Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CParticleSystemSceneNode.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__
#define __C_PARTICLE_SYSTEM_SCENE_NODE_H_INCLUDED__

#include "IParticleSystemSceneNode.h"
#include "irrArray.h"
#include "irrList.h"
#include "SMeshBuffer.h"

namespace irr
{
namespace scene
{

//! A particle system scene node.

/** A scene node controlling a particle system. The behavior of the particles
can be controlled by setting the right particle emitters and affectors.
*/
class CParticleSystemSceneNode : public IParticleSystemSceneNode
{
public:

	//! constructor

	CParticleSystemSceneNode(bool createDefaultEmitter,
		ISceneNode* parent, ISceneManager* mgr, s32 id,
		const core::vector3df& position,
		const core::vector3df& rotation,
		const core::vector3df& scale);

	//! destructor

	virtual ~CParticleSystemSceneNode();

	//! Gets the particle emitter, which creates the particles.

	virtual IParticleEmitter* getEmitter();

	//! Sets the particle emitter, which creates the particles.

	virtual void setEmitter(IParticleEmitter* emitter);

	//! Adds new particle affector to the particle system.

	virtual void addAffector(IParticleAffector* affector);

	//! Get a list of all particle affectors.

	virtual const core::list<IParticleAffector*>& getAffectors() const;

	//! Removes all particle affectors in the particle system.

	virtual void removeAllAffectors();

	//! Returns the material based on the zero based index i.

	virtual video::SMaterial& getMaterial(u32 i);

	//! Returns amount of materials used by this scene node.

	virtual u32 getMaterialCount() const;

	//! pre render event

	virtual void OnRegisterSceneNode();

	//! render

	virtual void render();

	//! returns the axis aligned bounding box of this node

	virtual const core::aabbox3d<f32>& getBoundingBox() const;

	//! Creates a particle emitter for an animated mesh scene node

	virtual IParticleAnimatedMeshSceneNodeEmitter* createAnimatedMeshSceneNodeEmitter(
		scene::IAnimatedMeshSceneNode* node, bool useNormalDirection = true,
		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
		f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1,
		bool everyMeshVertex = false, u32 minParticlesPerSecond = 5,
		u32 maxParticlesPerSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
		s32 maxAngleDegrees = 0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a box particle emitter.

	virtual IParticleBoxEmitter* createBoxEmitter(
		const core::aabbox3df& box = core::aabbox3d<f32>(-10,0,-10,5,30,10),
		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
		u32 minParticlesPerSecond = 5,
		u32 maxParticlesPerSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
		s32 maxAngleDegrees=0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a particle emitter for emitting from a cylinder

	virtual IParticleCylinderEmitter* createCylinderEmitter(
		const core::vector3df& center, f32 radius,
		const core::vector3df& normal, f32 length,
		bool outlineOnly = false, const core::vector3df& direction = core::vector3df(0.0f,0.5f,0.0f),
		u32 minParticlesPerSecond = 5, u32 maxParticlesPersSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
		s32 maxAngleDegrees = 0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a mesh particle emitter.

	virtual IParticleMeshEmitter* createMeshEmitter(
		scene::IMesh* mesh, bool useNormalDirection = true,
		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
		f32 normalDirectionModifier = 100.0f, s32 mbNumber = -1,
		bool everyMeshVertex = false,
		u32 minParticlesPerSecond = 5,
		u32 maxParticlesPerSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin = 2000, u32 lifeTimeMax = 4000,
		s32 maxAngleDegrees = 0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a point particle emitter.

	virtual IParticlePointEmitter* createPointEmitter(
		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
		u32 minParticlesPerSecond = 5,
		u32 maxParticlesPerSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
		s32 maxAngleDegrees=0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a ring particle emitter.

	virtual IParticleRingEmitter* createRingEmitter(
		const core::vector3df& center, f32 radius, f32 ringThickness,
		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
		u32 minParticlesPerSecond = 5,
		u32 maxParticlesPerSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
		s32 maxAngleDegrees=0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a sphere particle emitter.

	virtual IParticleSphereEmitter* createSphereEmitter(
		const core::vector3df& center, f32 radius,
		const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
		u32 minParticlesPerSecond = 5,
		u32 maxParticlesPerSecond = 10,
		const video::SColor& minStartColor = video::SColor(255,0,0,0),
		const video::SColor& maxStartColor = video::SColor(255,255,255,255),
		u32 lifeTimeMin=2000, u32 lifeTimeMax=4000,
		s32 maxAngleDegrees=0,
		const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
		const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f) );

	//! Creates a point attraction affector. This affector modifies the positions of the

	//! particles and attracts them to a specified point at a specified speed per second.

	virtual IParticleAttractionAffector* createAttractionAffector(
		const core::vector3df& point, f32 speed = 1.0f, bool attract = true,
		bool affectX = true, bool affectY = true, bool affectZ = true);

	//! Creates a scale particle affector.

	virtual IParticleAffector* createScaleParticleAffector(const core::dimension2df& scaleTo = core::dimension2df(1.0f, 1.0f));

	//! Creates a fade out particle affector.

	virtual IParticleFadeOutAffector* createFadeOutParticleAffector(
		const video::SColor& targetColor = video::SColor(0,0,0,0),
		u32 timeNeededToFadeOut = 1000);

	//! Creates a gravity affector.

	virtual IParticleGravityAffector* createGravityAffector(
		const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
		u32 timeForceLost = 1000);

	//! Creates a rotation affector. This affector rotates the particles

	//! around a specified pivot point. The speed is in Degrees per second.

	virtual IParticleRotationAffector* createRotationAffector(
		const core::vector3df& speed = core::vector3df(5.0f,5.0f,5.0f),
		const core::vector3df& pivotPoint = core::vector3df(0.0f,0.0f,0.0f) );

	//! Sets the size of all particles.

	virtual void setParticleSize(
		const core::dimension2d<f32> &size = core::dimension2d<f32>(5.0f, 5.0f));

	//! Sets if the particles should be global. If they are, the particles are affected by

	//! the movement of the particle system scene node too, otherwise they completely

	//! ignore it. Default is true.

	virtual void setParticlesAreGlobal(bool global=true);

	//! Remove all currently visible particles

	virtual void clearParticles();

	//! Writes attributes of the scene node.

	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;

	//! Reads attributes of the scene node.

	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);

	//! Returns type of the scene node

	virtual ESCENE_NODE_TYPE getType() const { return ESNT_PARTICLE_SYSTEM; }

private:

	void doParticleSystem(u32 time);
	void reallocateBuffers();

	core::list<IParticleAffector*> AffectorList;
	IParticleEmitter* Emitter;
	core::array<SParticle> Particles;
	core::dimension2d<f32> ParticleSize;
	u32 LastEmitTime;
	s32 MaxParticles;

	SMeshBuffer* Buffer;

	enum E_PARTICLES_PRIMITIVE
	{
		EPP_POINT=0,
		EPP_BILLBOARD,
		EPP_POINTSPRITE
	};
	E_PARTICLES_PRIMITIVE ParticlePrimitive;

	bool ParticlesAreGlobal;
};

} // end namespace scene

} // end namespace irr



#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
882 membres
1429 sujets
11119 messages
Dernier membre inscrit: LiseBuisson96
74 invités en ligne
Aucun membre connecté
RSS Feed