Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CPLYMeshWriter.cpp :


// Copyright (C) 2008-2011 Christian Stehno

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#include "IrrCompileConfig.h" 

#ifdef _IRR_COMPILE_WITH_PLY_WRITER_

#include "CPLYMeshWriter.h"
#include "os.h"
#include "IMesh.h"
#include "IMeshBuffer.h"
#include "IWriteFile.h"

namespace irr
{
namespace scene
{

CPLYMeshWriter::CPLYMeshWriter()
{
	#ifdef _DEBUG
	setDebugName("CPLYMeshWriter");
	#endif
}


//! Returns the type of the mesh writer

EMESH_WRITER_TYPE CPLYMeshWriter::getType() const
{
	return EMWT_PLY;
}

//! writes a mesh

bool CPLYMeshWriter::writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags)
{
	if (!file || !mesh)
		return false;

	os::Printer::log("Writing mesh", file->getFileName());

	// write PLY header

	core::stringc header = 
        	"ply\n"
		"format ascii 1.0\n" 
		"comment Irrlicht Engine ";
	header +=  IRRLICHT_SDK_VERSION;

	// get vertex and triangle counts

	u32 VertexCount   = 0;
	u32 TriangleCount = 0;

	for (u32 i=0; i < mesh->getMeshBufferCount(); ++i)
	{
		VertexCount   += mesh->getMeshBuffer(i)->getVertexCount();
		TriangleCount += mesh->getMeshBuffer(i)->getIndexCount() / 3;
	}

	// vertex definition

	header += "\nelement vertex ";
	header += VertexCount;

	header += "\n"
		"property float x\n"
		"property float y\n"
		"property float z\n"
		"property float nx\n"
		"property float ny\n"
		"property float nz\n";
	// todo: writer flags for extended (r,g,b,u,v) and non-standard (alpha,u1,uv,tx,ty,tz) properties

	//	"property uchar red\n"

	//	"property uchar green\n"

	//	"property uchar blue\n"

	//	"property uchar alpha\n"

	//	"property float u\n"

	//	"property float v\n";

	//	"property float u1\n

	//	"property float v1\n"

	//	"property float tx\n"

	//	"property float ty\n"

	//	"property float tz\n"


	// face definition


	header += "element face ";
	header += TriangleCount;
	header += "\n" 
		"property list uchar int vertex_indices\n"
		"end_header\n";

	// write header

	file->write(header.c_str(), header.size());

	// write vertices


	c8 outLine[1024];

	for (u32 i=0; i < mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* mb = mesh->getMeshBuffer(i);
		for (u32 j=0; j < mb->getVertexCount(); ++j)
		{
			const core::vector3df& pos = mb->getPosition(j);
			const core::vector3df& n   = mb->getNormal(j);
//			const core::vector2df& tc  = mb->getTCoords(j);


			u8 *buf  = (u8*)mb->getVertices();
			switch(mb->getVertexType())
			{
			case video::EVT_STANDARD:
				buf += sizeof(video::S3DVertex)*j;
				break;
			case video::EVT_2TCOORDS:
				buf += sizeof(video::S3DVertex2TCoords)*j;
				break;
			case video::EVT_TANGENTS:
				buf += sizeof(video::S3DVertexTangents)*j;
				break;
			}
//			video::SColor &col = ( (video::S3DVertex*)buf )->Color;


			// x y z nx ny nz red green blue alpha u v [u1 v1 | tx ty tz]\n

			snprintf(outLine, 1024, 
				"%f %f %f %f %f %f\n",// %u %u %u %u %f %f\n", 

				pos.X, pos.Z, pos.Y, // Y and Z are flipped

				n.X, n.Z, n.Y); 
				/*col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha(), 
				tc.X, tc.Y);*/

			// write the line

			file->write(outLine, strlen(outLine));
		}
	}

	// index of the first vertex in the current mesh buffer

	u32 StartOffset = 0;

	// write triangles

	for (u32 i=0; i < mesh->getMeshBufferCount(); ++i)
	{
		scene::IMeshBuffer* mb = mesh->getMeshBuffer(i);
		for (u32 j=0; j < mb->getIndexCount(); j+=3)
		{
			// y and z are flipped so triangles are reversed

			u32 a=StartOffset, 
			    b=StartOffset, 
			    c=StartOffset;

			switch(mb->getIndexType())
			{
			case video::EIT_16BIT:
				a += mb->getIndices()[j+0];
				c += mb->getIndices()[j+1];
				b += mb->getIndices()[j+2];
				break;
			case video::EIT_32BIT:
				a += ((u32*)mb->getIndices()) [j+0];
				c += ((u32*)mb->getIndices()) [j+0];
				b += ((u32*)mb->getIndices()) [j+0];
				break;
			}

			// count a b c\n

			snprintf(outLine, 1024, "3 %u %u %u\n", a, b, c);
			// write the line

			file->write(outLine, strlen(outLine));
		}

		// increment offset

		StartOffset += mb->getVertexCount();
	}

	// all done!

	

	return true;
}

} // end namespace

} // end namespace


#endif // _IRR_COMPILE_WITH_PLY_WRITER_


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
72 invités en ligne
Aucun membre connecté
RSS Feed