// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #include "CParticleRotationAffector.h" #include "IAttributes.h" namespace irr { namespace scene { //! constructor CParticleRotationAffector::CParticleRotationAffector( const core::vector3df& speed, const core::vector3df& pivotPoint ) : PivotPoint(pivotPoint), Speed(speed), LastTime(0) { #ifdef _DEBUG setDebugName("CParticleRotationAffector"); #endif } //! Affects an array of particles. void CParticleRotationAffector::affect(u32 now, SParticle* particlearray, u32 count) { if( LastTime == 0 ) { LastTime = now; return; } f32 timeDelta = ( now - LastTime ) / 1000.0f; LastTime = now; if( !Enabled ) return; for(u32 i=0; i<count; ++i) { if( Speed.X != 0.0f ) particlearray[i].pos.rotateYZBy( timeDelta * Speed.X, PivotPoint ); if( Speed.Y != 0.0f ) particlearray[i].pos.rotateXZBy( timeDelta * Speed.Y, PivotPoint ); if( Speed.Z != 0.0f ) particlearray[i].pos.rotateXYBy( timeDelta * Speed.Z, PivotPoint ); } } //! Writes attributes of the object. void CParticleRotationAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const { out->addVector3d("PivotPoint", PivotPoint); out->addVector3d("Speed", Speed); } //! Reads attributes of the object. void CParticleRotationAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) { PivotPoint = in->getAttributeAsVector3d("PivotPoint"); Speed = in->getAttributeAsVector3d("Speed"); } } // end namespace scene } // end namespace irr
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