// Copyright (C) 2009-2011 Gaz Davidson // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PLY_MESH_FILE_LOADER_H_INCLUDED__ #define __C_PLY_MESH_FILE_LOADER_H_INCLUDED__ #include "IMeshLoader.h" #include "CDynamicMeshBuffer.h" namespace irr { namespace scene { enum E_PLY_PROPERTY_TYPE { EPLYPT_INT8 = 0, EPLYPT_INT16, EPLYPT_INT32, EPLYPT_FLOAT32, EPLYPT_FLOAT64, EPLYPT_LIST, EPLYPT_UNKNOWN }; //! Meshloader capable of loading obj meshes. class CPLYMeshFileLoader : public IMeshLoader { public: //! Constructor CPLYMeshFileLoader(); //! Destructor virtual ~CPLYMeshFileLoader(); //! returns true if the file maybe is able to be loaded by this class //! based on the file extension (e.g. ".ply") virtual bool isALoadableFileExtension(const io::path& filename) const; //! creates/loads an animated mesh from the file. virtual IAnimatedMesh* createMesh(io::IReadFile* file); private: struct SPLYProperty { core::stringc Name; E_PLY_PROPERTY_TYPE Type; union { u8 Int8; u16 Int16; u32 Int32; f32 Float32; f64 Double; struct SPLYListProperty { E_PLY_PROPERTY_TYPE CountType; E_PLY_PROPERTY_TYPE ItemType; } List; } Data; inline u32 size() const { switch(Type) { case EPLYPT_INT8: return 1; case EPLYPT_INT16: return 2; case EPLYPT_INT32: case EPLYPT_FLOAT32: return 4; case EPLYPT_FLOAT64: return 8; case EPLYPT_LIST: case EPLYPT_UNKNOWN: default: return 0; } } inline bool isFloat() const { switch(Type) { case EPLYPT_FLOAT32: case EPLYPT_FLOAT64: return true; case EPLYPT_INT8: case EPLYPT_INT16: case EPLYPT_INT32: case EPLYPT_LIST: case EPLYPT_UNKNOWN: default: return false; } } }; struct SPLYElement { // name of the element. We only want "vertex" and "face" elements // but we have to parse the others anyway. core::stringc Name; // The number of elements in the file u32 Count; // Properties of this element core::array<SPLYProperty> Properties; // in binary files, true if this is a fixed size bool IsFixedWidth; // known size in bytes, 0 if unknown u32 KnownSize; }; bool allocateBuffer(); c8* getNextLine(); c8* getNextWord(); void fillBuffer(); E_PLY_PROPERTY_TYPE getPropertyType(const c8* typeString) const; bool readVertex(const SPLYElement &Element, scene::CDynamicMeshBuffer* mb); bool readFace(const SPLYElement &Element, scene::CDynamicMeshBuffer* mb); void skipElement(const SPLYElement &Element); void skipProperty(const SPLYProperty &Property); f32 getFloat(E_PLY_PROPERTY_TYPE t); u32 getInt(E_PLY_PROPERTY_TYPE t); void moveForward(u32 bytes); core::array<SPLYElement*> ElementList; io::IReadFile *File; c8 *Buffer; bool IsBinaryFile, IsWrongEndian, EndOfFile; s32 LineLength, WordLength; c8 *StartPointer, *EndPointer, *LineEndPointer; }; } // end namespace scene } // end namespace irr #endif
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