// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ #define __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ #include "IParticleRotationAffector.h" namespace irr { namespace scene { //! Particle Affector for rotating particles about a point class CParticleRotationAffector : public IParticleRotationAffector { public: CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f), const core::vector3df& point = core::vector3df() ); //! Affects a particle. virtual void affect(u32 now, SParticle* particlearray, u32 count); //! Set the point that particles will attract to virtual void setPivotPoint( const core::vector3df& point ) { PivotPoint = point; } //! Set the speed in degrees per second virtual void setSpeed( const core::vector3df& speed ) { Speed = speed; } //! Get the point that particles are attracted to virtual const core::vector3df& getPivotPoint() const { return PivotPoint; } //! Get the speed in degrees per second virtual const core::vector3df& getSpeed() const { return Speed; } //! Writes attributes of the object. virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const; //! Reads attributes of the object. virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options); private: core::vector3df PivotPoint; core::vector3df Speed; u32 LastTime; }; } // end namespace scene } // end namespace irr #endif // __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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