuffer_object if (ColorFrameBuffer != 0) Driver->extGlBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); #endif } /* FBO Depth Textures */ //! RTT DepthBuffer constructor COpenGLFBODepthTexture::COpenGLFBODepthTexture( const core::dimension2d<u32>& size, const io::path& name, COpenGLDriver* driver, bool useStencil) : COpenGLTexture(name, driver), DepthRenderBuffer(0), StencilRenderBuffer(0), UseStencil(useStencil) { #ifdef _DEBUG setDebugName("COpenGLTextureFBO_Depth"); #endif ImageSize = size; TextureSize = size; InternalFormat = GL_RGBA; PixelFormat = GL_RGBA; PixelType = GL_UNSIGNED_BYTE; HasMipMaps = false; if (useStencil) { glGenTextures(1, &DepthRenderBuffer); glBindTexture(GL_TEXTURE_2D, DepthRenderBuffer); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); #ifdef GL_EXT_packed_depth_stencil if (Driver->queryOpenGLFeature(COpenGLExtensionHandler::IRR_EXT_packed_depth_stencil)) { // generate packed depth stencil texture glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_STENCIL_EXT, ImageSize.Width, ImageSize.Height, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0); StencilRenderBuffer = DepthRenderBuffer; // stencil is packed with depth } else // generate separate stencil and depth textures #endif { // generate depth texture glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, ImageSize.Width, ImageSize.Height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0); // generate stencil texture glGenTextures(1, &StencilRenderBuffer); glBindTexture(GL_TEXTURE_2D, StencilRenderBuffer); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_STENCIL_INDEX, ImageSize.Width, ImageSize.Height, 0, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, 0); } } #ifdef GL_EXT_framebuffer_object else { // generate depth buffer Driver->extGlGenRenderbuffers(1, &DepthRenderBuffer); Driver->extGlBindRenderbuffer(GL_RENDERBUFFER_EXT, DepthRenderBuffer); Driver->extGlRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, ImageSize.Width, ImageSize.Height); } #endif } //! destructor COpenGLFBODepthTexture::~COpenGLFBODepthTexture() { if (DepthRenderBuffer && UseStencil) glDeleteTextures(1, &DepthRenderBuffer); else Driver->extGlDeleteRenderbuffers(1, &DepthRenderBuffer); if (StencilRenderBuffer && StencilRenderBuffer != DepthRenderBuffer) glDeleteTextures(1, &StencilRenderBuffer); } //combine depth texture and rtt bool COpenGLFBODepthTexture::attach(ITexture* renderTex) { if (!renderTex) return false; video::COpenGLFBOTexture* rtt = static_cast<video::COpenGLFBOTexture*>(renderTex); rtt->bindRTT(); #ifdef GL_EXT_framebuffer_object if (UseStencil) { // attach stencil texture to stencil buffer Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, GL_TEXTURE_2D, StencilRenderBuffer, 0); // attach depth texture to depth buffer Driver->extGlFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_TEXTURE_2D, DepthRenderBuffer, 0); } else { // attach depth renderbuffer to depth buffer Driver->extGlFramebufferRenderbuffer(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, DepthRenderBuffer); } #endif // check the status if (!checkFBOStatus(Driver)) { os::Printer::log("FBO incomplete"); return false; } rtt->DepthTexture=this; grab(); // grab the depth buffer, not the RTT rtt->unbindRTT(); return true; } //! Bind Render Target Texture void COpenGLFBODepthTexture::bindRTT() { } //! Unbind Render Target Texture void COpenGLFBODepthTexture::unbindRTT() { } bool checkFBOStatus(COpenGLDriver* Driver) { #ifdef GL_EXT_framebuffer_object GLenum status = Driver->extGlCheckFramebufferStatus(GL_FRAMEBUFFER_EXT); switch (status) { //Our FBO is perfect, return true case GL_FRAMEBUFFER_COMPLETE_EXT: return true; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: os::Printer::log("FBO has invalid read buffer", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: os::Printer::log("FBO has invalid draw buffer", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: os::Printer::log("FBO has one or several incomplete image attachments", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: os::Printer::log("FBO has one or several image attachments with different internal formats", ELL_ERROR); break; case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: os::Printer::log("FBO has one or several image attachments with different dimensions", ELL_ERROR); break; // not part of fbo_object anymore, but won't harm as it is just a return value #ifdef GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: os::Printer::log("FBO has a duplicate image attachment", ELL_ERROR); break; #endif case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: os::Printer::log("FBO missing an image attachment", ELL_ERROR); break; #ifdef GL_EXT_framebuffer_multisample case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT: os::Printer::log("FBO wrong multisample setup", ELL_ERROR); break; #endif case GL_FRAMEBUFFER_UNSUPPORTED_EXT: os::Printer::log("FBO format unsupported", ELL_ERROR); break; default: break; } #endif os::Printer::log("FBO error", ELL_ERROR); _IRR_DEBUG_BREAK_IF(true); return false; } } // end namespace video } // end namespace irr #endif // _IRR_COMPILE_WITH_OPENGL_
Options | Liens officiels | Caractéristiques | Statistiques | Communauté |
---|---|---|---|---|
Corrections |
|
xhtml 1.0 css 2.1 Propulsé par FluxBB Traduit par FluxBB.fr |
882 membres 1429 sujets 11119 messages |
Dernier membre inscrit: LiseBuisson96 79 invités en ligne Aucun membre connecté RSS Feed |