Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CParticleGravityAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
#define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__

#include "IParticleGravityAffector.h"
#include "SColor.h"

namespace irr
{
namespace scene
{

//! Particle Affector for affecting direction of particle

class CParticleGravityAffector : public IParticleGravityAffector
{
public:

	CParticleGravityAffector(
		const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
		u32 timeForceLost = 1000);

	//! Affects a particle.

	virtual void affect(u32 now, SParticle* particlearray, u32 count);

	//! Set the time in milliseconds when the gravity force is totally

	//! lost and the particle does not move any more.

	virtual void setTimeForceLost( f32 timeForceLost ) { TimeForceLost = timeForceLost; }

	//! Set the direction and force of gravity.

	virtual void setGravity( const core::vector3df& gravity ) { Gravity = gravity; }

	//! Set the time in milliseconds when the gravity force is totally

	//! lost and the particle does not move any more.

	virtual f32 getTimeForceLost() const { return TimeForceLost; }

	//! Set the direction and force of gravity.

	virtual const core::vector3df& getGravity() const { return Gravity; }

	//! Writes attributes of the object.

	//! Implement this to expose the attributes of your scene node animator for

	//! scripting languages, editors, debuggers or xml serialization purposes.

	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;

	//! Reads attributes of the object.

	//! Implement this to set the attributes of your scene node animator for

	//! scripting languages, editors, debuggers or xml deserialization purposes.

	//! \param startIndex: start index where to start reading attributes.

	//! \return: returns last index of an attribute read by this affector

	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);

private:
	f32 TimeForceLost;
	core::vector3df Gravity;
};

} // end namespace scene

} // end namespace irr



#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
64 invités en ligne
Aucun membre connecté
RSS Feed