// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CParticleRingEmitter.h" #include "os.h" #include "IAttributes.h" namespace irr { namespace scene { //! constructor CParticleRingEmitter::CParticleRingEmitter( const core::vector3df& center, f32 radius, f32 ringThickness, const core::vector3df& direction, u32 minParticlesPerSecond, u32 maxParticlesPerSecond, const video::SColor& minStartColor, const video::SColor& maxStartColor, u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees, const core::dimension2df& minStartSize, const core::dimension2df& maxStartSize ) : Center(center), Radius(radius), RingThickness(ringThickness), Direction(direction), MaxStartSize(maxStartSize), MinStartSize(minStartSize), MinParticlesPerSecond(minParticlesPerSecond), MaxParticlesPerSecond(maxParticlesPerSecond), MinStartColor(minStartColor), MaxStartColor(maxStartColor), MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax), Time(0), Emitted(0), MaxAngleDegrees(maxAngleDegrees) { #ifdef _DEBUG setDebugName("CParticleRingEmitter"); #endif } //! Prepares an array with new particles to emitt into the system //! and returns how much new particles there are. s32 CParticleRingEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray) { Time += timeSinceLastCall; u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond); f32 perSecond = pps ? ((f32)MinParticlesPerSecond + os::Randomizer::frand() * pps) : MinParticlesPerSecond; f32 everyWhatMillisecond = 1000.0f / perSecond; if(Time > everyWhatMillisecond) { Particles.set_used(0); u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f); Time = 0; SParticle p; if(amount > MaxParticlesPerSecond*2) amount = MaxParticlesPerSecond * 2; for(u32 i=0; i<amount; ++i) { f32 distance = os::Randomizer::frand() * RingThickness * 0.5f; if (os::Randomizer::rand() % 2) distance -= Radius; else distance += Radius; p.pos.set(Center.X + distance, Center.Y, Center.Z + distance); p.pos.rotateXZBy(os::Randomizer::frand() * 360, Center ); p.startTime = now; p.vector = Direction; if(MaxAngleDegrees) { core::vector3df tgt = Direction; tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees, Center ); tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees, Center ); tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees, Center ); p.vector = tgt; } p.endTime = now + MinLifeTime; if (MaxLifeTime != MinLifeTime) p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime); if (MinStartColor==MaxStartColor) p.color=MinStartColor; else p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand()); p.startColor = p.color; p.startVector = p.vector; if (MinStartSize==MaxStartSize) p.startSize = MinStartSize; else p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand()); p.size = p.startSize; Particles.push_back(p); } outArray = Particles.pointer(); return Particles.size(); } return 0; } //! Writes attributes of the object. void CParticleRingEmitter::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const { out->addVector3d("Center", Center); out->addFloat("Radius", Radius); out->addFloat("RingThickness", RingThickness); out->addVector3d("Direction", Direction); out->addFloat("MinStartSizeWidth", MinStartSize.Width); out->addFloat("MinStartSizeHeight", MinStartSize.Height); out->addFloat("MaxStartSizeWidth", MaxStartSize.Width); out->addFloat("MaxStartSizeHeight", MaxStartSize.Height); out->addInt("MinParticlesPerSecond", MinParticlesPerSecond); out->addInt("MaxParticlesPerSecond", MaxParticlesPerSecond); out->addColor("MinStartColor", MinStartColor); out->addColor("MaxStartColor", MaxStartColor); out->addInt("MinLifeTime", MinLifeTime); out->addInt("MaxLifeTime", MaxLifeTime); out->addInt("MaxAngleDegrees", MaxAngleDegrees); } //! Reads attributes of the object. void CParticleRingEmitter::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) { Center = in->getAttributeAsVector3d("Center"); Radius = in->getAttributeAsFloat("Radius"); RingThickness = in->getAttributeAsFloat("RingThickness"); Direction = in->getAttributeAsVector3d("Direction"); if (Direction.getLength() == 0) Direction.set(0,0.01f,0); int idx = -1; idx = in->findAttribute("MinStartSizeWidth"); if ( idx >= 0 ) MinStartSize.Width = in->getAttributeAsFloat(idx); idx = in->findAttribute("MinStartSizeHeight"); if ( idx >= 0 ) MinStartSize.Height = in->getAttributeAsFloat(idx); idx = in->findAttribute("MaxStartSizeWidth"); if ( idx >= 0 ) MaxStartSize.Width = in->getAttributeAsFloat(idx); idx = in->findAttribute("MaxStartSizeHeight"); if ( idx >= 0 ) MaxStartSize.Height = in->getAttributeAsFloat(idx); MinParticlesPerSecond = in->getAttributeAsInt("MinParticlesPerSecond"); MaxParticlesPerSecond = in->getAttributeAsInt("MaxParticlesPerSecond"); MinParticlesPerSecond = core::max_(1u, MinParticlesPerSecond); MaxParticlesPerSecond = core::max_(MaxParticlesPerSecond, 1u); MaxParticlesPerSecond = core::min_(MaxParticlesPerSecond, 200u); MinParticlesPerSecond = core::min_(MinParticlesPerSecond, MaxParticlesPerSecond); MinStartColor = in->getAttributeAsColor("MinStartColor"); MaxStartColor = in->getAttributeAsColor("MaxStartColor"); MinLifeTime = in->getAttributeAsInt("MinLifeTime"); MaxLifeTime = in->getAttributeAsInt("MaxLifeTime"); MinLifeTime = core::max_(0u, MinLifeTime); MaxLifeTime = core::max_(MaxLifeTime, MinLifeTime); MinLifeTime = core::min_(MinLifeTime, MaxLifeTime); MaxAngleDegrees = in->getAttributeAsInt("MaxAngleDegrees"); } } // end namespace scene } // end namespace irr
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